TTS , transport tycoon clone
I just think we'll get better results, ultimately, if all the effort is on one project, rather than a bunch of competing projects. TTSD offers the most scope for this, I think, so as soon as it is to a point where others can contribute modules, that's what I hope everyone would do.
Development Projects Site:
http://www.as-st.com/ttd
Japan, American Transition, Planeset, and Project Generic Stations available there
http://www.as-st.com/ttd
Japan, American Transition, Planeset, and Project Generic Stations available there
realism ?BobXP wrote:Blah blah chatter chatter... all these Tycoon games need realism, which is exactly what I'm doing.
Nope, don't think so, TTD is nice. I think even a successor made by Chris Sawmill himself wouldn't be more popular than TT(D)...
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BobXP wrote:Blah blah chatter chatter... all these Tycoon games need realism, which is exactly what I'm doing.
Are you redesigning TT(D) ? Remember what happened to games that tried to copy ttd and failed....
I have one suggestion for you - do not change whatever is working perfectly in TT(D). Try to implement those things in your game.
OT: By FIREMARK: "Limitation disturbs me very sprites. Goes it throw out limitation?"
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Cool! I look forward to TTS!
The other projects that try to imitate TTD, AFAIK, are all the same: Largely unfinished, and closed source. Closed source == has limitations that won't be overcome - you just get back to the same problems as TTD, just different . This shows promise. Yeah, it's still unfinished, but the promise of open source means that I won't be stuck with limitations like the others . Also, the promise of configurability is good also.
The fact that there's a video of a train on a track tells me that the internal engine has already made much progress, and that the authors are paying attention to getting the important things done first, and that the authors are actually determined to finish it.
I hope to contribute to its source code after the source is opened . I like TTD, and I like to program .
The other projects that try to imitate TTD, AFAIK, are all the same: Largely unfinished, and closed source. Closed source == has limitations that won't be overcome - you just get back to the same problems as TTD, just different . This shows promise. Yeah, it's still unfinished, but the promise of open source means that I won't be stuck with limitations like the others . Also, the promise of configurability is good also.
The fact that there's a video of a train on a track tells me that the internal engine has already made much progress, and that the authors are paying attention to getting the important things done first, and that the authors are actually determined to finish it.
I hope to contribute to its source code after the source is opened . I like TTD, and I like to program .
"If a man does not keep pace with his companions, perhaps it is because he hears a different drummer. Let him step to the music he hears, however measured or far away" --Henry David Thoreau
I think the TTSD project is well designed - the core will be programmed as closed-source by a dedicated team, and it will be a clone of original (non-Patched) TTD. When that's finished, the project will become open-source, and anyone can contribute to it, such as the most popular Patch changes, and things we couldn't do with the Patch. That way we get the best of both worlds, I think.
Development Projects Site:
http://www.as-st.com/ttd
Japan, American Transition, Planeset, and Project Generic Stations available there
http://www.as-st.com/ttd
Japan, American Transition, Planeset, and Project Generic Stations available there
Say, would it be reasonable to move this topic to "Other Projects"? Because that's what it is.
Development Projects Site:
http://www.as-st.com/ttd
Japan, American Transition, Planeset, and Project Generic Stations available there
http://www.as-st.com/ttd
Japan, American Transition, Planeset, and Project Generic Stations available there
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Why no secrreneys?
I wont read all the 9 pages with lots o text, but i fast-forwearded thru it, kinda, and no screeneys!
Cant nobody post a screeney?
I wont read all the 9 pages with lots o text, but i fast-forwearded thru it, kinda, and no screeneys!
Cant nobody post a screeney?
Im Zetor2003's brother! Sereusly!
And btv: me and my brother norweigan!
My avatar trimmed by my brother
And btv: me and my brother norweigan!
My avatar trimmed by my brother
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Look at the site.
It's very early in development, but theres a video demonstration thing there and lots of screenshots...
It's very early in development, but theres a video demonstration thing there and lots of screenshots...
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That video was a big Joke!Prof. Frink wrote:Look at the site.
It's very early in development, but theres a video demonstration thing there and lots of screenshots...
What's so great about four engines driving thru each other at the track.
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No, I'm not.
But why do some stuff for other programmers?
As i think, They make this game for all, not just for programmers?
So there was nothing to see if you are not a programmer. Actually there is nothing to see in sceenies either.
Right time to publish anything is when you got something to show for them who maybe should play the game. They said that programming help is no needed, so who the hell is one who should get anything about these pics and video?
But why do some stuff for other programmers?
As i think, They make this game for all, not just for programmers?
So there was nothing to see if you are not a programmer. Actually there is nothing to see in sceenies either.
Right time to publish anything is when you got something to show for them who maybe should play the game. They said that programming help is no needed, so who the hell is one who should get anything about these pics and video?
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