CHIPS Station Set - 1.9.0 released 10th May 2019

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FLHerne
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Re: CHIPS Station Set - 1.2.0 released 19th May 2013

Post by FLHerne » 22 May 2013 10:41

Ok, I'll put it here. :)

Various CHIPS tiles and buildings as NewObjects, with NML by me and all the graphics borrowed from andythenorth (and other CHIPS contributors?).
I made this some time ago, so it's missing some of the more recent buildings; I might make another version sometime.
CHIPS_tiles.tar
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Re: CHIPS Station Set - 1.2.0 released 19th May 2013

Post by Timelord » 28 May 2013 18:31

Where do i find the COMPILED versions, All I see on the server that's linked are tar files, and I have no idea how to make em into .grf files. Or does OTTD now support .tar?

Thanks

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Re: CHIPS Station Set - 1.2.0 released 19th May 2013

Post by FLHerne » 28 May 2013 18:38

Timelord wrote:Where do i find the COMPILED versions, All I see on the server that's linked are tar files, and I have no idea how to make em into .grf files. Or does OTTD now support .tar?
OpenTTD can read the files inside tar archives, this allows the license (and optionally readmes, changelogs etc) to be bundled with the grf. :wink:
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Re: CHIPS Station Set - 1.2.0 released 19th May 2013

Post by Timelord » 01 Jun 2013 03:56

FLHerne wrote:
Timelord wrote:Where do i find the COMPILED versions, All I see on the server that's linked are tar files, and I have no idea how to make em into .grf files. Or does OTTD now support .tar?
OpenTTD can read the files inside tar archives, this allows the license (and optionally readmes, changelogs etc) to be bundled with the grf. :wink:
Ah Ok Thanks for the info. Just getting back into the game after several years hiatus.

So much has CHANGED!

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Re: CHIPS Station Set - 1.2.1 released 9th June 2013

Post by andythenorth » 09 Jun 2013 10:16

CHIPS 1.2.1 released - on Bananas or http://bundles.openttdcoop.org/chips/releases/

-------------
1.2.1 Release
-------------
Fix for inconsistent use of DOS / Windows palette (all sprites now correctly DOS)

Should be savegame compatible, but might cause garbled colours (some were garbled anyway, so it's not worse).

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Re: CHIPS Station Set - 1.3.0 released 6th July 2013

Post by andythenorth » 06 Jul 2013 21:40

1.3.0 released, get it on the in-game content service (banananaaramas), or http://bundles.openttdcoop.org/chips/releases/

-------------
1.3.0 Release
-------------
Cargo graphics for:
- coffee
- copper ore
- diamonds, gold, valuables
- rubber
- sugar
- sugarcane, sugar beet
Grain Silo indicates cargo waiting for additional cargos:
- maize
- wheat
- fibre crops
Fix for missing pylons with electrified tracks

Should be savegame compatible.

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Re: CHIPS Station Set - 1.3.0 released 6th July 2013

Post by Dave » 06 Jul 2013 22:01

The happiest of times!

EDIT: Seriously, these are amazing.
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Re: CHIPS Station Set - 1.3.0 released 6th July 2013

Post by Kogut » 07 Jul 2013 17:40

Is it possible to allow AI to use stations from this set by supporting AIRail::BuildNewGRFRailStation (http://noai.openttd.org/api/trunk/class ... 2262c8b42f)? Platforms are cargo aware, the only potential problem is that it may override ISR stations.

My debugging AI that builds station for every cargo may be helpful (uploaded at http://www.tt-forums.net/viewtopic.php? ... 2#p1085612).
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Re: CHIPS Station Set - 1.3.0 released 6th July 2013

Post by kamnet » 06 Nov 2013 20:55

I noticed an inconsistent sprite alignment issue with Boiler House and Small Warehouse, depending on the tile orientation it shifts by one pixel. Not so bad with the Small Warehouse, but it's more noticeable on the west corner.
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Re: CHIPS Station Set - 1.3.0 released 6th July 2013

Post by Boris Bojic » 17 Nov 2013 11:18

When do you plan to "view" passengers in the stations? Right now it doesn't seem to work ;)

P.S. Great set, I love it!

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Re: CHIPS Station Set - 1.3.0 released 6th July 2013

Post by Phreeze » 18 Nov 2013 22:19

Boris Bojic wrote:When do you plan to "view" passengers in the stations? Right now it doesn't seem to work ;)

P.S. Great set, I love it!
that's what i would like to see too :|

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Re: CHIPS Station Set - 1.4.0 released 23rd December 2013

Post by andythenorth » 23 Dec 2013 11:02

Santa brings you CHIPS 1.4.0

Get it in-game on the banana store, or here http://bundles.openttdcoop.org/chips/releases/1.4.0/

-------------
1.4.0 Release
-------------
New tiles for Harbour Cranes - 4 directions (drawn by DanMacK)
New tile for More Huts

Docs no longer mention other newgrf sets in set description, it causes unwanted results when searching in-game content
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Re: CHIPS Station Set - 1.4.0 released 23rd December 2013

Post by STD » 23 Dec 2013 12:04

Thank you for the update of this set :)) . Excellent additional cranes for use in port for example :D .
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Re: CHIPS Station Set - 1.4.0 released 23rd December 2013

Post by Trond » 23 Dec 2013 12:56

Nice one, thank you! Merry christmas from norway :)
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Re: CHIPS Station Set - 1.4.0 released 23rd December 2013

Post by kamnet » 23 Dec 2013 16:33

Question about the screenshot, how come the cranes on the SE/SW harbor tiles not sitting on the edge like the ones in the NE/NW tiles?

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Re: CHIPS Station Set - 1.4.0 released 23rd December 2013

Post by DanMacK » 23 Dec 2013 17:07

If you're asking what I think you're asking... the cranes are designed to have a walkway/platform that overhangs the back of the carriage that's only visible in the rear views

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Re: CHIPS Station Set - 1.4.0 released 23rd December 2013

Post by xeryon » 23 Dec 2013 17:13

It is because the cranes are sitting on elevated platforms. The viewing angle give the perspective that the SE/SW cranes look far away from the water and the NE/NW ones look right on top of it.


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Re: CHIPS Station Set - 1.4.0 released 23rd December 2013

Post by FLHerne » 24 Dec 2013 00:38

Hmm, those cranes give me an idea. :D

Completely rewritten NewObjects should be done fairly soon, with diagonals: :)
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Re: CHIPS Station Set - 1.4.0 released 23rd December 2013

Post by Dave » 03 Jan 2014 20:12

DanMacK wrote:If you're asking what I think you're asking... the cranes are designed to have a walkway/platform that overhangs the back of the carriage that's only visible in the rear views
Brilliant to see one of the old guard still around!

Great work, everybody!
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