[Request+ Interesting Concept]

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BNSD40-2
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[Request+ Interesting Concept]

Post by BNSD40-2 »

Ok...
After a absence since 2006-2007 hence being perma'd, I joined 2 other forums and have learned. A LOT.
Many older mods might remember the name milwfoamer. yeah i wasn't the brightest in the box :p.


ANYWAYS on the the concept: Street Running. Now i know most of you are saying " WE cant do it, We would have to modify the EXE which is ILLEGAL!!!1!" well im about to blow your minds away :D!
back a year ago i thought of a concept to make street running possible but did not have access to this forum. My thought was make a custom track.dat that trains could run on but included a track piece that has the road painted on with rails showing! (See where im getting at?) Basically what im saying is to not put the roads into the track but to paint them so it looks like there in the street but there not.
M-AUBPAS1 23A
Im the reason Plastik made the infamous "SPAM.DAT"("SPAM.DAT" joke here)
Other wise, Any older mod should remember the "Sound Transit" request.
I am milwfoamer.
I have learned the errors from forums past now i am back and not going to do what i did back in 06-07.
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Nathanxbox20
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Re: [Request+ Interesting Concept]

Post by Nathanxbox20 »

And how would buses and trucks run on it? I get the idea, but I don't see it working at all. Sorry, but I am going to let this one die, unless someone comes up with a solution.
I'm not normal. Because normal is stupid. And stupid is normal.
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L.A. Noire Fan
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Re: [Request+ Interesting Concept]

Post by L.A. Noire Fan »

Look here if you're confused on the concept of Street Running Nathan.
http://en.wikipedia.org/wiki/Street_running

What he's saying taking the default Locomotion Road, painting lines onto the road to look like there are rails, and puting code in that allows trains to run on the streets as if they are on the default railroad track.

Here's are some images if you're still confused:
Image
Image
Image
Image

Or another solution:

Taking the default railroad tracl, removing the ballast, and combining the rail and the road graphics into the file. After the graphics are done, he would need to put in code (unsure of how much) so that the buses and trucks can run on it as if they are running on the default streets.

I can see the potential in this. :)
I can see this happening WITHOUT MODIFYING THE EXE.
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L.A. Noire Fan
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Re: [Request+ Interesting Concept]

Post by L.A. Noire Fan »

Yeah. :)
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BNSD40-2
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Re: [Request+ Interesting Concept]

Post by BNSD40-2 »

L.A. Noire Fan wrote:Look here if you're confused on the concept of Street Running Nathan.
http://en.wikipedia.org/wiki/Street_running

Or another solution:

Taking the default railroad tracl, removing the ballast, and combining the rail and the road graphics into the file. After the graphics are done, he would need to put in code (unsure of how much) so that the buses and trucks can run on it as if they are running on the default streets.

I can see the potential in this. :)
I can see this happening WITHOUT MODIFYING THE EXE.
Now the only problem...
Since Plastic is "gone" and EDS has returned, Who would be willing to make it?
I cant since *hehheh* im a bad bad bad "modifier" (been that long since i played lomo). I made this suggestion for every one to think about and ponder :P
Last edited by Badger on 28 Aug 2013 07:30, edited 1 time in total.
Reason: Removed quoted images
M-AUBPAS1 23A
Im the reason Plastik made the infamous "SPAM.DAT"("SPAM.DAT" joke here)
Other wise, Any older mod should remember the "Sound Transit" request.
I am milwfoamer.
I have learned the errors from forums past now i am back and not going to do what i did back in 06-07.
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Re: [Request+ Interesting Concept]

Post by Zakos »

MykelRazi wrote:Add road running graphics as a track mod?
That would be nice, but there's a 3-mod limit in the .xml so it would be out of the question for anyone using a station pack.

I'm trying to visualize this, and I don't think there would be enough space. However, we could always make the rail/road strip for trains only, and make the road portion "bleed over" so it would look connected to adjacent one-way roads, thus creating a sort of 6-lane highway.
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Nathanxbox20
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Re: [Request+ Interesting Concept]

Post by Nathanxbox20 »

First, I apologize for my earlier comments.
Second, I can see this working. Someone would need to do new graphics, but otherwise I think it would be possible setting it up the same way the tram-track-on-road is. I haven't actually looked at how it's coded, but I think it's possible if it is coded the way I think it is. I don't really have time though, becoming a freshman in high school 3 days ago, being in the marching band, homework, and my other project (Road trains). Hope this helps! ;)
I'm not normal. Because normal is stupid. And stupid is normal.
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Re: [Request+ Interesting Concept]

Post by Zakos »

They can't actually overlap, though. The tram track can do that because it's coded as a road as well.

The graphics themselves wouldn't be difficult, though. If you look at the .png directory of trackst.dat, you can see that it has 3 seperate layers: ballast, ties or sleepers, and rails. The final appearance would just require the road as a base, and the rails on top.
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Re: [Request+ Interesting Concept]

Post by Tattoo »

I'd like to make a suggestion for this. Instead of changing the track type, do it as a station or signals or both. If you change the track type, you would have to change ALL of the rail vehicles to use with it and that's a LOT more work that many wouldn't want to do and it would take a long time to do them all as well. And, you would have to make the rail vehicles use 2 track types and I don't think it's possible like the road vehicles do.

I say a station because it can be used to deliver things to if wanting to. I also think signals would be good because I only use 2 signal types in my games and wouldn't think many use many more than that so there should be plenty of slots for it and you can use it as a signal as well which will most likely be needed.

I thought about creating a new road type and just rotate the graphics. You could switch the two straight pieces and the track should cover the road as usual but Lomo places rail crossings on either side of the road and I can't find a place to eliminate them so that's probably not a good way to do it.

@Nathanxbox20; for your raodtrains, I wanted to do the same thing when I was making trucks and the closest I could get to them is 2 trailers. You can look at the trucks I made to give you one idea of doing what you want. [REL] US Semi Trucks Pack Also, if you need some trucks for your project, let me know and I can send you some. I have a boat load of them taken from the different truck sims. I have them saved as 3ds max files tho but can export them into .3ds files for ya if needed. Send me a pm if you can use some.
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: : = FYRA v250 = : : = AU NSW 86 Class Electric Locomotive = : : = AU QR EDI Bombadier IMU/SMU Trainset = : : = B-Class & VicPass = : : = MSTS Scotsman = : : = US Semi Trucks Pack = : :
: : = Steel Bridge = : : = Tube Bridge = : : = 2 New Earth Slopes = : : = Default Bridges w/ New Slopes added = : : = Camera Angles for Shape Viewer = : : = EU Semi Trucks Pack = : : = US Tank Cars 56' = : :
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OpenRailer90
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Re: [Request+ Interesting Concept]

Post by OpenRailer90 »

@Tattoo how about if you make your trucks suitable for the AI, since they never pick them.
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Re: [Request+ Interesting Concept]

Post by Tattoo »

tycoonkid9 wrote:@Tattoo how about if you make your trucks suitable for the AI, since they never pick them.
I don't know how to do that and don't think there is a setting for it. If you know how to do it, you can do it for yourself but I would like to know how to do it.
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: : = FYRA v250 = : : = AU NSW 86 Class Electric Locomotive = : : = AU QR EDI Bombadier IMU/SMU Trainset = : : = B-Class & VicPass = : : = MSTS Scotsman = : : = US Semi Trucks Pack = : :
: : = Steel Bridge = : : = Tube Bridge = : : = 2 New Earth Slopes = : : = Default Bridges w/ New Slopes added = : : = Camera Angles for Shape Viewer = : : = EU Semi Trucks Pack = : : = US Tank Cars 56' = : :
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Nathanxbox20
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Re: [Request+ Interesting Concept]

Post by Nathanxbox20 »

Tattoo wrote:
tycoonkid9 wrote:@Tattoo how about if you make your trucks suitable for the AI, since they never pick them.
I don't know how to do that and don't think there is a setting for it. If you know how to do it, you can do it for yourself but I would like to know how to do it.
They will (sometimes) use downloaded stuff. I got the invisible passenger carriage and the AI's sometimes use it as the locomotive! They are idiots and will use whatever they can. As far as I know, there is nothing you can do to make them more/less likely to use a certain vehicle.
Tattoo wrote:I'd like to make a suggestion for this. Instead of changing the track type, do it as a station or signals or both. If you change the track type, you would have to change ALL of the rail vehicles to use with it and that's a LOT more work that many wouldn't want to do and it would take a long time to do them all as well. And, you would have to make the rail vehicles use 2 track types and I don't think it's possible like the road vehicles do.

I say a station because it can be used to deliver things to if wanting to. I also think signals would be good because I only use 2 signal types in my games and wouldn't think many use many more than that so there should be plenty of slots for it and you can use it as a signal as well which will most likely be needed.
I don't quite get what you mean by using a station or signal, well I do, but isn't the whole point of doing this to get trucks and buses to use the road too?
I'm not normal. Because normal is stupid. And stupid is normal.
Life has no respawns.
A Locomotion, BeamNG.drive, and OpenTTD enthusiast and amateur photographer. Also getting into model railroading.
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Re: [Request+ Interesting Concept]

Post by Zakos »

tycoonkid9 wrote:@Tattoo how about if you make your trucks suitable for the AI, since they never pick them.
The AI chooses what it deems to be the most efficient vehicle available, so the only way to do that is to give it great speed, horsepower, and/or carrying capacity.

Back on-topic...
Nathanxbox20 wrote:I don't quite get what you mean by using a station or signal, well I do, but isn't the whole point of doing this to get trucks and buses to use the road too?
His suggestion is to make a station or signal that looks like road and overlaps the ballast and ties. And there's no way to code a road that's also a track, unless you want to go through every existing wagon and locomotive and write it in. If that were the case, we wouldn't be able to release it. Besides, a train won't fit in the same space as a road vehicle, at least not on a locomotion-sized road.

Don't get me wrong; I'm not debunking the idea, in fact I'd love to participate. That just isn't the way to go about it.
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Re: [Request+ Interesting Concept]

Post by Nathanxbox20 »

I would love that, too! Now if only it would work the way I hoped it would. :(
I'm not normal. Because normal is stupid. And stupid is normal.
Life has no respawns.
A Locomotion, BeamNG.drive, and OpenTTD enthusiast and amateur photographer. Also getting into model railroading.
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Re: [Request+ Interesting Concept]

Post by Tattoo »

Nathanxbox20 wrote: but isn't the whole point of doing this to get trucks and buses to use the road too?
I don't know. It wasn't stated that it was the intention of this mod. Either way, I was just making a suggestion on how it could be done. But I DO know that it isn't possible to have both road vehicles and trains to run on it. You can get the road vehicles to cross the tracks if you went with a new road mod but that's the only way I know that will work. It's just not possible to have both.
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: : = FYRA v250 = : : = AU NSW 86 Class Electric Locomotive = : : = AU QR EDI Bombadier IMU/SMU Trainset = : : = B-Class & VicPass = : : = MSTS Scotsman = : : = US Semi Trucks Pack = : :
: : = Steel Bridge = : : = Tube Bridge = : : = 2 New Earth Slopes = : : = Default Bridges w/ New Slopes added = : : = Camera Angles for Shape Viewer = : : = EU Semi Trucks Pack = : : = US Tank Cars 56' = : :
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Re: [Request+ Interesting Concept]

Post by Zakos »

I'm all for a signal that does it, personally. We could release one for both of the basic roads (not the rough road).
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Re: [Request+ Interesting Concept]

Post by Tattoo »

LocoRoller wrote:I'm all for a signal that does it, personally. We could release one for both of the basic roads (not the rough road).
Actually, I think you would only need one because you probably wouldn't want the lines on the road, would ya? It would be great if you could convert the tram track to the standard track because that would be perfect but not sure if it would be possible.
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: : = FYRA v250 = : : = AU NSW 86 Class Electric Locomotive = : : = AU QR EDI Bombadier IMU/SMU Trainset = : : = B-Class & VicPass = : : = MSTS Scotsman = : : = US Semi Trucks Pack = : :
: : = Steel Bridge = : : = Tube Bridge = : : = 2 New Earth Slopes = : : = Default Bridges w/ New Slopes added = : : = Camera Angles for Shape Viewer = : : = EU Semi Trucks Pack = : : = US Tank Cars 56' = : :
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Re: [Request+ Interesting Concept]

Post by Zakos »

Tattoo wrote:Actually, I think you would only need one because you probably wouldn't want the lines on the road, would ya? It would be great if you could convert the tram track to the standard track because that would be perfect but not sure if it would be possible.
That's a good point. As for the tram tracks, I doubt that it would be possible, since it can only run on the roads because it itself is a road.
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Re: [Request+ Interesting Concept]

Post by Tattoo »

Yeah, I was just looking thru the code of the roadtram and the WIKI and there is a setting for using only one side of the track but it says it's not completely implemented so not sure how that would work. Plastikman would be the one to ask. He probably knows the most on editing things for Lomo. Zimmlock might know as well.
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: : = FYRA v250 = : : = AU NSW 86 Class Electric Locomotive = : : = AU QR EDI Bombadier IMU/SMU Trainset = : : = B-Class & VicPass = : : = MSTS Scotsman = : : = US Semi Trucks Pack = : :
: : = Steel Bridge = : : = Tube Bridge = : : = 2 New Earth Slopes = : : = Default Bridges w/ New Slopes added = : : = Camera Angles for Shape Viewer = : : = EU Semi Trucks Pack = : : = US Tank Cars 56' = : :
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Re: [Request+ Interesting Concept]

Post by Zakos »

BNSD40-2: Can you change the topic name to advertise this? We should see who else is interested.
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