AuzObjects

Discuss, get help with, or post new graphics for TTDPatch and OpenTTD, using the NewGRF system, here. Graphics for plain TTD also acceptable here.

Moderator: Graphics Moderators

User avatar
GarryG
Tycoon
Tycoon
Posts: 6207
Joined: 14 Feb 2015 00:44
Location: Newcastle, Australia

Re: AuzObjects

Post by GarryG »

Thanks keeos Quast65 for helping.

When I tried to code it this morning and had no animation I thought maybe needed in the "houses_32 graphics" but didn't work, but forgot to delete the animation from that file :oops: .

I tried something similar to what you coded for me but got this message and I still getting the message now with the code you sent.

Code: Select all

←[K←[91m nmlc ERROR: "AuzWaterTest.nml", line 39: Incorrect number of template arguments. Expected 3, got 4←[0m
This part of the code:

Code: Select all

template template_flat_low(x,y,filename) {
    [x+14, y+2, 64, 44, -31, -13, ANIM, filename]
    [x+89, y+2, 64, 44, -31, -13, ANIM, filename]
    [x+164, y+2, 64, 44, -31, -13, ANIM, filename]
    [x+239, y+2, 64, 44, -31, -13, ANIM, filename]
}

/***************************************************
*   HOUSES ON WATER
***************************************************/

//spritesets with 4 directions, SNOW-version and the PURCHASE-menu
spriteset (spriteset_houses07) {
    template_flat_low(0,0,"gfx/houses07_8.png")
}
alternative_sprites (spriteset_houses07, ZOOM_LEVEL_NORMAL, BIT_DEPTH_32BPP, "") {
    template_flat_low(0,0,"gfx/houses07_32.png", "gfx/houses07_MASK.png")
}

spriteset (spriteset_houses07_SNOW) {
    template_flat_low(0,0,"gfx/houses07_8.png")
}
alternative_sprites (spriteset_houses07_SNOW, ZOOM_LEVEL_NORMAL, BIT_DEPTH_32BPP, "") {
    template_flat_low(0,0,"gfx/houses07_32.png", "gfx/houses07_MASK.png")
}

spriteset (spriteset_houses07_PURCHASE) {
    template_flat_low(0,0,"gfx/houses07_8.png")
}
alternative_sprites (spriteset_houses07_PURCHASE, ZOOM_LEVEL_NORMAL, BIT_DEPTH_32BPP, "") {
    template_flat_low(0,0,"gfx/houses07_32.png", "gfx/houses07_MASK.png")
}
Line 39 is this line:

Code: Select all

    template_flat_low(0,0,"gfx/houses07_32.png", "gfx/houses07_MASK.png")
Any suggestions?

I'll upload another source in case needed.

Thanks again for all the help.

Cheers
Attachments
AuzWaterTest3.rar
(85.57 KiB) Downloaded 137 times
Soot Happens
Screenshot Of The Month Winner March 2020
All my projects are GPLv2 License unless stated.
Auz Road Sets: viewtopic.php?f=29&t=87335
Auz Project Releases: viewtopic.php?f=67&t=84725
Auz Trains: http://www.tt-forums.net/viewtopic.php?f=26&t=74193
Auz Industry Sets: http://www.tt-forums.net/viewtopic.php?f=26&t=74471
Auz Objects: viewtopic.php?f=26&t=75657
Auz Bridges: viewtopic.php?f=26&t=75248
Auz Stations: viewtopic.php?f=26&t=76390
Auz Tracks: viewtopic.php?f=26&t=82691
Auz Subway Stations: viewtopic.php?f=26&t=85335
Auz Eyecandy TramTracks: viewtopic.php?t=89908
Videos and Images of Trains: viewtopic.php?t=90763
User avatar
Quast65
Tycoon
Tycoon
Posts: 2798
Joined: 09 Oct 2011 13:51
Location: The Netherlands

Re: AuzObjects

Post by Quast65 »

What happens when this:

Code: Select all

alternative_sprites (spriteset_houses07, ZOOM_LEVEL_NORMAL, BIT_DEPTH_32BPP, "")  
becomes

Code: Select all

alternative_sprites (spriteset_houses07, ZOOM_LEVEL_NORMAL, BIT_DEPTH_32BPP, "", "")   
Last edited by Quast65 on 16 Aug 2020 12:22, edited 1 time in total.
Projects: http://www.tt-forums.net/viewtopic.php?f=26&t=57266
Screenshots: http://www.tt-forums.net/viewtopic.php?f=47&t=56959
Scenario of The Netherlands: viewtopic.php?f=60&t=87604

Winner of the following screenshot competitions:
sep 2012, jan 2013, apr 2013, aug 2013, mar 2014, mar 2016, oct 2020
All my work is released under GPL-license (either V2 or V3), if not clearly stated otherwise.
User avatar
GarryG
Tycoon
Tycoon
Posts: 6207
Joined: 14 Feb 2015 00:44
Location: Newcastle, Australia

Re: AuzObjects

Post by GarryG »

Quast65 wrote: 16 Aug 2020 12:19 What happens when this:
Sorry, tried that and getting same error message.

EDIT: I tried the NMLTutorial/32 bit base graphics

I used same as they had, just changed the levelcrossing to houses07 and removed where it had 1370.

But get same error. Depends what I put there if either saying expected 3 and found 2 or expected 3 and found 4.

Cheers
Soot Happens
Screenshot Of The Month Winner March 2020
All my projects are GPLv2 License unless stated.
Auz Road Sets: viewtopic.php?f=29&t=87335
Auz Project Releases: viewtopic.php?f=67&t=84725
Auz Trains: http://www.tt-forums.net/viewtopic.php?f=26&t=74193
Auz Industry Sets: http://www.tt-forums.net/viewtopic.php?f=26&t=74471
Auz Objects: viewtopic.php?f=26&t=75657
Auz Bridges: viewtopic.php?f=26&t=75248
Auz Stations: viewtopic.php?f=26&t=76390
Auz Tracks: viewtopic.php?f=26&t=82691
Auz Subway Stations: viewtopic.php?f=26&t=85335
Auz Eyecandy TramTracks: viewtopic.php?t=89908
Videos and Images of Trains: viewtopic.php?t=90763
User avatar
Quast65
Tycoon
Tycoon
Posts: 2798
Joined: 09 Oct 2011 13:51
Location: The Netherlands

Re: AuzObjects

Post by Quast65 »

I got it working!

Now have to find out exactly how I got it to work and try to explain it here what I did ;-)

Will update a.s.a.p. Got some things to do at home first.
Projects: http://www.tt-forums.net/viewtopic.php?f=26&t=57266
Screenshots: http://www.tt-forums.net/viewtopic.php?f=47&t=56959
Scenario of The Netherlands: viewtopic.php?f=60&t=87604

Winner of the following screenshot competitions:
sep 2012, jan 2013, apr 2013, aug 2013, mar 2014, mar 2016, oct 2020
All my work is released under GPL-license (either V2 or V3), if not clearly stated otherwise.
User avatar
Andrew350
Chairman
Chairman
Posts: 771
Joined: 19 Dec 2011 07:54
Location: Washington State, USA
Contact:

Re: AuzObjects

Post by Andrew350 »

Haven't tested it, but try adding "mask-filename" to your template arguments, like this:

Code: Select all

template template_flat_low(x,y,filename,mask-filename) {
    [x+14, y+2, 64, 44, -31, -13, ANIM, filename]
    [x+89, y+2, 64, 44, -31, -13, ANIM, filename]
    [x+164, y+2, 64, 44, -31, -13, ANIM, filename]
    [x+239, y+2, 64, 44, -31, -13, ANIM, filename]
}
That should work; at least that's what nmlc is complaining about anyway. I'm not sure if you also need to add it after the other "filename" arguments (if those are even necessary). Note that this will only work if you use this template only for 32bpp sprites with masks, otherwise nmlc will start complaining about not having enough arguments on everything else ;) You may have to use different templates or figure out someway to make non-masked spritesets "ignore" that last argument, if possible. Can't really test it at the moment, but hopefully this helps :)
User avatar
Quast65
Tycoon
Tycoon
Posts: 2798
Joined: 09 Oct 2011 13:51
Location: The Netherlands

Re: AuzObjects

Post by Quast65 »

Yep, there was indeed an argument missing and indeed I used two templates.

But first:

Graphics, You do need to draw something into the 32bpp graphics that can be masked!!!
Apparently the mask will not show up over completely transparent pieces!!

So, this is what the graphics should look like:
houses07_correctly drawn.rar
(23.44 KiB) Downloaded 126 times
Code:

- Templates:
You'll need two

Code: Select all

template template_flat_low(x,y, filename) {
    [x+14, y+2, 64, 44, -31, -13, ANIM, filename]
    [x+89, y+2, 64, 44, -31, -13, ANIM, filename]
    [x+164, y+2, 64, 44, -31, -13, ANIM, filename]
    [x+239, y+2, 64, 44, -31, -13, ANIM, filename]
}


template template_flat_low_MASK(x,y, filename, mask) {
    [x+14, y+2, 64, 44, -31, -13, ANIM, filename, mask]
    [x+89, y+2, 64, 44, -31, -13, ANIM, filename, mask]
    [x+164, y+2, 64, 44, -31, -13, ANIM, filename, mask]
    [x+239, y+2, 64, 44, -31, -13, ANIM, filename, mask]
}
- Spritesetblock should look like this:

Code: Select all

//spritesets with 4 directions, SNOW-version and the PURCHASE-menu
spriteset (spriteset_houses07) {
    template_flat_low(0,0, "gfx/houses07_8.png")
}
alternative_sprites (spriteset_houses07, ZOOM_LEVEL_NORMAL, BIT_DEPTH_32BPP) {
    template_flat_low_MASK(0,0, "gfx/houses07_32.png", "gfx/houses07_MASK.png")
}

spriteset (spriteset_houses07_SNOW) {
    template_flat_low(0,0, "gfx/houses07_8.png")
}
alternative_sprites (spriteset_houses07_SNOW, ZOOM_LEVEL_NORMAL, BIT_DEPTH_32BPP) {
    template_flat_low_MASK(0,0, "gfx/houses07_32.png", "gfx/houses07_MASK.png")
}

spriteset (spriteset_houses07_PURCHASE) {
    template_flat_low(0,0, "gfx/houses07_8.png")
}
alternative_sprites (spriteset_houses07_PURCHASE, ZOOM_LEVEL_NORMAL, BIT_DEPTH_32BPP) {
    template_flat_low_MASK(0,0, "gfx/houses07_32.png", "gfx/houses07_MASK.png")
}
The entire code would be this:
AuzWaterTest.nml
(8.99 KiB) Downloaded 85 times
This includes not being able to build on land and watersprite in purchasemenu

I hope this works for you too ;-)
Projects: http://www.tt-forums.net/viewtopic.php?f=26&t=57266
Screenshots: http://www.tt-forums.net/viewtopic.php?f=47&t=56959
Scenario of The Netherlands: viewtopic.php?f=60&t=87604

Winner of the following screenshot competitions:
sep 2012, jan 2013, apr 2013, aug 2013, mar 2014, mar 2016, oct 2020
All my work is released under GPL-license (either V2 or V3), if not clearly stated otherwise.
User avatar
GarryG
Tycoon
Tycoon
Posts: 6207
Joined: 14 Feb 2015 00:44
Location: Newcastle, Australia

Re: AuzObjects

Post by GarryG »

Quast65 wrote: 16 Aug 2020 21:34 Yep, there was indeed an argument missing and indeed I used two templates.

But first:

Graphics, You do need to draw something into the 32bpp graphics that can be masked!!!
Apparently the mask will not show up over completely transparent pieces!!
When first tried it did not work .. it coded without any errors and when loaded it into the game, there was no animated water splashes.

Then I remembered .. whenever we copy a graphics file into the gfx folder to replace a older one for some reason NML doesn't register it. It still has the old information stored in the .nmlcache file and that file needs to be deleted so that NML will make a new one with the new information.

So now .. all is well and working great.

Got to visit immigration this morning and when I get home later today I will code the other 7 sets of houses that I made for the water.

Thank you so very much Quast65 for all your help .. what would I ever do without you as you have help me many times in the past.

Cheers
Soot Happens
Screenshot Of The Month Winner March 2020
All my projects are GPLv2 License unless stated.
Auz Road Sets: viewtopic.php?f=29&t=87335
Auz Project Releases: viewtopic.php?f=67&t=84725
Auz Trains: http://www.tt-forums.net/viewtopic.php?f=26&t=74193
Auz Industry Sets: http://www.tt-forums.net/viewtopic.php?f=26&t=74471
Auz Objects: viewtopic.php?f=26&t=75657
Auz Bridges: viewtopic.php?f=26&t=75248
Auz Stations: viewtopic.php?f=26&t=76390
Auz Tracks: viewtopic.php?f=26&t=82691
Auz Subway Stations: viewtopic.php?f=26&t=85335
Auz Eyecandy TramTracks: viewtopic.php?t=89908
Videos and Images of Trains: viewtopic.php?t=90763
User avatar
GarryG
Tycoon
Tycoon
Posts: 6207
Joined: 14 Feb 2015 00:44
Location: Newcastle, Australia

Re: AuzObjects

Post by GarryG »

Success .. the houses on water has animated water splashing on the pylons.

The idea is you build from the shore line with the wide jetties found in AuzWaterObjects under "AuzWater: Jetty"

You then have the option to join the narrow jetties to the wide jetties. Houses will connect with either the wide or the narrow jetty.

Most of the houses and Jetties are shown in this image.
Houses on Water.png
Houses on Water.png (76.36 KiB) Viewed 3907 times
The narrow Jetty is found with the houses on water in "AuzWaterAddOn: Camp on Water"

There are some more row boats .. at moment these are with "AuzWaterAddOn: Camping" as I originally designed them so can be placed on the shore or in water.

Before I do more to these houses on water, will make up a list of what could look nice with them. Let me know of any suggestions you might have as well.

I've uploaded the game file and the source for you to try and if you want to code, maybe you can get some ideas from the source files.

Enjoy.
Attachments
AuzWaterAddOns.grf
Game File
(2.93 MiB) Downloaded 139 times
AuzWaterAddOns17Aug2020.rar
Sources of AuzWaterAddOns
(3.83 MiB) Downloaded 104 times
Soot Happens
Screenshot Of The Month Winner March 2020
All my projects are GPLv2 License unless stated.
Auz Road Sets: viewtopic.php?f=29&t=87335
Auz Project Releases: viewtopic.php?f=67&t=84725
Auz Trains: http://www.tt-forums.net/viewtopic.php?f=26&t=74193
Auz Industry Sets: http://www.tt-forums.net/viewtopic.php?f=26&t=74471
Auz Objects: viewtopic.php?f=26&t=75657
Auz Bridges: viewtopic.php?f=26&t=75248
Auz Stations: viewtopic.php?f=26&t=76390
Auz Tracks: viewtopic.php?f=26&t=82691
Auz Subway Stations: viewtopic.php?f=26&t=85335
Auz Eyecandy TramTracks: viewtopic.php?t=89908
Videos and Images of Trains: viewtopic.php?t=90763
User avatar
Quast65
Tycoon
Tycoon
Posts: 2798
Joined: 09 Oct 2011 13:51
Location: The Netherlands

Re: AuzObjects

Post by Quast65 »

Nice!!! :))
Projects: http://www.tt-forums.net/viewtopic.php?f=26&t=57266
Screenshots: http://www.tt-forums.net/viewtopic.php?f=47&t=56959
Scenario of The Netherlands: viewtopic.php?f=60&t=87604

Winner of the following screenshot competitions:
sep 2012, jan 2013, apr 2013, aug 2013, mar 2014, mar 2016, oct 2020
All my work is released under GPL-license (either V2 or V3), if not clearly stated otherwise.
User avatar
GarryG
Tycoon
Tycoon
Posts: 6207
Joined: 14 Feb 2015 00:44
Location: Newcastle, Australia

Re: AuzObjects

Post by GarryG »

There are a lot of houses on the water where I am in Philippines. Been taking some photos of them see if I can make some of these for game too.
Soot Happens
Screenshot Of The Month Winner March 2020
All my projects are GPLv2 License unless stated.
Auz Road Sets: viewtopic.php?f=29&t=87335
Auz Project Releases: viewtopic.php?f=67&t=84725
Auz Trains: http://www.tt-forums.net/viewtopic.php?f=26&t=74193
Auz Industry Sets: http://www.tt-forums.net/viewtopic.php?f=26&t=74471
Auz Objects: viewtopic.php?f=26&t=75657
Auz Bridges: viewtopic.php?f=26&t=75248
Auz Stations: viewtopic.php?f=26&t=76390
Auz Tracks: viewtopic.php?f=26&t=82691
Auz Subway Stations: viewtopic.php?f=26&t=85335
Auz Eyecandy TramTracks: viewtopic.php?t=89908
Videos and Images of Trains: viewtopic.php?t=90763
User avatar
GarryG
Tycoon
Tycoon
Posts: 6207
Joined: 14 Feb 2015 00:44
Location: Newcastle, Australia

Re: AuzObjects

Post by GarryG »

Just made a few alterations to some of the small boats I have in the auzWaterObjects set.

Instead of the boats being in the center of the tile, I moved most of them to the edge and towards a corner .. this so that can be used in open ocean or tied up at their mooring on the Jetties.

Now those houses on the water can have a boat near them as well.
Boats at Moorings.png
Boats at Moorings.png (24.53 KiB) Viewed 3848 times
Attachments
AuzWaterAddOns.grf
(2.93 MiB) Downloaded 123 times
Soot Happens
Screenshot Of The Month Winner March 2020
All my projects are GPLv2 License unless stated.
Auz Road Sets: viewtopic.php?f=29&t=87335
Auz Project Releases: viewtopic.php?f=67&t=84725
Auz Trains: http://www.tt-forums.net/viewtopic.php?f=26&t=74193
Auz Industry Sets: http://www.tt-forums.net/viewtopic.php?f=26&t=74471
Auz Objects: viewtopic.php?f=26&t=75657
Auz Bridges: viewtopic.php?f=26&t=75248
Auz Stations: viewtopic.php?f=26&t=76390
Auz Tracks: viewtopic.php?f=26&t=82691
Auz Subway Stations: viewtopic.php?f=26&t=85335
Auz Eyecandy TramTracks: viewtopic.php?t=89908
Videos and Images of Trains: viewtopic.php?t=90763
User avatar
GarryG
Tycoon
Tycoon
Posts: 6207
Joined: 14 Feb 2015 00:44
Location: Newcastle, Australia

Re: AuzObjects

Post by GarryG »

Would you like some seaplanes to tie up with the houses and boats? I dare say the owners would have their own private jetty for their plane .. that why I using the narrow jetty.
Seaplanes at Moorings.png
Seaplanes at Moorings.png (47.19 KiB) Viewed 3817 times
Just done those in image types so far. I like the wing over hanging the jetty like I seen in real on images on internet. Tried to make them separate from Jetty and you can place how you like, but the planes northern side of the jettys the wings would not over hang as they was overlaps. So I placing them next to the narrow jetty.

If like will do some more of these 2 planes in different colours. Not found any other small sea planes to add yet. If you know of any let me know where to find them.

This game file might interfere with the one I uploaded a few hours ago, so if you have a good game going with the other one, and this to the game at your own risk.

Cheers
Attachments
AuzWaterAddOns.grf
(2.98 MiB) Downloaded 108 times
Soot Happens
Screenshot Of The Month Winner March 2020
All my projects are GPLv2 License unless stated.
Auz Road Sets: viewtopic.php?f=29&t=87335
Auz Project Releases: viewtopic.php?f=67&t=84725
Auz Trains: http://www.tt-forums.net/viewtopic.php?f=26&t=74193
Auz Industry Sets: http://www.tt-forums.net/viewtopic.php?f=26&t=74471
Auz Objects: viewtopic.php?f=26&t=75657
Auz Bridges: viewtopic.php?f=26&t=75248
Auz Stations: viewtopic.php?f=26&t=76390
Auz Tracks: viewtopic.php?f=26&t=82691
Auz Subway Stations: viewtopic.php?f=26&t=85335
Auz Eyecandy TramTracks: viewtopic.php?t=89908
Videos and Images of Trains: viewtopic.php?t=90763
KahlilGibran
Engineer
Engineer
Posts: 34
Joined: 13 Nov 2019 13:26

Re: AuzObjects

Post by KahlilGibran »

GarryG wrote: 17 Aug 2020 08:30 There are a lot of houses on the water where I am in Philippines. Been taking some photos of them see if I can make some of these for game too.
That's what I've planned to do. Thank you so much :bow:
Bad_Brett
Transport Coordinator
Transport Coordinator
Posts: 355
Joined: 01 Feb 2007 17:59
Location: Stockholm, Sweden

Re: AuzObjects

Post by Bad_Brett »

Such amazing work. This project is one of tre things that made me return to the community.
User avatar
GarryG
Tycoon
Tycoon
Posts: 6207
Joined: 14 Feb 2015 00:44
Location: Newcastle, Australia

Re: AuzObjects

Post by GarryG »

Thanks for the compliment. Hope add a few more planes today in different colours.
Soot Happens
Screenshot Of The Month Winner March 2020
All my projects are GPLv2 License unless stated.
Auz Road Sets: viewtopic.php?f=29&t=87335
Auz Project Releases: viewtopic.php?f=67&t=84725
Auz Trains: http://www.tt-forums.net/viewtopic.php?f=26&t=74193
Auz Industry Sets: http://www.tt-forums.net/viewtopic.php?f=26&t=74471
Auz Objects: viewtopic.php?f=26&t=75657
Auz Bridges: viewtopic.php?f=26&t=75248
Auz Stations: viewtopic.php?f=26&t=76390
Auz Tracks: viewtopic.php?f=26&t=82691
Auz Subway Stations: viewtopic.php?f=26&t=85335
Auz Eyecandy TramTracks: viewtopic.php?t=89908
Videos and Images of Trains: viewtopic.php?t=90763
User avatar
GarryG
Tycoon
Tycoon
Posts: 6207
Joined: 14 Feb 2015 00:44
Location: Newcastle, Australia

Re: AuzObjects

Post by GarryG »

I just added some more planes to the narrow jetties.

These should give you a good variety for your game.
Seaplanes at Moorings 2.png
Seaplanes at Moorings 2.png (37.02 KiB) Viewed 3526 times
Unless a error is found, I not be doing any more to the houses on water for a while. Like to have a good think about it and create a to-do-list of anything else be nice to add.

Still thinking about adding people to the jetty and wharves, but not want to create so many pieces, yet still have a variety. :roll:

Since Quast65 shown me how to animate some of my objects, like to experiment for awhile with some other ideas I have.

So hope this is the last upload of AuzWaterAddOns for a few weeks.

Cheers
Attachments
AuzWaterAddOns.grf
(3.13 MiB) Downloaded 107 times
Soot Happens
Screenshot Of The Month Winner March 2020
All my projects are GPLv2 License unless stated.
Auz Road Sets: viewtopic.php?f=29&t=87335
Auz Project Releases: viewtopic.php?f=67&t=84725
Auz Trains: http://www.tt-forums.net/viewtopic.php?f=26&t=74193
Auz Industry Sets: http://www.tt-forums.net/viewtopic.php?f=26&t=74471
Auz Objects: viewtopic.php?f=26&t=75657
Auz Bridges: viewtopic.php?f=26&t=75248
Auz Stations: viewtopic.php?f=26&t=76390
Auz Tracks: viewtopic.php?f=26&t=82691
Auz Subway Stations: viewtopic.php?f=26&t=85335
Auz Eyecandy TramTracks: viewtopic.php?t=89908
Videos and Images of Trains: viewtopic.php?t=90763
User avatar
GarryG
Tycoon
Tycoon
Posts: 6207
Joined: 14 Feb 2015 00:44
Location: Newcastle, Australia

Re: AuzObjects

Post by GarryG »

A chap called "Janssoni" has asked about "Give us traffic signs, please".

I do have some in my Auz Road Sets and and a separate set just of those signs over on my AuzRoad Set topic, but since those signs are objects thought I put a copy of them here too for those who prefer to use other types of roads.

There maybe a sign here suitable for your roads.
Road Signs.png
Road Signs.png (51.17 KiB) Viewed 3398 times
There are signs to indicate curve Ahead, Junction Ahead, finger boards to give directions, speed signs and some others.

If there is a sign you would like that I not included, send us a image of it and see if it can be added.
Attachments
AuzRattRoadsObjects.grf
(1.37 MiB) Downloaded 99 times
Soot Happens
Screenshot Of The Month Winner March 2020
All my projects are GPLv2 License unless stated.
Auz Road Sets: viewtopic.php?f=29&t=87335
Auz Project Releases: viewtopic.php?f=67&t=84725
Auz Trains: http://www.tt-forums.net/viewtopic.php?f=26&t=74193
Auz Industry Sets: http://www.tt-forums.net/viewtopic.php?f=26&t=74471
Auz Objects: viewtopic.php?f=26&t=75657
Auz Bridges: viewtopic.php?f=26&t=75248
Auz Stations: viewtopic.php?f=26&t=76390
Auz Tracks: viewtopic.php?f=26&t=82691
Auz Subway Stations: viewtopic.php?f=26&t=85335
Auz Eyecandy TramTracks: viewtopic.php?t=89908
Videos and Images of Trains: viewtopic.php?t=90763
User avatar
GarryG
Tycoon
Tycoon
Posts: 6207
Joined: 14 Feb 2015 00:44
Location: Newcastle, Australia

Re: AuzObjects

Post by GarryG »

Experimenting with the Chimney that Emperor Jack uploaded in my forum and also some Forest Towers.

But you can't have just yet .. hope to add a few more things of interest before it be ready.
Attachments
Towers2.png
Towers2.png (79.54 KiB) Viewed 3335 times
Soot Happens
Screenshot Of The Month Winner March 2020
All my projects are GPLv2 License unless stated.
Auz Road Sets: viewtopic.php?f=29&t=87335
Auz Project Releases: viewtopic.php?f=67&t=84725
Auz Trains: http://www.tt-forums.net/viewtopic.php?f=26&t=74193
Auz Industry Sets: http://www.tt-forums.net/viewtopic.php?f=26&t=74471
Auz Objects: viewtopic.php?f=26&t=75657
Auz Bridges: viewtopic.php?f=26&t=75248
Auz Stations: viewtopic.php?f=26&t=76390
Auz Tracks: viewtopic.php?f=26&t=82691
Auz Subway Stations: viewtopic.php?f=26&t=85335
Auz Eyecandy TramTracks: viewtopic.php?t=89908
Videos and Images of Trains: viewtopic.php?t=90763
KahlilGibran
Engineer
Engineer
Posts: 34
Joined: 13 Nov 2019 13:26

Re: AuzObjects

Post by KahlilGibran »

What about hotels and landmarks?
User avatar
GarryG
Tycoon
Tycoon
Posts: 6207
Joined: 14 Feb 2015 00:44
Location: Newcastle, Australia

Re: AuzObjects

Post by GarryG »

KahlilGibran wrote: 20 Aug 2020 01:29 What about hotels and landmarks?
I know a person already looking at Hotels and the landmarks .. depend what your thinking of as there are some already made by others like special building.

Some tall items I been thinking of it town water supplies (was asked about those long time ago so have to see about doing some), air vents that go above mine shafts and railway tunnels.

In the mean time I gone back down to ground level .. looking at some fallen trees and a log to cross the creeks. The fallen trees can go on land and in water. The logs will only cross the rivers. When try going over a fake creek or fake road they glitch. I know what the problem is .. but not motivated to fix it just yet.
Attachments
fallen trees.png
fallen trees.png (100.12 KiB) Viewed 2619 times
Soot Happens
Screenshot Of The Month Winner March 2020
All my projects are GPLv2 License unless stated.
Auz Road Sets: viewtopic.php?f=29&t=87335
Auz Project Releases: viewtopic.php?f=67&t=84725
Auz Trains: http://www.tt-forums.net/viewtopic.php?f=26&t=74193
Auz Industry Sets: http://www.tt-forums.net/viewtopic.php?f=26&t=74471
Auz Objects: viewtopic.php?f=26&t=75657
Auz Bridges: viewtopic.php?f=26&t=75248
Auz Stations: viewtopic.php?f=26&t=76390
Auz Tracks: viewtopic.php?f=26&t=82691
Auz Subway Stations: viewtopic.php?f=26&t=85335
Auz Eyecandy TramTracks: viewtopic.php?t=89908
Videos and Images of Trains: viewtopic.php?t=90763
Post Reply

Return to “Graphics Development”

Who is online

Users browsing this forum: No registered users and 11 guests