OpenGFX - Graphics Base Set

Discuss, get help with, or post new graphics for TTDPatch and OpenTTD, using the NewGRF system, here. Graphics for plain TTD also acceptable here.

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TrueTenacity
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Re: [8bpp] Graphics Replacement Project - OpenGFX

Post by TrueTenacity » 01 Apr 2008 12:17

Is there any specific order in which these files need to be loaded?
I'm not saying there should be a capital punishment for stupidity, but why don't we just take the safety labels off of everything and let the problem solve itself?

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Re: [8bpp] Graphics Replacement Project - OpenGFX

Post by Trond » 01 Apr 2008 12:28

If you're just gonna add the packs that are listed on 1st post in this thread: no. (OpenGFX Infrastructure - v0.4 etc)
..: Trond :.. because you deserve it! Image

The whole problem with the world is that fools and fanatics are always so certain of themselves,
and wiser people so full of doubts.
Bertrand Russell

MyGRFs: Norwegian Funny Town Names 4 | LOTR & WoW Town Names 2 | Islandic Town Names 1 | Random Norwegian Town Names
Favorites: GRFCrawler | ISR | WIKI | Now Playing: OpenTTD 1.3.2 w/YAPP 3.0-RC3.9ish

TrueTenacity
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Re: [8bpp] Graphics Replacement Project - OpenGFX

Post by TrueTenacity » 01 Apr 2008 12:32

Sweet, just loaded them and it looks divine...

will load them into my current game and enjoy...

thanks much to all involved

:-D
I'm not saying there should be a capital punishment for stupidity, but why don't we just take the safety labels off of everything and let the problem solve itself?

Anderwin
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Re: [8bpp] Graphics Replacement Project - OpenGFX

Post by Anderwin » 01 Apr 2008 14:32

This is a kickass patch :).

When we get a new version ?`0.5? :bow:

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Re: [8bpp] Graphics Replacement Project - OpenGFX

Post by FooBar » 01 Apr 2008 14:58

Anderwin wrote:When we get a new version ?`0.5? :bow:
When it's done :mrgreen:

s

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Re: [8bpp] Graphics Replacement Project - OpenGFX

Post by Trond » 01 Apr 2008 16:13

or maybe a bit later :twisted:

Its all volunteer work, so browse trough the link in my sig saying 'OpenGFX' and do your bits please :)
..: Trond :.. because you deserve it! Image

The whole problem with the world is that fools and fanatics are always so certain of themselves,
and wiser people so full of doubts.
Bertrand Russell

MyGRFs: Norwegian Funny Town Names 4 | LOTR & WoW Town Names 2 | Islandic Town Names 1 | Random Norwegian Town Names
Favorites: GRFCrawler | ISR | WIKI | Now Playing: OpenTTD 1.3.2 w/YAPP 3.0-RC3.9ish

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Re: [8bpp] Graphics Replacement Project - OpenGFX

Post by LordAzamath » 01 Apr 2008 18:38

Anderwin wrote:This is a kickass patch :).

When we get a new version ?`0.5? :bow:
As soon as somebody comes up with coded new graphics which are made into a pack...
PS: And I stopped the propaganda to support Dave Worley since he got a nice new red hat now.[/color]
I know I have a BBCode error in my signature but I really cba to fix it.

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Ammler
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Re: [8bpp] Graphics Replacement Project - OpenGFX

Post by Ammler » 02 Apr 2008 14:43

I thought, you like to make a OpenGFX+ Pack for GRFs which does more then "just" replace sprites. OpenGFX Landscape is the only GRF, which can't be loaded as static in OTTD, because of the rivers (iirc). Wouldn't it make sense, to take them out and create a "OpenGFX Landscape+" GRF?

Edit: Oh, and something else, could you please get rid of release number in filename? Would make live much easier for updating to new Versions... :-)

Edit2: I forgot to say most important thing: really amazing project. :bow:

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Re: [8bpp] Graphics Replacement Project - OpenGFX

Post by Mchl » 03 Apr 2008 09:53

Ammler wrote: Edit: Oh, and something else, could you please get rid of release number in filename? Would make live much easier for updating to new Versions... :-)

You can rename files yourself. A bit more work on your side, but a lot more order on gfx developers' side.

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Ammler
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Re: [8bpp] Graphics Replacement Project - OpenGFX

Post by Ammler » 03 Apr 2008 13:11

Sorry, that wasn't mean't like an order. (I am not native english speaker, so you might missunderstood me.)

Maybe you are right, we need to think about renaming in general. OpenGFX is not the only project, which has release numbers in the filename. But so far we took all files/archives unaltered to the pack.

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Re: [8bpp] Graphics Replacement Project - OpenGFX

Post by Ailure » 03 Apr 2008 20:22

Sorry if this is little spammy, but all I want to say.

Good job guys! I thought this wouldn't get anywhere (seeing how the 32-bit equivalent went), but I see that you all have proved me wrong. :bow:

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Zephyris
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Re: [8bpp] Graphics Replacement Project - OpenGFX

Post by Zephyris » 03 Apr 2008 22:47

Thanks is always welcome! Sadly I think the project is going to stay slow for the next few months (exam term, finals in my case) but in the summer you can look forward to lots more from me!

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Re: [8bpp] Graphics Replacement Project - OpenGFX

Post by athanasios » 04 Apr 2008 01:38

Summer will turn our thread hot again! :D
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Re: [8bpp] Graphics Replacement Project - OpenGFX

Post by Mchl » 04 Apr 2008 11:26

Ammler wrote:Sorry, that wasn't mean't like an order. (I am not native english speaker, so you might missunderstood me.)
And my message wasn't mean like a rebuke of any kind. Just a piece of advice and explanation, why version numbering is important. The word 'order' in my post was synonymic to 'neatiness' not to 'command' :)

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Zephyris
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Re: [8bpp] Graphics Replacement Project - OpenGFX

Post by Zephyris » 15 Apr 2008 13:28

Houses 1... Ready for coding...
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Re: [8bpp] Graphics Replacement Project - OpenGFX

Post by FooBar » 15 Apr 2008 13:55

Shame on you, Zephyris. Those houses are far too nice for OpenTTD! :mrgreen:

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Zephyris
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Re: [8bpp] Graphics Replacement Project - OpenGFX

Post by Zephyris » 15 Apr 2008 16:03

I apologise, I shall try and make my work worse in the future :)
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Re: [8bpp] Graphics Replacement Project - OpenGFX

Post by Raumkraut » 15 Apr 2008 16:40

When was the last time you saw a multi-level building being constructed without the use of scaffolding?! IMO the under-construction versions look far more like ruined or bombed-out buildings than construction sites! :o
Where are the hard-hats? The fluorescent jackets? The whistles and inappropriate remarks at passers-by? (Woo-woo! Show us yer boiler luv!)

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Re: [8bpp] Graphics Replacement Project - OpenGFX

Post by Trond » 15 Apr 2008 16:43

The UFO took it?

Looking good Zeph! Now where have all the coders gone? I havent tried my hand at coding buildings yet, not sure how hard it is, but probably to hard for me yet anyway...
..: Trond :.. because you deserve it! Image

The whole problem with the world is that fools and fanatics are always so certain of themselves,
and wiser people so full of doubts.
Bertrand Russell

MyGRFs: Norwegian Funny Town Names 4 | LOTR & WoW Town Names 2 | Islandic Town Names 1 | Random Norwegian Town Names
Favorites: GRFCrawler | ISR | WIKI | Now Playing: OpenTTD 1.3.2 w/YAPP 3.0-RC3.9ish

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Re: [8bpp] Graphics Replacement Project - OpenGFX

Post by AndersI » 15 Apr 2008 18:37

They look good! Just some of my immediate thoughts...

- I agree that the construction steps look a bit 'non-constructive', but as they are shown only for a short while, who cares?

- You obviously haven't seen a Swedish construction site in winter - or the game doesn't discriminate for climate when showing construction sprites :-)

- Shouldn't the snowy sprites have some off-white at ground level too? I don't know if there is any 'depth' in snowy landscape tiles, but normally part of the basement would be covered with some snow.

- Did I say they look good?

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