Stations > 7 platforms,was: Whats wrong with this Station

Get help, info, news and advice about the Transport Tycoon Deluxe patch.

Moderator: TTDPatch Moderators

Big Stations?

Poll ended at 10 Oct 2003 18:35

7x7 is enough
13
33%
7x7 stations are to small, I want more
26
67%
 
Total votes: 39

User avatar
eis_os
TTDPatch Developer
TTDPatch Developer
Posts: 3603
Joined: 07 Mar 2003 13:10
Location: Germany
Contact:

Stations > 7 platforms,was: Whats wrong with this Station

Post by eis_os »

Simple question, whats wrong here: :?
Attachments
stationtosmall.png
stationtosmall.png (73.43 KiB) Viewed 7752 times
Last edited by eis_os on 10 Oct 2003 11:40, edited 5 times in total.
Prof. Frink
Tycoon
Tycoon
Posts: 3849
Joined: 20 Jan 2003 14:51
Location: Broadstone, Dorset
Contact:

Post by Prof. Frink »

12-track stations!!!WOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO!
I want!!!!!!!!!!!!!!!!!!
ChrisCF
Transport Empire Developer
Transport Empire Developer
Posts: 3608
Joined: 26 Dec 2002 16:39
Location: Over there --->

Post by ChrisCF »

There is only one word to describe it, though the Keanu Reeves' agent would probably sue me if I used it. (4 letters, beginning with W)

Joke patch switch suggestion: In addition to largestations, we have fsckinghugestations :)
Bugzilla available for use - PM for details.
SHADOW-XIII
Tycoon
Tycoon
Posts: 14275
Joined: 09 Jan 2003 08:37

Post by SHADOW-XIII »

nice isn't it ?
what are you looking at? it's a signature!
ChrisCF
Transport Empire Developer
Transport Empire Developer
Posts: 3608
Joined: 26 Dec 2002 16:39
Location: Over there --->

Post by ChrisCF »

What a mass of track to go with it. If we keep going like that, there'll be no way of having less track than "everything else" :)
Bugzilla available for use - PM for details.
Prof. Frink
Tycoon
Tycoon
Posts: 3849
Joined: 20 Jan 2003 14:51
Location: Broadstone, Dorset
Contact:

Post by Prof. Frink »

Wait till they become 12x12...
Stations the size of towns...
User avatar
Oracle
Tycoon
Tycoon
Posts: 2138
Joined: 22 May 2003 09:59

Re: Whats wrong with this station?

Post by Oracle »

eis_os wrote:Simple question, whats wrong here: :?
Half your tubular bridge is missing :P :P
Attachments
tubularbridge.jpg
tubularbridge.jpg (41.39 KiB) Viewed 7718 times
User avatar
eis_os
TTDPatch Developer
TTDPatch Developer
Posts: 3603
Joined: 07 Mar 2003 13:10
Location: Germany
Contact:

Post by eis_os »

exactly :D

But its a gigant shot, it's always like this...
User avatar
krtaylor
Tycoon
Tycoon
Posts: 11784
Joined: 07 Feb 2003 01:58
Location: Texas, USA
Contact:

Post by krtaylor »

No, they are just modern-art streetlight pylons on the bridge.

About the big station - it's only 6 long! I'd rather stick with longer stations than wider ones.

It really causes a problem with the switching and interchanges I bet. Is there some way of improving it maybe? I mean, by having a special "interchange" block that allowed several trains in the block at one time, as long as they all had a known place to go and their paths across the switches didn't intersect? It would be another function of presignals I suppose.
Development Projects Site:
http://www.as-st.com/ttd
Japan, American Transition, Planeset, and Project Generic Stations available there
User avatar
Arathorn
Tycoon
Tycoon
Posts: 6937
Joined: 30 Nov 2002 17:10

Post by Arathorn »

krtaylor wrote:About the big station - it's only 6 long! I'd rather stick with longer stations than wider ones.
It's even five long.
User avatar
eis_os
TTDPatch Developer
TTDPatch Developer
Posts: 3603
Joined: 07 Mar 2003 13:10
Location: Germany
Contact:

Post by eis_os »

Yep, it's only five, because my trains aren't so long :)

In general there could be a way to allow 15(14)x15(14) Stations.

But all stuff above 7x7 Stations breaks a lot of TTD internals, and to change it would make savegames complete incompatible to the current savegame format... (and you couldn't use the old ones in the new version)

If I get some time I have to look in each and every function If there is a different way.

---
Ohh and currently It breaks a lot stuff, like removing stations ...
User avatar
krtaylor
Tycoon
Tycoon
Posts: 11784
Joined: 07 Feb 2003 01:58
Location: Texas, USA
Contact:

Post by krtaylor »

I think that, while bigger stations might be nice, they should wait until after
a.) the catchment areas are larger, and
b.) the internal station queueing between trains is working.
Otherwise the entire map will be nothing but tracks and stations.
Development Projects Site:
http://www.as-st.com/ttd
Japan, American Transition, Planeset, and Project Generic Stations available there
BobXP
Tycoon
Tycoon
Posts: 2720
Joined: 04 May 2003 11:00
Location: Torquay, England
Contact:

Post by BobXP »

Bigger stations should wait until bigger maps. Which aren't possible, my point exactly.
<!-- End Of Post !-->
Image
User avatar
krtaylor
Tycoon
Tycoon
Posts: 11784
Joined: 07 Feb 2003 01:58
Location: Texas, USA
Contact:

Post by krtaylor »

You kind of have a point. Here's another question though:

What happens when you have a large station that overlap a town line? For instance, your big station above is in one city, but it's pretty close to another city. I would assume that it picks up cargo from both. What about delivered cargo? Is it credited to both cities? Pro-rated between them, or split? How is that handled?
Development Projects Site:
http://www.as-st.com/ttd
Japan, American Transition, Planeset, and Project Generic Stations available there
User avatar
George
Tycoon
Tycoon
Posts: 4364
Joined: 16 Apr 2003 16:09
Skype: george-vb
Location: Varna, Bulgaria
Contact:

Post by George »

Just a vote (IMHO). I think, 7x7 stations are enough
User avatar
eis_os
TTDPatch Developer
TTDPatch Developer
Posts: 3603
Joined: 07 Mar 2003 13:10
Location: Germany
Contact:

Post by eis_os »

Currently I can't say it exactly...
The waiting cargo will be from things around, the upload cargo will be counted to the owner town. It's how ttd handles stuff, we have a similar problem with more industries already....

I added a vote to this topic, free feel to post thoughts and opinions.

Ohh, and the first 7 platform x 14 length station was erasable :)
User avatar
krtaylor
Tycoon
Tycoon
Posts: 11784
Joined: 07 Feb 2003 01:58
Location: Texas, USA
Contact:

Post by krtaylor »

Hmm, that's interesting. I have a specific question though, maybe you can answer it for me with your game you took a screenshot of.

This big station is technically "owned" by Schweinfurt, that's why it's named Schweinfurt Transfer. (Unless you changed the name for some reason.) But you can see, most of it actually is in Obergen.

Now, Schweinfurt Transfer probably accepts Passengers and Mail, since it comes close to Obergen and I think there are enough houses and things down by that corner to qualify. But there are NO houses of Schweinfurt that are in the catchment area. So, if you delivered passengers and goods, would they be credited to Schweinfurt, even though you aren't in range? Or to Obergen?

And here's another one. Supposing that Obergen grew just a bit so Schweinfurt Transfer accepted goods, as well as generating them. And suppose you started delivering goods there from somewhere else. Would Schweinfurt get the credit for goods delivered, even though the city as a whole isn't even big enough to accept the goods, even if it was in the catchment area of the station, which it isn't?

Does any of this matter? I guess it depends on the scoring system. Maybe it would cause Schweinfurt to grow more than it really ought to, which wouldn't really hurt anything.
Development Projects Site:
http://www.as-st.com/ttd
Japan, American Transition, Planeset, and Project Generic Stations available there
User avatar
eis_os
TTDPatch Developer
TTDPatch Developer
Posts: 3603
Joined: 07 Mar 2003 13:10
Location: Germany
Contact:

Post by eis_os »

I can surely say at code level only the owner town of the station gets the cargo you trains unload...

With the really small stations it wasn't a big problem,
with 7x7 you already have that problem... anyway

--- edit: new stuff ---
But it was a good question, I have think about the problem with industries, maybe that could be fixed :)
User avatar
GoneWacko
Tycoon
Tycoon
Posts: 8680
Joined: 10 Jul 2002 15:08
Location: Enschede, The Netherlands
Contact:

Post by GoneWacko »

> 7x7 is welcome here

I don't play too much lately but that would definately change if you could implement extralargestations or your action at a near stable version :))
GoneWacko. Making [url=irc://irc.oftc.net/tycoon]#tycoon[/url] sexy and exciting since 1784.
User avatar
Rob
Tycoon
Tycoon
Posts: 4355
Joined: 31 Dec 2002 16:52
Location: Ven-Zelderheide, The Netherlands

Post by Rob »

The bigger the better. 8)

Not that I would use that for every station.
But here or there a big one wouldn't hurt. :twisted:
Wie zich gelukkig voelt met het geluk van anderen, bezit een rijkdom zonder grenzen. (F.Daels)
Image
Still the best OS around
Post Reply

Return to “General TTDPatch”

Who is online

Users browsing this forum: No registered users and 8 guests