[OTTD] City Objects & Extras
Moderator: Graphics Moderators
[OTTD] City Objects & Extras
City Objects
Version: 1.4
-Buildings
-Tiles/Decorations
-Landmarks
-Canals
-Footbridges
-Billboards
-and more City Objects Extras
Version: 2.0
-parks
-buildings
-decorations
-landmarks 2023.03.28.
Version: 1.4
-Buildings
-Tiles/Decorations
-Landmarks
-Canals
-Footbridges
-Billboards
-and more City Objects Extras
Version: 2.0
-parks
-buildings
-decorations
-landmarks 2023.03.28.
Last edited by flogeza on 28 Mar 2023 19:58, edited 9 times in total.
Re: [OTTD] City Objects & Extras
Nice objects. However, I have suggestions for adjustments. They relate to CVN-68 Nimitz and R09 Prince of Wales. Flight deck of R09 is very bright, original flight deck is darker (https://www.royalnavy.mod.uk/our-organi ... e-of-wales). And identification letter P is in real before first line, you have it before 2nd line. P letter could be closer to start of flight deck. https://www.navylookout.com/one-of-the- ... -of-wales/
I didn’t find photo with red-white line on landing deck of CVN-68. All photos I found was with yellow-white line on landing deck. And catapults can be made like dark line in the middle and bright line around it. Catapult line is very wide now with one color.
Otherwise ships are great, good work.
I didn’t find photo with red-white line on landing deck of CVN-68. All photos I found was with yellow-white line on landing deck. And catapults can be made like dark line in the middle and bright line around it. Catapult line is very wide now with one color.
Otherwise ships are great, good work.
adpro | NewGRF Military Items project: Release + Development
Re: [OTTD] City Objects & Extras
Thanks.
dares wrote: 11 Aug 2021 07:01 Flight deck of R09 is very bright, original flight deck is darker (https://www.royalnavy.mod.uk/our-organi ... e-of-wales). And identification letter P is in real before first line, you have it before 2nd line. P letter could be closer to start of flight deck. https://www.navylookout.com/one-of-the- ... -of-wales/
So they aren't identical to those ships in real life, like their names's says "Nimitz class aircr... and Queen Elizabeth class...". I need to draw things like the "P" mark, and the deck color to fit in. P's position was chosen bc if Im placing the plane towards the tower,so placing the "P" in the original place, it looks soo packed there. Also in case I need to change something on the ship, easier to do if the plane isn't there. AND I wanted to show the mark( its an interesting thing to draw) - design choice
Deck's color is the same, there aren't many colors to choose from, so if I want the deck to fit with the towers and the ramp, and skipping tones for shadows, I need to choose that color with that tone. - design choice
The red white thing fits better with those colors, than the yellow, also you are the first who noticed it and told it to me. - I can recolor it to yellow, but it looks worse.dares wrote: 11 Aug 2021 07:01 I didn’t find photo with red-white line on landing deck of CVN-68. All photos I found was with yellow-white line on landing deck. And catapults can be made like dark line in the middle and bright line around it. Catapult line is very wide now with one color.
The catapul was made with more "texture on it", that thing is 3 pixels wide, if I want a solid line in there I need to widen it or It will look more cartoonish, just like it's runway. So I made a compromise. - design choice
Also please consider that, I need to do these in a minimum time with the best outcome as possible.
If you make corrections for these what you listed, and they look better. I can make it into the GRF.
Re: [OTTD] City Objects & Extras
flogeza wrote: 11 Aug 2021 13:43dares wrote: 11 Aug 2021 07:01 Flight deck of R09 is very bright, original flight deck is darker (https://www.royalnavy.mod.uk/our-organi ... e-of-wales). And identification letter P is in real before first line, you have it before 2nd line. P letter could be closer to start of flight deck. https://www.navylookout.com/one-of-the- ... -of-wales/
So they aren't identical to those ships in real life, like their names's says "Nimitz class aircr... and Queen Elizabeth class...". I need to draw things like the "P" mark, and the deck color to fit in. P's position was chosen bc if Im placing the plane towards the tower,so placing the "P" in the original place, it looks soo packed there. Also in case I need to change something on the ship, easier to do if the plane isn't there. AND I wanted to show the mark( its an interesting thing to draw) - design choice
Deck's color is the same, there aren't many colors to choose from, so if I want the deck to fit with the towers and the ramp, and skipping tones for shadows, I need to choose that color with that tone. - design choice
If they are not identical with those ships, my suggestion is not to use the designation for a specific ship, ie. do not use either the Q or P character and use another character that is not used in the fleet. This will not evoke a particular ship, which Q and P do. Then it is not a problem to put this character elsewhere than in the original. Then it is more clear that the graphics are based on Queen Elizabeth class motifs and not a copy of the original. At least for me.
flogeza wrote: 11 Aug 2021 13:43The red white thing fits better with those colors, than the yellow, also you are the first who noticed it and told it to me. - I can recolor it to yellow, but it looks worse.dares wrote: 11 Aug 2021 07:01 I didn’t find photo with red-white line on landing deck of CVN-68. All photos I found was with yellow-white line on landing deck. And catapults can be made like dark line in the middle and bright line around it. Catapult line is very wide now with one color.
The catapul was made with more "texture on it", that thing is 3 pixels wide, if I want a solid line in there I need to widen it or It will look more cartoonish, just like it's runway. So I made a compromise. - design choice
My personal opinion is different, I like the original combination more, but you are the author, it's finally your decision. I respect that.
You're right, drawing a catapult in such a small space is a problem, I know what it's about. I had in mind a solution like I have at airports aka the aircraft carriers Charles de Gaulle (R91) or USS Enterprise (CVAN-65) in Military Items newgrf, where the medium is darker and the edge lighter, see the picture.
You speak to me from the bottom of my heart, I fully understand.flogeza wrote: 11 Aug 2021 13:43 Also please consider that, I need to do these in a minimum time with the best outcome as possible.
If you make corrections for these what you listed, and they look better. I can make it into the GRF.
If I have some time, then I'll try to modify the catapult, but now I'm focusing on a new version of Military Items newgrf, so it probably won't be in the near future.
adpro | NewGRF Military Items project: Release + Development
Re: [OTTD] City Objects & Extras
- Good idea to make new signs for them, I'll make the new ones with fictional signs/marks.
- The problem with the catapult is the different rotation from +/- 45 degree.
- The problem with the catapult is the different rotation from +/- 45 degree.
Re: [OTTD] City Objects & Extras
CO Extras 1.5 uploaded.
- Attachments
-
- cox1.5.PNG (72.6 KiB) Viewed 13648 times
Re: [OTTD] City Objects & Extras
Nice, these objects are some of the most used in my maps. Great work.
Real Projects 32bpp releases:
Real Semi Trucks 32bpp: viewtopic.php?t=90996
Real Houses Eyecandy Objects 32bp: viewtopic.php?t=90767
Real Ships 32bpp: viewtopic.php?t=90733
Real Industries 32bpp: viewtopic.php?t=90183
Real Houses Townset 32bp: viewtopic.php?p=1254605
Real Stations 32bpp: viewtopic.php?p=1255635
Real Cars 32bpp: viewtopic.php?p=1249244
Real Vehicles 32bpp: viewtopic.php?p=1253581
Real Bus 32bpp: viewtopic.php?p=1249245
Real Trucks 32bpp: viewtopic.php?p=1254468
Real Parks 32bpp: viewtopic.php?p=1250255
Argentina World Cup 2022 Champions Bus 32bpp viewtopic.php?p=1257026
Real Semi Trucks 32bpp: viewtopic.php?t=90996
Real Houses Eyecandy Objects 32bp: viewtopic.php?t=90767
Real Ships 32bpp: viewtopic.php?t=90733
Real Industries 32bpp: viewtopic.php?t=90183
Real Houses Townset 32bp: viewtopic.php?p=1254605
Real Stations 32bpp: viewtopic.php?p=1255635
Real Cars 32bpp: viewtopic.php?p=1249244
Real Vehicles 32bpp: viewtopic.php?p=1253581
Real Bus 32bpp: viewtopic.php?p=1249245
Real Trucks 32bpp: viewtopic.php?p=1254468
Real Parks 32bpp: viewtopic.php?p=1250255
Argentina World Cup 2022 Champions Bus 32bpp viewtopic.php?p=1257026
Re: [OTTD] City Objects & Extras
Thank youtemporal8 wrote: 02 Oct 2021 10:59 Nice, these objects are some of the most used in my maps. Great work.

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Re: [OTTD] City Objects & Extras
It would be nice to make the aircraft carriers actual ships that could be sailed, thousands of people (crew) could be transported in this way
Re: [OTTD] City Objects & Extras
Where can we find the sources to your projects?
Projects: http://www.tt-forums.net/viewtopic.php?f=26&t=57266
Screenshots: http://www.tt-forums.net/viewtopic.php?f=47&t=56959
Scenario of The Netherlands: viewtopic.php?f=60&t=87604
Winner of the following screenshot competitions:
sep 2012, jan 2013, apr 2013, aug 2013, mar 2014, mar 2016, oct 2020
All my work is released under GPL-license (either V2 or V3), if not clearly stated otherwise.
Screenshots: http://www.tt-forums.net/viewtopic.php?f=47&t=56959
Scenario of The Netherlands: viewtopic.php?f=60&t=87604
Winner of the following screenshot competitions:
sep 2012, jan 2013, apr 2013, aug 2013, mar 2014, mar 2016, oct 2020
All my work is released under GPL-license (either V2 or V3), if not clearly stated otherwise.
Re: [OTTD] City Objects & Extras
I think we discussed this on Discord.
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