Aircraft Upgrade (version 1)

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How should the development of the Aircraft Upgrade Continue?

In quick, short bursts, releasing a little at a time
14
42%
In a slow but full process, releasing more 'full' sets each time
14
42%
Only after Dinges releases his plane set
5
15%
 
Total votes: 33

way2good
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Post by way2good »

oops...... i´m not sure if i have 7E7 final version in my comp anymore (it got full and I kinda might have deleted it)

What year should be the first Jumbo
-maybe 2007-17

BTW
if i remake 7E7, should i make it MUCH more TTD-like, like that Jumbo

I´ll give a try :wink:
Last edited by way2good on 22 Oct 2003 09:49, edited 1 time in total.
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scottishasttdx
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Post by scottishasttdx »

Your super jumbo should be made around 2015. Also, an appeal to anyone who has the 7E7!!!
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Post by way2good »

Yippeeeeeeeeeeeee!!!!!!!!!!

Found it :D

If you are happy with it (and Jumbo), I shall send you Jumbo and 7E7 in pcx files........

But i mut say that i HAVE NOT tested THEM :!:
Attachments
Boeing 7E7.JPG
Boeing 7E7.JPG (13.11 KiB) Viewed 3598 times
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scottishasttdx
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Post by scottishasttdx »

Sure, why not. I'll test them whilst I'm testing the ATN Addar.

Something else, first impressions of a Ford Minibus:
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minibus.gif
minibus.gif (160.58 KiB) Viewed 3589 times
Last edited by scottishasttdx on 22 Oct 2003 12:37, edited 1 time in total.
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Dinges
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Post by Dinges »

Send it to me, I'll pump it in the planeset directly 8) [/img]
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Post by Prof. Frink »

Woo...
7E7 looks very nice...
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Post by top_cat19 »

That 7E7 does look good i must admit
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zero1000
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Post by zero1000 »

Dinges wrote:Dinges checks it immediatly

EDIT: Yes, I have a old sprites.txt so I set the wrong version, I now set version to 04, which should be loaded by 2.0 and newest alpha's
scplanen.grf does not have any effects to me?!? :?
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Post by Raichase »

scottishasttdx wrote:Sure, why not. I'll test them whilst I'm testing the ATN Addar.

Something else, first impressions of a Ford Minibus:
Very impressive! It looks very familiar for some reason... perhaps we have them here in Oz!
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Post by way2good »

Here pcx formats for 7E7 and Jumbo

-Do you think that they still need changing :?
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Pcx sprites.zip
(11.96 KiB) Downloaded 125 times
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Dinges
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Post by Dinges »

Can't accept that, I don't have any NFO :!:
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Post by Raichase »

I think Dinges means "It needs to come with an NFO file before it can be used in a graphics set"

To which way2good will reply "How do I make an NFO file"

I'll then say: "An NFO file is a file that tells TT how to use the vehicle. Best to read one of the appropriate threads in the (Graphics?) appropriate forum that gives a run down on making an NFO file"
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Post by Dinges »

hmm, figuring out coords is simple (piece a cake) and doing sizes is simple too, but realiging them is a hell off a job. especialy for vehicles (couse there not stationary).
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scottishasttdx
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Post by scottishasttdx »

I can't seem to access your sprites. Do you have either a gif or bmp file, then I can just copy it.
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Post by scottishasttdx »

zero1000 wrote: scplanen.grf does not have any effects to me?!? :?
All it does is alters the name of my modified aircraft so you don't need to use my vehicle.dat file.

here are the sprites for the minibus, if anyone is interested.
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minibus sprites.gif
minibus sprites.gif (1.91 KiB) Viewed 3457 times
Last edited by scottishasttdx on 26 Oct 2003 11:09, edited 1 time in total.
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Post by scottishasttdx »

I've nearly finished the next version of the aircraft upgrade. Just waiting for way2good to send me the super jumbo and 7E7 gif files. (or a working pcx file...)
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Post by way2good »

these work ???????
EDIT:
-worked with me
-If i make them gif´s, their quality goes VERY BAD
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pcx.rar
(11.46 KiB) Downloaded 106 times
Last edited by way2good on 28 Oct 2003 16:33, edited 1 time in total.
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scottishasttdx
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Post by scottishasttdx »

what did you use to make those sprites?
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Post by way2good »

what ?????
i used "Adobe Photoshop"
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scottishasttdx
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Post by scottishasttdx »

OK, stoop to a low and rar up a bmp...

edit:

what do you mean the gif's go bad? Perhaps you forgot to draw it using 256 colours?
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