In short no. In long in theory they could do, so long as the owners of the 3rd party road/rail sets give consent and someone could generate the graphics, however the trend is that the owner of the road/rail set is generally responsible for providing support for alternative terrain/level crossing/bridge graphics via their own grf. Having said that there is no reason why support could not be included via a openGFX "compatibility" GRF, though it would be a nightmare to maintain...Do these bridges support third party road sets?
It would be possible, and someone is welcome to try, it would just be a pain with alignment. Unfortunately I am going on holiday tomorrow so any update in the near future won't be by me!It would look prettier IMO for the support to look more continuous (see right picture for mock up)
No worries, I'm sure it will be worth the wait!Sorry guys, but Í won't be able to do anything about the road vehicles untill weekend, that's in 3 days..
See attached for sprites, I think these are all that are necessary - reuse the sprites for both the bridge itself and the on/off ramps. Hopefully I havn't messed up the action colours of the water!I saw aqueducts in the changelog, I didn't know they were working now! I will do when I get a chance.
*edit* note that I have altered the size of the sprites from the ones in openttd*.grf, the y offsets will have to be altered by 2 pixels (2 pixels down I think...)