[UNIV] ISR - Industrial Stations Renewal
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- Railwaymodeler
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Re: [UNIV] ISR - Industrial Stations Renewal
Funny: I've seen this three times with ISR, and never with any other station set. Could just be coincidence then, as ISR and DWE are my main industry station GRFs.
Re: [UNIV] ISR - Industrial Stations Renewal
Suggestion for few tiles that would allow building nice small stations.
-Ramp tile without rail (mod from the current ramp tile)
-Single-sided ramp (remove the other ramp from the current tile)
-Single-sided platform (same as above)
-Ramp tile without rail (mod from the current ramp tile)
-Single-sided ramp (remove the other ramp from the current tile)
-Single-sided platform (same as above)
- Attachments
-
- WP_000103.jpg
- the original idea
- (2.13 MiB) Downloaded 7 times
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- really bad photochop of what i mean
- Näyttökuva 2013-05-21 kohteessa 15.50.07.png (24 KiB) Viewed 3727 times
Re: [UNIV] ISR - Industrial Stations Renewal
Hi alluke. Thanks for the suggestion.
I like the idea and it would be fairly easy to do as it uses mostly existing sprites.
Your mock-up shows high platforms on the front side of the tracks, it would also need tiles with the high platforms on the back side. The same for the ramps. It would also be nice to have some of these tiles with offices. Again, this would require front and back high platform varieties.
I have put your suggestion on my list of ideas for possible inclusion in the future.

I like the idea and it would be fairly easy to do as it uses mostly existing sprites.
Your mock-up shows high platforms on the front side of the tracks, it would also need tiles with the high platforms on the back side. The same for the ramps. It would also be nice to have some of these tiles with offices. Again, this would require front and back high platform varieties.
I have put your suggestion on my list of ideas for possible inclusion in the future.

Rubidium has now fixed this issue (OpenTTD r25251). I'm hoping it will be included in 1.3.1-RC2.Railwaymodeler wrote:I was going to expand a station made using the ISR set, the mineral unloader, and OpenTTD crashed as soon as I placed the station tile.
Re: [UNIV] ISR - Industrial Stations Renewal
I've been experimenting with some changes to the ISR ground overlays. The existing graphics have a few issues particularly with snow. Here's a comparison between the old and new graphics, any comments are welcome. 

- planetmaker
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Re: [UNIV] ISR - Industrial Stations Renewal
I guess the texture changed slightly. But I can't really say that one is better or the other.
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- JacobD88
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Re: [UNIV] ISR - Industrial Stations Renewal
Personally i prefer the new 0.9.0 ones; they are much finer textures than the rather "rocky" older ones
Thanks for your continued efforts with this set

Thanks for your continued efforts with this set

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My (O)TTD Work...BIGGER DEPOTS (REL.) & SERVICING-STATIONS (WIP) * Advanced DEPOT DESIGNS * SCREENSHOTS
My personal website is occasionally here - sometimes it's just the family site - it's basically a lucky dip
Re: [UNIV] ISR - Industrial Stations Renewal
I'd agree. The new textures do look noticeably better to my eye.
Re: [UNIV] ISR - Industrial Stations Renewal
Depends on ones taste I guess... but it's up to what you want them to be, concrete, fine grounded stone, rough stone, or even sand ?
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Re: [UNIV] ISR - Industrial Stations Renewal
Did you try it with xUSSR Railway set?mart3p wrote:I've been experimenting with some changes to the ISR ground overlays. The existing graphics have a few issues particularly with snow. Here's a comparison between the old and new graphics, any comments are welcome.![]()
http://bundles.openttdcoop.org/xussrset ... es/LATEST/
Re: [UNIV] ISR - Industrial Stations Renewal
Thanks for your comments everyone.

I've always considered them to be compacted gravel.Yoursnotmine wrote:Depends on ones taste I guess... but it's up to what you want them to be, concrete, fine grounded stone, rough stone, or even sand ?
Yes I did, here you are...George wrote:Did you try it with xUSSR Railway set?
Re: [UNIV] ISR - Industrial Stations Renewal
Compacted gravel would be smoother... so I guess that's the direction you take with the new ones.mart3p wrote:I've always considered them to be compacted gravel.
Keep it up that way, then... (maybe you want to put disclaimer in the NewGRF description, so no protester ?)
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Re: [UNIV] ISR - Industrial Stations Renewal
Thanks again for the feedback everyone. The new ground overlays are going in.
A week ago I sent PMs to all of ISR's most recent translators, asking for the new translations needed for v0.9.0. Within 3 hours I received updates for 5 languages (thanks to Wallyweb, planetmaker, Voyager One, alluke and wojteks86) and since then... nothing.
I realise that people are busy with other things, so no worries, but I would like to update as many translations as possible before v0.9.0 is released.
So, I'm looking for volunteers for translation into Spanish, Estonian, Dutch, Russian, Hungarian and Korean. It's just ten strings and they should all be simple ones to translate. See the attached file. And to maintain consistency, have a look at the existing translations for your language here.
Any new languages would be welcome as always. You can find the latest "ISR strings GB.txt" file here.
Edit: Spanish update received, thanks maquinista.
Edit: Russian update received, thanks George.
Edit: Korean update received, thanks Telk.
Edit: Dutch update received, thanks Foobar.

A week ago I sent PMs to all of ISR's most recent translators, asking for the new translations needed for v0.9.0. Within 3 hours I received updates for 5 languages (thanks to Wallyweb, planetmaker, Voyager One, alluke and wojteks86) and since then... nothing.

I realise that people are busy with other things, so no worries, but I would like to update as many translations as possible before v0.9.0 is released.
So, I'm looking for volunteers for translation into Spanish, Estonian, Dutch, Russian, Hungarian and Korean. It's just ten strings and they should all be simple ones to translate. See the attached file. And to maintain consistency, have a look at the existing translations for your language here.
Any new languages would be welcome as always. You can find the latest "ISR strings GB.txt" file here.
Edit: Spanish update received, thanks maquinista.
Edit: Russian update received, thanks George.
Edit: Korean update received, thanks Telk.
Edit: Dutch update received, thanks Foobar.

- Attachments
-
- ISR strings GB 0_9_0.txt
- (187 Bytes) Downloaded 79 times
Last edited by mart3p on 02 Jun 2013 18:42, edited 3 times in total.
Re: [UNIV] ISR - Industrial Stations Renewal
Is that an intersection between 2 roads, or something else crossing the road? If so, what?1 * 1 04 04 FF 01 ROAD_CROSSING C5 "Road crossing" 00
ETA: Translation into Scottish Gaelic. The string above might still have to be fixed.
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Re: [UNIV] ISR - Industrial Stations Renewal
Sorry but where in the repo is the Croatian file I've previously done? It has no sense to translate all over again, I'd just update the Croatian file...mart3p wrote:Any new languages would be welcome as always. You can find the latest "ISR strings GB.txt" file here.
Re: [UNIV] ISR - Industrial Stations Renewal
Hi GunChleoc, thanks for the translation.

The "road crossing" is a road crossing the track. It could also be a "level crossing" in English but I didn't want to call it that as it's only eye-candy, road vehicles can't actually cross there.GunChleoc wrote:Is that an intersection between 2 roads, or something else crossing the road? If so, what?1 * 1 04 04 FF 01 ROAD_CROSSING C5 "Road crossing" 00
The current Croatian file is here. It should be up to date, nothing has been added since your update last week.Voyager One wrote:Sorry but where in the repo is the Croatian file I've previously done? It has no sense to translate all over again, I'd just update the Croatian file...
- Voyager One
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Re: [UNIV] ISR - Industrial Stations Renewal
A-ha! I was looking for a .txt file, no wonder I didn't find it.mart3p wrote:The current Croatian file is here.
- SwissFan91
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Re: [UNIV] ISR - Industrial Stations Renewal
It might sound a bit stupid - but how do the stations look with just full snow coverage? I know there is the balance between realism and gameplay - but when snow falls on open spaces of concrete like that in real life it would simply cover it rather than leave this patchy effect. Don't get me wrong, it still looks good, but perhaps it could be used for the snow transitions and a full snow tile could be used for this?
Perhaps even some vehicle tracks could be added to vary a full snow tile so it doesn't blend in to the ground too much.
Perhaps even some vehicle tracks could be added to vary a full snow tile so it doesn't blend in to the ground too much.
Re: [UNIV] ISR - Industrial Stations Renewal
It would initially but the bulk of the snow would soon be cleared so that the station could continue normal operations.SwissFan91 wrote:... when snow falls on open spaces of concrete like that in real life it would simply cover it rather than leave this patchy effect.

Also, the snow is not part of the ISR ground overlays. The overlays have transparency so that the snow ground tiles show through. It is the same overlays that are used over grass, snow or desert.
I have considered the possibility of ground tile snow transitions but the problem is this would only work for non-track tiles. The track tiles used with the low level platforms are only available in no-snow or full-snow.
- Voyager One
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Re: [UNIV] ISR - Industrial Stations Renewal
OTOH, people do have a tendency to clean snow from train platforms...SwissFan91 wrote:full snow coverage

Re: [UNIV] ISR - Industrial Stations Renewal
A snowplow etc. tends to leave a layer of dense snow/ice on roads and platforms. Sometimes sand or fine gravel is applied on top of the snow to increase the traction of vehicles. Completely removing this layer is generally not necessary, so in my opinion, platforms should be fully snow-aware.Voyager One wrote:OTOH, people do have a tendency to clean snow from train platforms...
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