Personally I don't feel like wasting time for an 8bpp extension of OpenGFX. Yet the extension could have both 8bpp and 32bpp and parameters to use both 8bpp and 32bpp or only one (e.g. for TTDPatch). The lack of a 32bpp OpenGFX project and a + OpenGFX has resulted in various sprites here and there which were not completed and were never coded. I think it is better to open a new thread for + OpenGFX and let the artists decide in which depth they wish to draw. Of course anyone will be allowed to convert/draw the missing depth of a sprite, if the artist provides only one of the two depths. Take into consideration that this project will aim for normal tileset (64x31). The size is small and allows pixel drawing.
I suggest that this thread also hosts 32bpp pngs, but with the limitation of drawing 32bpp sprites only for already existing 8bpp sprites.
Those interested (artists, coders) for a + OpenGFX please pm to me, as it is not wise to expand more here.
FooBar wrote:Creating a set in 32 bpp is just fine, but it should not be an extension of the aforementioned OpenGFX set per se. Nor should it be advertised as an extension of OpenGFX.
I respect your opinion, but I do not view OpenGFX as a "set". OpenGFX has the aim to replace all the original sprites with new ones and so become the standard/official OTTD artwork.
Since OTTD supports both 8bpp and 32bpp we should first provide sprites for 8bpp and then draw an equivalent for 32bpp. For me sets are grfs like DBset, Canadian Stations... On the other hand grfs similar to New Ships, aviators aircraft, generic road vehicles could be part of a + OpenGFX.