Don't need to do that, it does it automagicallyZephyris wrote:(Remember to set your blitter in the openttd.cfg file to "32bpp-optimized" or similar, see: http://wiki.openttd.org/Blitter )

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Don't need to do that, it does it automagicallyZephyris wrote:(Remember to set your blitter in the openttd.cfg file to "32bpp-optimized" or similar, see: http://wiki.openttd.org/Blitter )
Only if the appropriate Action 14 entry is present. NML will generate it automatically, but for old NFO you'd have to do it yourself.Lord Aro wrote:Don't need to do that, it does it automagically
The same way like you get *any* NewGRF to work: select it in the NewGRF selection and start a game with it. NewGRFs do not care what baseset you use. They cannot and must not care.B. Hakluyt wrote:Or how would I get new graphics for eGRVTS (or any other vehicles) to go along with the zbase graphics?
You just download the grf and add it just like any otherB. Hakluyt wrote:What I meant is to get the NewGRF with 32bbp graphics, or is the GRF 32bpp automatically?
GRVTS removes the default vehicles, adding its own range complete with the 32bpp graphics for them.nordemoniac wrote:Is the zBase just replacement graphics, but GRVTS includes extra vehicles + the graphics?
I believe some tanker trucks have different graphics.nordemoniac wrote:I see, thank you!
So the eGRVTS is just an extension of GRVTS, with both older and newer vehicles? Or are the graphics in them different as well?
Yes.nordemoniac wrote:eGRVTS 2 is the one in your "Pimp My..." thread right?
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