I'm looking for feedback from you guys on the
HEQS grf so I can start on the next release.
The next release will be a cleanup release, and will not add many new vehicles. It will improve the set ready for more vehicles in the next-but-one release.
There have been about 600 downloads of the release, so I figure that I'm not the only one using it

What I need to know is how the set is working for you in the gameplay.
Obviously it's nice when people post 'I love the set', and that keeps me working on it, but it's not much to go on for what improvements are needed
Here's my plan for the next release (might change):
1. v 0.4 uses 'drawbars' between articulated vehicles. These are coded as vehicles, and I can't shorten them any further. They look good in depot view, but are a complete headache to sort out the offsets for. These will be removed and we'll all have to live with trailers that having nothing connecting them together (one of many unrealistic but perfectly good compromises in the game I feel). This is a decision I've made and am sticking to, having looked at some complicated ways to code it better and decided it's too much work for the results.
2. Add some early bulldozers going back to about 1900
3. Add a rubber tracked crawler with high speed from about 199x (based on Cat challenger)
4. Add new sprites for the No. 9 bulldozer when first introduced (1970). Current graphics feature high-drive tracks which should really appear about 1980.
5. Fix some vehicle lengths and offsets (will need multiple boring offset tweaks)
6. Look into a possible weird conflict between
HEQS and the trams in NA Roadsets (If I can reproduce it...I'm hoping it was a one-off weirdness or goes away in a future build of OTTD...)
7. Improvements to user manual if anyone gives me any comments on it

8. Try and fix any problems with ECS or PBI - nobody has reported any yet...have you found any??
9. Fix purchase and running costs. These have not been set yet properly - they are defaults copied from eGRVTS. This is where I most need feedback. How are your HEQS vehicles doing? Making too much money? Too little? Do they cost too much to buy? Too little?
For the next-but-one release I'm looking at adding some more logging vehicles and a generic farm tractor available about 1920. I also want to add a fast articulated crawler (Case Steiger style), however this would be introduced sometime after 2000, and I can never be bothered to play that long due to the 'too much money, too little challenge' problem

It's a cool tractor though, and I can do a wheeled version easily, so I might add it.
cheers,
Andy