Road Hog road vehicles - releases

Find and discuss all the latest NewGRF releases for TTDPatch and OpenTTD here.

Moderator: Graphics Moderators

User avatar
andythenorth
Tycoon
Tycoon
Posts: 5689
Joined: 31 Mar 2007 14:23
Location: Lost in Music

Road Hog road vehicles - releases

Post by andythenorth »

Is big fat road vehicle set. Is Road Hog. Is 1.4.1

Get Road Hog

Now released on bananas, or http://bundles.openttdcoop.org/road-hog ... es/LATEST/

Guide

Web docs for Road Hog, with pictures: http://bundles.openttdcoop.org/road-hog ... TEST/docs/

Want to help translate?

Web translator: https://translator.openttdcoop.org/project/road-hog

Thanks to DanMacK especially, and everyone else who helped. :)
Last edited by andythenorth on 05 Jun 2021 17:57, edited 8 times in total.
User avatar
Digitalfox
Chief Executive
Chief Executive
Posts: 709
Joined: 28 Oct 2004 04:42
Location: Catch the Fox if you can... Almost 20 years and counting!

Re: Road Hog 1.0.0 - released 29th October 2016

Post by Digitalfox »

Thanks Andy, really cool :bow:
User avatar
PikkaBird
Graphics Moderator
Graphics Moderator
Posts: 5624
Joined: 13 Sep 2004 13:21
Location: The Moon

Re: Road Hog 1.0.0 - released 29th October 2016

Post by PikkaBird »

Such Hog!
User avatar
planetmaker
OpenTTD Developer
OpenTTD Developer
Posts: 9432
Joined: 07 Nov 2007 22:44
Location: Sol d

Re: Road Hog 1.0.0 - released 29th October 2016

Post by planetmaker »

Lovely graphics as we know from you! :)
dequire
Engineer
Engineer
Posts: 25
Joined: 07 Apr 2014 05:26
Contact:

Re: Road Hog 1.0.0 - released 29th October 2016

Post by dequire »

Love this set - congrats on the 1.0 release! :]
Image
User avatar
Pyoro
Tycoon
Tycoon
Posts: 2561
Joined: 17 Oct 2008 12:17
Location: Virgo Supercluster

Re: Road Hog 1.0.0 - released 29th October 2016

Post by Pyoro »

I like the Wookiee Dump Truck. Now FIRS needs an Empire Strikes Back economy, so that I can dump dumb Wookiees with a Wookiee Dump Truck somewhere.
dzugi
Engineer
Engineer
Posts: 39
Joined: 07 Jul 2016 14:54

Re: Road Hog 1.0.0 - released 29th October 2016

Post by dzugi »

hi, i tried new road hog 1.0.0 and somehow there are no vehicle names besides vehicle selection, and also vehicles not dropping cargo at stations :(
i tried ver 7 and 8 too but same result, it was working fine until version 1.0.0 now downgrade doesnt seems to change anyrthing.

when i try only road hog alone, it works tho ... it must be some conflict between grf´s :/


this is my grf list , maybe you experiences guys may know what grf is in conflict ?

adam
Attachments
vehicles .jpg
(672.69 KiB) Not downloaded yet
grf.jpg
(411.85 KiB) Not downloaded yet
arikover
Route Supervisor
Route Supervisor
Posts: 466
Joined: 15 Jun 2007 09:27
Skype: madchimiste
Location: Berlin, Deutschland

Re: Road Hog 1.0.0 - released 29th October 2016

Post by arikover »

I don't know which NewGRF messes up with RoadHog, but you could try to find out. What I usually do in such cases is:
  1. remove one NewGRF from my list
  2. see if the problem is still here
    • yes: go to step 1 (remove another NewGRF)
    • no: problem lies with the last NewGRF that was removed
  3. finally try with 2 NEwGRFs: the test NewGRF (RoadHog in your case) and the problematic NewGRF, to see if the problem still occurs.
User avatar
kamnet
Moderator
Moderator
Posts: 8669
Joined: 28 Sep 2009 17:15
Location: Eastern KY
Contact:

Re: Road Hog 1.0.0 - released 29th October 2016

Post by kamnet »

I can't answer that question easily, either. You have a lot of NewGRF train sets which contain A LOT of vehicles, and that's probably the source of the problem.

But, you have some unnecessary NewGRFs, and removing them may help improve things.


1. If you have ISR/DWE Objects, then you do not need to use any of the DWE sets.
2. If you are using FIRS, then you do not need SPI, ECSext or ECS Addon Industries.
3. If you have OpenGFX+ Trains, then you do not need Old Wagons With New Cargoes or Original Vehicles Cargoes Set.
4. If you have 2CC Trams, then you do not need Modern Tram Set.
5. CSDSet, CS Salina Set and Czech Railway Set has a LOT of trains duplicated across them. Pick one set.
6. 2CC Trains has a LOT of trains, many of which are duplicated in other sets you have. If you're not actually using all those trains from those other sets, consider using the 2CC Trains, or likewise if you're not using many from 2CC, then drop it.
7. You have two versions of Generic European Set installed. Uninstall the Alpha versions, or considering not running it at all since it has trains that duplicate what is in other sets.
8. Newest versions of OpenTTD let you scale the GUI in the main menu settings. You may not need OpenGFX+ BigGUI.
9. Both AV9.8 and WAS provide a lot of planes each. WAS mostly provides very modern planes, and most of them are duplicates of the same planes in various real-world liveries. If you're not explicitly using WAS to duplicate real-world scenarios, then you might want to consider removing it.
dzugi
Engineer
Engineer
Posts: 39
Joined: 07 Jul 2016 14:54

Re: Road Hog 1.1.0 - released 6th November 2016

Post by dzugi »

nice thanks i did exactly what u recommended
User avatar
andythenorth
Tycoon
Tycoon
Posts: 5689
Joined: 31 Mar 2007 14:23
Location: Lost in Music

Re: Road Hog 1.2.0 - released 4th February 2017

Post by andythenorth »

1.2.0 now on Bananas or http://bundles.openttdcoop.org/road-hog/releases/

Changelog
---------

*Features*

- vehicle models now have expiry dates (if OpenTTD 'vehicles never expire' setting is 'off')
- cargo support for potash, quicklime

*Fixes*

- bad sprite for Tin Hatch tram

*Translations*

- updated
- translator credits: http://bundles.openttdcoop.org/road-hog ... redits.txt

*Codechanges*

- refactored graphics processing
TomasHA-SK
Engineer
Engineer
Posts: 7
Joined: 18 Oct 2016 19:55
Location: SLOVAKIA

Re: Road Hog 1.2.0 - released 4th February 2017

Post by TomasHA-SK »

Awesome :)

Thank you for "- vehicle models now have expiry dates (if OpenTTD 'vehicles never expire' setting is 'off')" :)
User avatar
andythenorth
Tycoon
Tycoon
Posts: 5689
Joined: 31 Mar 2007 14:23
Location: Lost in Music

Re: Road Hog 1.2.0 - released 4th February 2017

Post by andythenorth »

Old models should stay in the buy menu for 10-27 years after the replacement model is introduced. Report any weirdness (although there's not much more I can do about it unless it's an actual bug) :)
User avatar
STD
Tycoon
Tycoon
Posts: 1810
Joined: 02 Jul 2012 14:53
Location: Russia, Samara

Re: Road Hog 1.2.0 - released 4th February 2017

Post by STD »

Thank you for updating this wonderful set :)) . I love to use it in the game.
[OpenTTD] STD screenshots
----------------------------------------------------------------------------------------------------------------------------------
[OpenTTD] STD saved games - My finished scenarios and saves from the game
My Youtube channel - OpenTTD | Wiki xUSSR set (RU) | Wiki xUSSR set (EN) | Download the latest version of the xUSSR set
TT Screenshot of the Month - the page editor | Screenshot Of The Month Contest Winner: August 2017
User avatar
oftcrash
Transport Coordinator
Transport Coordinator
Posts: 304
Joined: 03 Jan 2013 17:20
Location: New England, USA

Re: Road Hog 1.2.0 - released 4th February 2017

Post by oftcrash »

andythenorth wrote:
STD wrote:I love to use it in the game.
Thanks :) Positive feedback helps keep updates flowing ;)
Another thumbs up from me. I really love the trams too! I use this in every game now.
Diesel Power
Traffic Manager
Traffic Manager
Posts: 222
Joined: 18 Jun 2016 19:05

Re: Road Hog 1.2.0 - released 4th February 2017

Post by Diesel Power »

I would love to use this set, but I play with the street traffic ai and generic cars. so the vast majority of the trucks being unable to overtake is an issue for me. still love HEQs though :D
User avatar
andythenorth
Tycoon
Tycoon
Posts: 5689
Joined: 31 Mar 2007 14:23
Location: Lost in Music

Re: Road Hog 1.2.1 - released 8th September 2017

Post by andythenorth »

Road Hog 1.2.1 now on Bananas (the in-game content service) :)

Thanks translators :)

1.2.1
------

*Fixes*

- 3 wagons for Scrag End livestock wagon not 2, correcting total length to 16/8

*Translations*

- updated
- translator credits: http://bundles.openttdcoop.org/road-hog ... redits.txt
Post Reply

Return to “Graphics Releases”

Who is online

Users browsing this forum: No registered users and 4 guests