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That's fixed and will be in next alpha releasecoalroads artist wrote:Well in the Alpha there's bigger problems with the steam tug - it disappears once loading commences
Noskippern wrote:Is it possible to combine two or three types of cargo in a ship, the same way as done in aircrafts?
Knowing the global shipping industry, they probably already carry passengersskippern wrote:See what you mean
Too bad we couldn't make it a Passenger/Mail/Goods vessel as the Hurtigruten ships are……
Castle Point Packetsteamer is exactly that, I am not aware that its going to be replaced by another type, so Mk. XXII may look just like thatskippern wrote:...
Too bad we couldn't make it a Passenger/Mail/Goods vessel as the Hurtigruten ships are……
It is not going to be replacedCoxx wrote:Castle Point Packetsteamer is exactly that, I am not aware that its going to be replaced by another type
Cool, thanks for the quick fix!andythenorth wrote:That's fixed and will be in next alpha releasecoalroads artist wrote:Well in the Alpha there's bigger problems with the steam tug - it disappears once loading commences
https://dev.openttdcoop.org/projects/fi ... 879dfde1c1
Or get the grf from the compile farm here http://bundles.openttdcoop.org/fish/push/LATEST/
Great, I am loading Sailing Ships 0.62 in order to be able to start in 1750 (first ship as I can find is available from 1700)DanMacK wrote:I've been plotting 'SailFISH' for a couple years now, but other commitments have steered it off course. There are plans for sailing ships, just not 'immediately'
looking foreward to that, DanDanMacK wrote:I've been plotting 'SailFISH' for a couple years now, but other commitments have steered it off course. There are plans for sailing ships, just not 'immediately'
Those look good. FWIW, I have avoided sails so far because:Coxx wrote:There is a number of issues, gamewise (how do they fit in, sizes and such) and graphically (ugly glitches and how to make sails look good?).
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