New feature: what about events and Theaters, Stadiums etc?
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New feature: what about events and Theaters, Stadiums etc?
Hi,
I was thinking: what moves a lot of people around? Special events! So what about a new type of industry, entertainment? You could have big and beautiful to see stadiums, arenas, Theaters, Cruise Ships. They could just accept passengers or have a sort of seasonal acceptance period, or a limit, so you only get paid for the number of people that actually get into the attraction.
What do you think?
I was thinking: what moves a lot of people around? Special events! So what about a new type of industry, entertainment? You could have big and beautiful to see stadiums, arenas, Theaters, Cruise Ships. They could just accept passengers or have a sort of seasonal acceptance period, or a limit, so you only get paid for the number of people that actually get into the attraction.
What do you think?
Re: New feature: what about events and Theaters, Stadiums et
This can be done by NewGRF.
The ECS industry set has a 'Tourist' cargo class and associated castles/hotels.
Stadiums and theaters already exist in most house sets, just treated as big houses with high passenger production.
(Moving) cruise ships can't be done without patching the game, and that's a niche enough feature that it'll almost certainly.
The ECS industry set has a 'Tourist' cargo class and associated castles/hotels.
Stadiums and theaters already exist in most house sets, just treated as big houses with high passenger production.
(Moving) cruise ships can't be done without patching the game, and that's a niche enough feature that it'll almost certainly.
Last edited by FLHerne on 25 Aug 2014 11:55, edited 1 time in total.
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Re: New feature: what about events and Theaters, Stadiums et
Additionally to what FLHerne already told, I would add, about this proposal:
What do you do concretely: each six month, you stop in depots the useless train to restart them six month later ? That wouldn't be for me ...
I already find that "tourists" cargo in ECS is uselessly redundant with passengers cargo.
That sounds maybee as nice idea to you, stated as such, but concretely, this would lead to a lot of boring micromanagement.locopiastra wrote:They could just accept passengers or have a sort of seasonal acceptance period, or a limit, so you only get paid for the number of people that actually get into the attraction.
What do you do concretely: each six month, you stop in depots the useless train to restart them six month later ? That wouldn't be for me ...
I already find that "tourists" cargo in ECS is uselessly redundant with passengers cargo.
Patch - Let's timetable depot waiting time with the Wait in depot patch.
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Re: New feature: what about events and Theaters, Stadiums et
Seems like a good expansion of the ECS Tourist industry, addition to the castle, shrines, etc.
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Re: New feature: what about events and Theaters, Stadiums et
It bugs me that every stadium is the same size,even if one town is hundreds of times the size of another.There ought to be some town-size-dependent succession.
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Re: New feature: what about events and Theaters, Stadiums et
It's just a matter of making that via NewGRF. It's possible just fine using the existing NewGRF specs for houses.Baldy's Boss wrote:It bugs me that every stadium is the same size,even if one town is hundreds of times the size of another.There ought to be some town-size-dependent succession.
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Re: New feature: what about events and Theaters, Stadiums et
I was also thinking about pre-1900 towns where the stadium is hideously out of place.
Maybe also a replacement for small villages could be a village green or cricket pitch (for the UK, anyway). I imagine you could set a minimum population setting for stadiums to appear?
Maybe also a replacement for small villages could be a village green or cricket pitch (for the UK, anyway). I imagine you could set a minimum population setting for stadiums to appear?
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Re: New feature: what about events and Theaters, Stadiums et
The 2x2 size of stadium blocks is set by the program rather than a NewGRF,I expect...so a stadium would be on a differing scale despite its size if no patch tied map size to town size.planetmaker wrote:It's just a matter of making that via NewGRF. It's possible just fine using the existing NewGRF specs for houses.Baldy's Boss wrote:It bugs me that every stadium is the same size,even if one town is hundreds of times the size of another.There ought to be some town-size-dependent succession.
Re: New feature: what about events and Theaters, Stadiums et
There are a lot of things that are hideously out of place in pre-1900 games. For my own part, I mostly try to ignore them. Although, to keep my eyes from hurting too much, I have compiled my own FIRS with the most offending industry buildings put at a late year of arrival. I won't blame the developers; obviously horse & sail games are attractive to a tiny fraction of the users. On the contrary, I think that it's gorgeous to have horse carts and sail ships available from 1700 at all.Dave wrote:I was also thinking about pre-1900 towns where the stadium is hideously out of place.
Re: New feature: what about events and Theaters, Stadiums et
What FIRS really needs is people who can draw buildings for those earlier games, so that Andythenorth has no more excuses for not doing so himself
In my big pile of "things I wanna see done some day" I have an idea for parks and stadiums as stations, both non-tracked to place as eyecandy or expanded station cachement areas, and some meant to hide underground rail stations (maybe road stations too?).
In my big pile of "things I wanna see done some day" I have an idea for parks and stadiums as stations, both non-tracked to place as eyecandy or expanded station cachement areas, and some meant to hide underground rail stations (maybe road stations too?).
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Re: New feature: what about events and Theaters, Stadiums et
Not so. The usual "stadium" is a house/buildung, so it´s max size is 2*2 tiles. But in a newGRF, you could have smaller "stadiums".Baldy's Boss wrote: The 2x2 size of stadium blocks is set by the program rather than a NewGRF,I expect...
W/r to "horse games", even in the years 1900 .. 1920 there were more horses than automobiles.
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Re: New feature: what about events and Theaters, Stadiums et
This is getting rather off topic, but ... the egrvts set reflects this fact perfectly, as the horse carts are superior to the automobiles until 1915.michael blunck wrote:W/r to "horse games", even in the years 1900 .. 1920 there were more horses than automobiles.
I even remember there were a few horse carts in the streets when I was a kid, back in the Fifties.
Re: New feature: what about events and Theaters, Stadiums et
A village green is a must for me - In TTRS, OpenTTD will always try to build a stadium early on when using "Expand" in the scenario editor, so I've got plenty of stadiums in villages that just wouldn't have one. But of course, I'm not going to draw one
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Re: New feature: what about events and Theaters, Stadiums et
For a large city it should be possible for a stadium to grow beyond 2x2.michael blunck wrote:Not so. The usual "stadium" is a house/buildung, so it´s max size is 2*2 tiles. But in a newGRF, you could have smaller "stadiums".Baldy's Boss wrote: The 2x2 size of stadium blocks is set by the program rather than a NewGRF,I expect...
W/r to "horse games", even in the years 1900 .. 1920 there were more horses than automobiles.
regards
Michael
Another thing I've longed for is an increase in the number of stages of Headquarters growth,all that seems possible with NewGRFs is redesign of the existing top stage (which is reached easily).
Re: New feature: what about events and Theaters, Stadiums et
You can provide new graphics for any stage. The Canadian set, for example, provides all new graphics. Some of the early graphics replacements (mostly EXEs, not NewGRF) also replaced the various stages.
It should be possible for a GameScript combined with a NewGRF Objects set to define points of creating and replacing the HQ with various middle stages.
It should be possible for a GameScript combined with a NewGRF Objects set to define points of creating and replacing the HQ with various middle stages.
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Re: New feature: what about events and Theaters, Stadiums et
But as far as HQ goes I want there to be MORE stages,not modifications of the existing stages.I want companies much larger than needed for the highest existing stage to be the only ones to get the new highest stage.kamnet wrote:You can provide new graphics for any stage. The Canadian set, for example, provides all new graphics. Some of the early graphics replacements (mostly EXEs, not NewGRF) also replaced the various stages.
It should be possible for a GameScript combined with a NewGRF Objects set to define points of creating and replacing the HQ with various middle stages.
Re: New feature: what about events and Theaters, Stadiums et
you can do that by making the stadium an industry rather than a house. but i doubt it's really necessary. the buildings in TTD are to no real scale anyway, so just pick one at random that fits into the tile space... the size of the football field doesn't change anyway.Baldy's Boss wrote:For a large city it should be possible for a stadium to grow beyond 2x2.
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Re: New feature: what about events and Theaters, Stadiums et
But the size of the stands changes enormously,and the relative scale is obvious.Eddi wrote:you can do that by making the stadium an industry rather than a house. but i doubt it's really necessary. the buildings in TTD are to no real scale anyway, so just pick one at random that fits into the tile space... the size of the football field doesn't change anyway.Baldy's Boss wrote:For a large city it should be possible for a stadium to grow beyond 2x2.
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