[UPDATE] Boundary Fence
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Re: [REL] Boundary Fence
funny you bring that up, save game editor crashes everytime since I've installed your mod...
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Re: [REL] Boundary Fence
With "track" i meant everything what can be used to put trains/busses/whatever on it.
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Following roadmap for releases: Whats a roadmap?
Releases of LocoTrains can be found by checking the posts of: LocoTrains - Goold old AMI Trains member of the first hour.
I have Private Messaging disabled, because of the stupid questions i get in my PM box.
Want to talk to me? Get on the #tycoon and #locomotion channel on OFTC thingy. :: Evolution of men: Loosing more braincells, everytime you post...
Re: [REL] Boundary Fence
Attention Everyone,
Plastikman has exposed an unforeseen flaw in the Boundary Fence (Thank you sir)... To wit, if you add the fence to a scenario, then start a new game with that scenario, it will not work as advertised! Under the right conditions, a city could (and probably will) intersect a road with it. When this happens, the road could change into a fence visually, but it will not have all of the desired properties. This could lead to encroachment into the fenced zone, and to vehicles getting lost and driving on its pathway. Funny to watch, but not what we want.
For the time being, unless/until I find a solution, please disregard instruction 2.a) in the original post, and in the readme.
To get the effectiveness claimed, you must add the fence only to a saved game (using the Saved Game Editor).
My apologies for any inconvenience. I forgot about Murphy's Law.
Krakr
.
Plastikman has exposed an unforeseen flaw in the Boundary Fence (Thank you sir)... To wit, if you add the fence to a scenario, then start a new game with that scenario, it will not work as advertised! Under the right conditions, a city could (and probably will) intersect a road with it. When this happens, the road could change into a fence visually, but it will not have all of the desired properties. This could lead to encroachment into the fenced zone, and to vehicles getting lost and driving on its pathway. Funny to watch, but not what we want.
For the time being, unless/until I find a solution, please disregard instruction 2.a) in the original post, and in the readme.
To get the effectiveness claimed, you must add the fence only to a saved game (using the Saved Game Editor).
My apologies for any inconvenience. I forgot about Murphy's Law.
Krakr
.
Re: [REL] Boundary Fence
Does the same thing happen if you try to add a different road?noofnoof wrote:funny you bring that up, save game editor crashes everytime since I've installed your mod...
During the eleven months I was fooling around with this, I actually had two different versions of the fence available in the same saved game. See screenshot.
I also added a third road (Tarmac Road), that behaved somewhat like the fence, but was visually unacceptable.
Krakr
- Attachments
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- 3 Items added via the Saved Game editor.
- Two versions in Road Menu.png (946.85 KiB) Viewed 6932 times
Re: [REL] Boundary Fence
rig it as a one-way road?
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Re: [REL] Boundary Fence
I dunno, that tarmac one looks all-right.
I think you can fiddle around with a sprite/xml while a save-game has the previous.
My WIP Streamliner is in the same save always, the sprites change in game without re-starting or going bonkers!
Lomo is capable of some strange stuff!
Keep it up
Mush
I think you can fiddle around with a sprite/xml while a save-game has the previous.
My WIP Streamliner is in the same save always, the sprites change in game without re-starting or going bonkers!
Lomo is capable of some strange stuff!
Keep it up
Mush
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Re: [UPDATE] Boundary Fence
I've posted an update to the Boundary Fence - see first post.
Now includes two versions: One is specifically intended for use in new games, and in the Scenario Editor. The other is similar to the original and is intended for adding to Saved Games.
Cost reduced for both.
See Readme for details.
Now includes two versions: One is specifically intended for use in new games, and in the Scenario Editor. The other is similar to the original and is intended for adding to Saved Games.
Cost reduced for both.
See Readme for details.
Re: [UPDATE] Boundary Fence
Hey guy's and good morning to you all,
I'm Coen and i'm new here even i have the game many years. Its good too know that this game is alive after so many years. Good work !!!
Now i have a problem with the boudry fence. I've placed them in the scenario editor around the city's, but the AI see that as a road an build houses on both sides


What can i do about it?
Greeting Coen
I'm Coen and i'm new here even i have the game many years. Its good too know that this game is alive after so many years. Good work !!!
Now i have a problem with the boudry fence. I've placed them in the scenario editor around the city's, but the AI see that as a road an build houses on both sides
What can i do about it?
Greeting Coen
Re: [UPDATE] Boundary Fence
Which fence are you using? Unless you use the fence which doesn't allow junctions, the town will build roads, they will intersect it, and the town will "own" the road and build on it.
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Re: [UPDATE] Boundary Fence
About that, when i installed this set i installed the one that allows junctions. But after the update i can't build junctions with it, and the same thing happens to me: towns build houses around them.
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Re: [UPDATE] Boundary Fence
Did you add it at scenario build or did you add it after starting the scenario using the locomod tool?
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Re: [UPDATE] Boundary Fence
I mostly use this file in the scenario-editor to make my industries be build in a line. I haven't realy used it for city's yet (I use Zimmlock's method for that) but it's nice to have the industries being build in a fashion way. After I placed the industrie in the fence I remove the fence again...
Never had any problems though with the Boundry Fence and I still think it's a nice mod for the game
Never had any problems though with the Boundry Fence and I still think it's a nice mod for the game

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Re: [UPDATE] Boundary Fence
Me? When i built the scenario. I always add it at that time. It might be something as simple as me installing the wrong file, but i can't make any junctions.chrissykes wrote:Did you add it at scenario build or did you add it after starting the scenario using the locomod tool?
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Re: [UPDATE] Boundary Fence
Thats likely your problem, you need to add the SVG version when you started the scenario and then use that one...The Tram man wrote:Me? When i built the scenario. I always add it at that time. It might be something as simple as me installing the wrong file, but i can't make any junctions.chrissykes wrote:Did you add it at scenario build or did you add it after starting the scenario using the locomod tool?
Re: [UPDATE] Boundary Fence
Hello,
I've used the Boundry Fence NJ.dat file in the editor.
I didn't try it in the game self
I've used the Boundry Fence NJ.dat file in the editor.
I didn't try it in the game self
Re: [UPDATE] Boundary Fence
Glad to hear it. You should use the edit button instead of triple-posting.
Re: [UPDATE] Boundary Fence
LocoRoller, I'll keep that in mind
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Re: [UPDATE] Boundary Fence
Hey I am new to the site. um where is the link to download this mod?
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