OpenGFX - Graphics Base Set

Discuss, get help with, or post new graphics for TTDPatch and OpenTTD, using the NewGRF system, here. Graphics for plain TTD also acceptable here.

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Zephyris
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Re: [8bpp] Graphics Replacement Project - OpenGFX

Post by Zephyris » 23 Jul 2008 21:23

Do these bridges support third party road sets?
In short no. In long in theory they could do, so long as the owners of the 3rd party road/rail sets give consent and someone could generate the graphics, however the trend is that the owner of the road/rail set is generally responsible for providing support for alternative terrain/level crossing/bridge graphics via their own grf. Having said that there is no reason why support could not be included via a openGFX "compatibility" GRF, though it would be a nightmare to maintain...
It would look prettier IMO for the support to look more continuous (see right picture for mock up)
It would be possible, and someone is welcome to try, it would just be a pain with alignment. Unfortunately I am going on holiday tomorrow so any update in the near future won't be by me!
Sorry guys, but Í won't be able to do anything about the road vehicles untill weekend, that's in 3 days..
No worries, I'm sure it will be worth the wait!
I saw aqueducts in the changelog, I didn't know they were working now! I will do when I get a chance.
See attached for sprites, I think these are all that are necessary - reuse the sprites for both the bridge itself and the on/off ramps. Hopefully I havn't messed up the action colours of the water!

*edit* note that I have altered the size of the sprites from the ones in openttd*.grf, the y offsets will have to be altered by 2 pixels (2 pixels down I think...)
Attachments
Aqeduct legs 8bpp.png
Aqeduct legs 8bpp.png (1.1 KiB) Viewed 7026 times
Aqueducts 8bpp with water.png
Aqueducts 8bpp with water.png (2.05 KiB) Viewed 7029 times

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DanMacK
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Re: [8bpp] Graphics Replacement Project - OpenGFX

Post by DanMacK » 24 Jul 2008 00:07

Aqueducts look good :D Can't wait to use them.

Below are the T.I.M. and the Eurostar, modified from Purno's sprites and put into 1CC

Thoughts?
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Electrics
Electrics
Electrics.png (6.17 KiB) Viewed 6959 times

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Zephyris
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Re: [8bpp] Graphics Replacement Project - OpenGFX

Post by Zephyris » 24 Jul 2008 01:06

OpenGFX - newInfrastructure - Airports v0.1

Complete:
- Heliport
- Small airport
- Large airport
- Additional airport sprites
- Transmitter

To do:
- Toyland

79 sprites

Thanks to Skidd13 for use and adaptation of his artwork.
Attachments
OpenGFX_-_newInfrastructure _-_Airports_v0.1.grf
(47.43 KiB) Downloaded 1116 times
newairports preview.png
newairports preview.png (18.25 KiB) Viewed 6949 times

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Re: [8bpp] Graphics Replacement Project - OpenGFX

Post by Digitalfox » 24 Jul 2008 01:45

Zephyris wrote:OpenGFX - newInfrastructure - Airports v0.1

Complete:
- Heliport
- Small airport
- Large airport
- Additional airport sprites
- Transmitter

To do:
- Toyland

79 sprites

Thanks to Skidd13 for use and adaptation of his artwork.
I LOVE this set, looks great.. :bow:

Just a small thing..
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Old graphics present!
Old graphics present!
old.PNG (79.92 KiB) Viewed 6922 times

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Zephyris
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Re: [8bpp] Graphics Replacement Project - OpenGFX

Post by Zephyris » 24 Jul 2008 10:31

The hut thing is recycled from the oil refinery, I think I'll do that industry next. The bit of small airport showing through is a bug, it happens with and without the ariports grf and in your screenshot it is the correct (ie. new) graphics...

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Re: [8bpp] Graphics Replacement Project - OpenGFX

Post by richk67 » 24 Jul 2008 11:09

Zephyris wrote:The hut thing is recycled from the oil refinery, I think I'll do that industry next. The bit of small airport showing through is a bug, it happens with and without the ariports grf and in your screenshot it is the correct (ie. new) graphics...
Actually, the bit of small airport is not a bug. I put it there when I coded the airport to give a bit of variety in the ground items. Same reasoning behind reusing the refinery office as a maintenance office next to the hangar. It has always been there on the Intercontinental - I suppose people are only noticing it now as they are looking for graphics quirks.
OTTD NewGRF_ports. Add an airport design via newgrf.Superceded by Yexo's NewGrf Airports 2
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Zephyris
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Re: [8bpp] Graphics Replacement Project - OpenGFX

Post by Zephyris » 24 Jul 2008 13:23

OpenGFX - newIndustries v0.7

Complete:
- Coal mine
- Iron ore mine
- Copper ore mine
- Sawmill
- Factory
- Fruit plantation
- Rubber plantation
- Temperate forest
- Arctic forest
- Temperate bank
- Paper mill
- Power station
- Oil Refinery

To do:
All others

192 sprites

And goodbye for 10 days, I expect to see some amazing graphics when I get back :D
Attachments
oil refinery preview.png
oil refinery preview.png (22.01 KiB) Viewed 6757 times
OpenGFX_-_newIndustries_v0.7.grf
(168.3 KiB) Downloaded 832 times

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Pingaware
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Re: [8bpp] Graphics Replacement Project - OpenGFX

Post by Pingaware » 24 Jul 2008 16:59

All of the new sets are looking great. And those trains are just so much better than the originals DanMack.

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Re: [8bpp] Graphics Replacement Project - OpenGFX

Post by nicfer » 24 Jul 2008 18:44

Ladies and gentlemen, UnderBuilder presents:

OpenGFX All-in-One Pak 0.1

Containing near 2000 new shiny sprites and some new features like complete shores and temperate snow*, available right below.

* Not yet programmed in the game.

P.S.: I only packaged them, I didn't created any of the graphics, if this is against the license of the graphics, I'll un-upload it.
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OpenGFX_pak_v0.1.zip
(2.36 MiB) Downloaded 929 times
Sorry for my english I am argentinian
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Formerly known as UnderBuilder.

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Re: [8bpp] Graphics Replacement Project - OpenGFX

Post by Ammler » 25 Jul 2008 06:38

LordAzamath did such a thing also on the first post, maybe you could "reuse" his readme and include to the pack?
http://www.tt-forums.net/download/file.php?id=86655

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Re: [8bpp] Graphics Replacement Project - OpenGFX

Post by LordAzamath » 25 Jul 2008 06:45

reuse and reread and eventually rewrite a big part of it too perhaps :D..
PS: And I stopped the propaganda to support Dave Worley since he got a nice new red hat now.[/color]
I know I have a BBCode error in my signature but I really cba to fix it.

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Re: [8bpp] Graphics Replacement Project - OpenGFX

Post by DanMacK » 25 Jul 2008 12:55

Industries and airports look excllent :D

One question re: the trians, Does the Turner Turbo *HAVE* to be a douple-headed loco? One of the Tropic repalcements Uzurpator supplied is a single unit loco, but the Turbo is double, can this be changed for the set, or do we need a dual-headed loco?

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Re: [8bpp] Graphics Replacement Project - OpenGFX

Post by Mchl » 25 Jul 2008 16:41

Original GFX is double-headed, and so must be GFX replacement.

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Re: [8bpp] Graphics Replacement Project - OpenGFX

Post by LordAzamath » 25 Jul 2008 19:53

DanMacK wrote:Industries and airports look excllent :D

One question re: the trians, Does the Turner Turbo *HAVE* to be a douple-headed loco? One of the Tropic repalcements Uzurpator supplied is a single unit loco, but the Turbo is double, can this be changed for the set, or do we need a dual-headed loco?
The Turbo by Uzurpator had been multiple unit one.. And I'm pretty sure I coded it so :P
PS: And I stopped the propaganda to support Dave Worley since he got a nice new red hat now.[/color]
I know I have a BBCode error in my signature but I really cba to fix it.

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Re: [8bpp] Graphics Replacement Project - OpenGFX

Post by DanMacK » 25 Jul 2008 20:58

Hmmmm, Well, he stated it's based in a DL Class loco (Australia), which isn't a dual-ended loco..... :mrgreen:

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Re: [8bpp] Graphics Replacement Project - OpenGFX

Post by LordAzamath » 26 Jul 2008 04:23

Well idk, but it anyway acts like a two unit train...
http://www.tt-forums.net/download/file.php?id=86823
PS: And I stopped the propaganda to support Dave Worley since he got a nice new red hat now.[/color]
I know I have a BBCode error in my signature but I really cba to fix it.

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Re: [8bpp] Graphics Replacement Project - OpenGFX

Post by DanMacK » 26 Jul 2008 09:44

I can live with that :D

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Re: [8bpp] Graphics Replacement Project - OpenGFX

Post by DanMacK » 28 Jul 2008 13:35

Working on the temperate locos, and the HST posted by DJ Nekkid looks awesome, but as Rich pointed out, it's not "realistic". although we're not really going for realism here. I persaonally prefer the Silverlink livery, adds some alternate colour. I'm putting this to the votes though, and seeing what people prefer.

**EDIT** - Added a shot of the A4 w/a train

So far, the Jubilee/8f, A4, Hendry 25/Floss 47, UU37, SH 30/40, T.I.M. and Asiastar are done.
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Comparison of SH 125 locos
Comparison of SH 125 locos
HST-1.png (4.51 KiB) Viewed 4776 times
A4andTrain.png
A4andTrain.png (2.38 KiB) Viewed 4681 times

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Re: [8bpp] Graphics Replacement Project - OpenGFX

Post by buttercup » 29 Jul 2008 01:04

DanMacK, I actually prefer the 'BR' livery. It's more generic but I think that suits the project as a whole. With the Silverline livery, it would look odd without matching livery on the coaching stock (which you could do for the plus set, if there is going to be one).


LordAzamath, I have played around with the toyland mushrooms you drew recently so that the random colours are retained through the rotting stages (instead of turning blue regardless). There was also a stage missing from one of the cacti you drew a while back so I have added that in (I simply shrunk down the proceeding stage so it matches fine). I hope this is okay with you...


Before I post the updated landscape grf (if LordAzamath is okay with the changes I made), I wondered if it might be a good idea to remove the rivers at the same time and create a new 'water features' grf that would include all the rivers, canals/locks and the aqueducts Zephyris recently drew.

The new canal tiles are slightly wider than the originals and so the new aqueduct is too. It seems like the original supports were drawn to be in the same position as they would be for the road/rail bridges but it didn't look right on the new aqueducts, so I widened the spacing a little and moved them further out (see the screenshot). It isn't much of a change but I just thought I should mention it.
aqueducts.png
aqueducts.png (14.01 KiB) Viewed 4567 times

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DanMacK
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Re: [8bpp] Graphics Replacement Project - OpenGFX

Post by DanMacK » 29 Jul 2008 15:00

OK, here they are... the full train replacements for Arctic, Tropic, and Temperate. The livery overrides aren't included, nor are monorail and maglev yet.

It's a good start though :D
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8BPP-Trains1.png
(159.03 KiB) Downloaded 291 times

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