He has the use original houses parameter on, and if you turn it off in game, it screws up your towns, I know because I've done thisjor[D]1 wrote:Very nice, is your GRF setup allright? There are TTRS roads but i don't see TTRS buildings.

He has the use original houses parameter on, and if you turn it off in game, it screws up your towns, I know because I've done thisjor[D]1 wrote:Very nice, is your GRF setup allright? There are TTRS roads but i don't see TTRS buildings.
ThanksEmperor Jake wrote:Wow, this is one of the best and most extensive networks for such an early date I've ever seen!
Do we need to be realistic or can we suggest silly things and give you some real difficult challenges?D-CHGU wrote:why not turn this screenshot topic into something interactive... I post a map, a town and industry list, as well as a newgrf list and YOU tell me what to build !
Indeed, but hey, GRFs are the only thing he can choose himself. From now on, we'll decide what he has to doalluke wrote:So little GRFs...
All these towns are isolated. Lets build a network of roads connecting all these towns. For the islands, it's either a bridge or a ship/ferry.D-CHGU wrote:So, here goes:
attached you will find my map, with city, industry and newgrf lists... I wonder what you will have me do first !
I know it doesn't seem like much, but I prefer to keep my list clean... cause I know I won't be able to make good use of everything at every epoch...alluke wrote:So little GRFs...
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newgrf_developer_tools = true
Probably, but not always! If there are some major changes, be careful with that!alluke wrote:You can still add ISR and whatever else you like, by changing a line in openttd.cfg:
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newgrf_developer_tools = true
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