OpenGFX - Graphics Base Set
Moderator: Graphics Moderators
- athanasios
- Tycoon
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Re: [8bpp] Graphics Replacement Project - OpenGFX
And "e" is extra wide.
http://members.fortunecity.com/gamesart
"If no one is a fool I am also a fool." -The TTD maniac.
I prefer to be contacted through PMs. Thanks.
"If no one is a fool I am also a fool." -The TTD maniac.
I prefer to be contacted through PMs. Thanks.
Re: [8bpp] Graphics Replacement Project - OpenGFX
While working on some other project I needed the OpenGFX convert rail GUI items. Because I was unable to locate them, I decided to create them myself
I took the original convert-arrow (I believe that's not part of plain TTD) and recoloured in the OpenGFX mouse pointer shades of yellow. Applied it to the construct rail buttons and added an arrow to it.
Because I'm unable to reach the wiki at this point in time, I wasn't able to check if these items were done before. If so, check which set is prettier, and use those
I took the original convert-arrow (I believe that's not part of plain TTD) and recoloured in the OpenGFX mouse pointer shades of yellow. Applied it to the construct rail buttons and added an arrow to it.
Because I'm unable to reach the wiki at this point in time, I wasn't able to check if these items were done before. If so, check which set is prettier, and use those
- Attachments
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- convertrailGUI.png (4.83 KiB) Viewed 10001 times
Last edited by FooBar on 17 Aug 2008 11:14, edited 1 time in total.
Re: [8bpp] Graphics Replacement Project - OpenGFX
The convert rail icons are done and coded in newGUI, the original replace rail sprite is based on the reverse direction button so can't be reused/modified.
Re: [8bpp] Graphics Replacement Project - OpenGFX
Darn. I knew I was doing something that I shouldn't be doing... Let me digg up newGUI then for the GUI stuff in the 2cc metro track set.
Re: [8bpp] Graphics Replacement Project - OpenGFX
The oil wells...
I'll have a look at emboldening the font so its more like the original.
I'll have a look at emboldening the font so its more like the original.
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- ani test 2.gif (10.18 KiB) Viewed 9255 times
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- Oil Wells 8bpp.png (11.09 KiB) Viewed 9260 times
Re: [8bpp] Graphics Replacement Project - OpenGFX
Looks nice! I wouldn't try making 'em look more like the original, as these look fine!
I couldn't help noticing pixes jumping on the structure, which is a bit weird. If you tried to do shades on that, I'd suggest to just leave 'em out.
I couldn't help noticing pixes jumping on the structure, which is a bit weird. If you tried to do shades on that, I'd suggest to just leave 'em out.
Re: [8bpp] Graphics Replacement Project - OpenGFX
New Industries v0.10
Updated with:
Arctic/tropic bank
Oil rig
Oil wells
Arctic/tropic bank
Oil rig
Oil wells
Re: [8bpp] Graphics Replacement Project - OpenGFX
Nic work buttercup
Re: [8bpp] Graphics Replacement Project - OpenGFX
Cool, all of the non-Toyland Industries but the Tropic/Arctic Farm are done now (i updated the wiki)! Come on Zephyris, give us just one more
- Digitalfox
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Re: [8bpp] Graphics Replacement Project - OpenGFX
Hi, TimitryTimitry wrote:Cool, all of the non-Toyland Industries but the Tropic/Arctic Farm are done now (i updated the wiki)! Come on Zephyris, give us just one more
Thank you updating the wiki, but next time try to also to update all the links to newIndustries v0.**..
- Digitalfox
- Chief Executive
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Re: [8bpp] Graphics Replacement Project - OpenGFX
Hi Zephyris, Got a question for you..Zephyris wrote:Nic work buttercup
In the wiki when for example you do the graphics say of some Industries and buttercup the coding, he should also be credit, right?
Or the credits in wiki replacement page are only for the ones who draw?
I didn't know if I should add buttercup to the new industries he just coded..
Re: [8bpp] Graphics Replacement Project - OpenGFX
I believe only graphics are credited. Maybe it's best to create a seperate list for code credits, listing the name of the grf file (with a link to the download location) and the name of the coder.
That way we could also keep track of where to find older versions of a file; in case someone needs it.
That way we could also keep track of where to find older versions of a file; in case someone needs it.
Re: [8bpp] Graphics Replacement Project - OpenGFX
Sorry for the double post, but this is something you might like.
I compiled an all-in-one OpenGFX grf which currently contains all partial grfs which are more or less completed.
While compiling, NFORenum came up with errors in the original gui 0.4 and waterfeatures files. I didn't feel like sorting that out because the grf itself works fine, but I think it's something that should be sorted out eventually.
Anyhoe, here it is (I had to zip it up because the forum only allows attachments up to 4 MB). I'll add a pointer in the wiki as well.. I'll try to keep this all-in-one updated every now and then.
This all-in-one thingy will not work in the newer nigthlies. This is a know bug which will not be fixed, so please don't report it.
Use this instead: OpenGFX Replacement set in final format r2, it might be a bit glitchy and does not contain all sprites, but it does the trick for now. This very release contains:
949.413 OpenGFX - newInfrastructure v0.6.grf
3.054 OpenGFX_-_newEyeCandy_v0.2.grf
374.347 OpenGFX_-_newGUI_v0.4.grf
357.218 OpenGFX_-_newIndustries_v0.10.grf
48.566 OpenGFX_-_newInfrastructure _-_Airports_v0.1.grf
160.697 OpenGFX_-_newInfrastructure _-_newBridges_v0.1.grf
826.538 OpenGFX_-_newTerrain_v0.4.grf
43.704 OpenGFX_-_newTowns_v0.2.grf
116.087 OpenGFX_-_newVehicles_-_Road_v0.1.grf
344.519 OpenGFX_NewLandscape_v0.3.1.grf
24.063 OpenGFX_NewShips_v0.1.grf
198.496 OpenGFX_NewWaterFeatures.grf
I also have a request to everyone who contributed to this project:
Please check the wiki to see if you're properly credited for your work. If not, please add your name to the appropriate entries. I also will add a table to credit the coders of the partial sets for their hard work messing around with offsets and such, but I probably will not fill that completely, so check that too! And I'll add a table where you can map your nickname to your real name (if you like), wich will then be included with the final release/readme/openttdaboutbox/whatever (if you don't add your real name, you'll still be credited, but only with your nickname).
I compiled an all-in-one OpenGFX grf which currently contains all partial grfs which are more or less completed.
While compiling, NFORenum came up with errors in the original gui 0.4 and waterfeatures files. I didn't feel like sorting that out because the grf itself works fine, but I think it's something that should be sorted out eventually.
Anyhoe, here it is (I had to zip it up because the forum only allows attachments up to 4 MB). I'll add a pointer in the wiki as well.. I'll try to keep this all-in-one updated every now and then.
This all-in-one thingy will not work in the newer nigthlies. This is a know bug which will not be fixed, so please don't report it.
Use this instead: OpenGFX Replacement set in final format r2, it might be a bit glitchy and does not contain all sprites, but it does the trick for now. This very release contains:
949.413 OpenGFX - newInfrastructure v0.6.grf
3.054 OpenGFX_-_newEyeCandy_v0.2.grf
374.347 OpenGFX_-_newGUI_v0.4.grf
357.218 OpenGFX_-_newIndustries_v0.10.grf
48.566 OpenGFX_-_newInfrastructure _-_Airports_v0.1.grf
160.697 OpenGFX_-_newInfrastructure _-_newBridges_v0.1.grf
826.538 OpenGFX_-_newTerrain_v0.4.grf
43.704 OpenGFX_-_newTowns_v0.2.grf
116.087 OpenGFX_-_newVehicles_-_Road_v0.1.grf
344.519 OpenGFX_NewLandscape_v0.3.1.grf
24.063 OpenGFX_NewShips_v0.1.grf
198.496 OpenGFX_NewWaterFeatures.grf
I also have a request to everyone who contributed to this project:
Please check the wiki to see if you're properly credited for your work. If not, please add your name to the appropriate entries. I also will add a table to credit the coders of the partial sets for their hard work messing around with offsets and such, but I probably will not fill that completely, so check that too! And I'll add a table where you can map your nickname to your real name (if you like), wich will then be included with the final release/readme/openttdaboutbox/whatever (if you don't add your real name, you'll still be credited, but only with your nickname).
Last edited by FooBar on 08 Oct 2008 16:59, edited 1 time in total.
Re: [8bpp] Graphics Replacement Project - OpenGFX
Wow, that's absolutely amazing! Now there's no need to load that whole bunch of grfs... Thanks a lot!
Is maybe any of the trg*.grf-files complete? So that there could be a full replacement for it? Or does anyone have statistics, how many sprites for which of these grfs are still missing? Maybe this would motivate people to complete these
Keep up the amazing work!
Is maybe any of the trg*.grf-files complete? So that there could be a full replacement for it? Or does anyone have statistics, how many sprites for which of these grfs are still missing? Maybe this would motivate people to complete these
Keep up the amazing work!
Re: [8bpp] Graphics Replacement Project - OpenGFX
That's exactly why I created itTimitry wrote:Now there's no need to load that whole bunch of grfs...
No trg*r.grf complete yet. There isn't a single climate of which the buildings are complete and we currently don't have airplanes, monorail and maglev.
Re: [8bpp] Graphics Replacement Project - OpenGFX
Yup, the big things still to do are monorail, maglev, planes, buildings, african faces and toyland, and before these are all done trg1r will not be finished. The tropical and arctic ones could (I think) be released now, but without a complete trg1r are fairly pointless.
Re: [8bpp] Graphics Replacement Project - OpenGFX
Hmm, doesn't that belong to OpenGFX+, as it is not in trg*?FooBar wrote:[...]
This very release contains:
[...]
198.496 OpenGFX_NewWaterFeatures.grf
[...]
(Why you took it out from landscape...)
Greets
Ammler
Town Names: Portuguese Belarusian French Swiss · Temperate Lumber Mill
Still work in progress: OpenGFX or/and OpenSFX - Please help!
Re: [8bpp] Graphics Replacement Project - OpenGFX
I dunno if it's already been reported yet or it's meant to be like this, but the player colour bubble (when selecting a company from the drop-down list or in the comp. league table for eg.) stay on blue and don't go with the actual colour of the company.
Witty Signature!
Re: [8bpp] Graphics Replacement Project - OpenGFX
Same problem with the newgrf status (newgrf window) square and vehicle profit circle (vehicle list).Sir Bob wrote:I dunno if it's already been reported yet or it's meant to be like this, but the player colour bubble (when selecting a company from the drop-down list or in the comp. league table for eg.) stay on blue and don't go with the actual colour of the company.
Come to think of it, yes indeed, but because I wasn't creating a trg but just a compilation of everything finished so far, I'm not going to remove it. At least not until it's time to update the grf with a few new releasesAmmler wrote:Hmm, doesn't that belong to OpenGFX+, as it is not in trg*?
EDIT:
Zephyris, could you create a somewhat exact copy of these two houses in your style for inclusion with the project? According to Simon Foster is "That little bungalow with the brown roof my father's house. The one behind it is Chris' old house." It would be nice if those two could find their way into the new graphics set
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- Naamloos-1.png (3.26 KiB) Viewed 8260 times
Re: [8bpp] Graphics Replacement Project - OpenGFX
Bum, I probably palconverted the .pcx without preserving company colours at some point...Same problem with the newgrf status (newgrf window) square and vehicle profit circle (vehicle list).
Kinda right, kinda wrong, the OpenGFX project will include "open" versions of:Hmm, doesn't that belong to OpenGFX+, as it is not in trg*?
trg1r.grf
trgcr.grf
trghr.grf
trgir.grf
trgtr.grf
openttdw.grf
Some static-esque features will be included in openttdw.grf, ie. new features which require additional graphics, including:
advanced signals
electric rails
tramways
additional GUI components
additional foundations
canals
rivers
etc.
Careful use of action7s will allow additional climate support.
OpenGFX+ will include things which are non-static, and will essentially be normal grfs which can be loaded at the players discretion. This will include features like:
Livery overrides for carriages
Tenders for steam trains
Extra vehicles
Extra buildings
Stockpiling for default industries
etc.
Some graphics lie in a grey area - for example full shore lines. I think these can be safely included in openttdw.grf despite not already being there. All my statements do, however, hinge on my understanding of grf loading:
openttdw.grf is a "normal" grf, ie. it is loaded and "runs" like a normal grf
action7s for climate specificity are essentially static and can be used freely, so long as a sprite is available for all climates at all times.
action5s for optional advanced features (shore lines) are essentially static and can be unloaded/loaded freely
If you sketch out the building shapes in the standard colours then yesZephyris, could you create a somewhat exact copy of these two houses in your style for inclusion with the project?
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