Something like this:Snail wrote:It's like using a set that was built around some limitations (usually coz it tries to be "realistic"... as realistic as TTD can be, of course), only to break away from those limitations.
regards
Michael
Moderator: Graphics Moderators
Something like this:Snail wrote:It's like using a set that was built around some limitations (usually coz it tries to be "realistic"... as realistic as TTD can be, of course), only to break away from those limitations.
If you make a game with 2 not-so-well-compatible train sets, you can be sure that one of them (if not both) will suddenly have some "useless" engines. If the player wants to do it that way, and enjoys doing it that way, why not? Or you can of course play the train set as "intended by author" if you have more fun that way. For example if you play with wagon speed limits off, you play UKRS "wrongly"? Hell no.Snail wrote: Very true. But then, there's plenty of trainsets without such limitations to play with. The 2cc set is one, for instance, AFAIK.
If someone doesn't agree with a grf author's idea of a "proper" way a set should work, why should they play with that set at all? It's like using a set that was built around some limitations (usually coz it tries to be "realistic"... as realistic as TTD can be, of course), only to break away from those limitations.
For instance, in the set I'm building, such a "cheat"/"feature" would make more than half of my trains useless (namely, the cheap ones, those dedicated to freight, some MUs...) because I'm trying to balance everything around limitations, the idea being that you can't just go for the "fastest, most powerful" engine in all the cases. If you don't agree with this idea, well, chances are you won't like the experience of playing with my set, so such a "feature" won't help either.
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Well, there are sets that try to at least go towards a representation of reality. Such a feature would make these efforts useless, and would detract from the experience of playing with those sets.
Like with the default trains where you would haul livestock and grain with a T.I.M or an Asiastar? And later a Chimera?Snail wrote: Then what would you call having 4000HP in 1800? And transporting freight at the speed of a TGV? And building trains the way they were not intended to be built?
The 2CC set has lots of limitations, especially the unrealistic ones regarding single unit metros and railbuses. Also I don't see a reason why different MUs can't be combined See the first post for several examples.Snail wrote: Very true. But then, there's plenty of trainsets without such limitations to play with. The 2cc set is one, for instance, AFAIK.
Aye, which means the 2ccSet team doesn't need to code a way to combine different MUs togetherEmperor Jake wrote:The 2CC set has lots of limitations, especially the unrealistic ones regarding single unit metros and railbuses. Also I don't see a reason why different MUs can't be combined See the first post for several examples.Snail wrote: Very true. But then, there's plenty of trainsets without such limitations to play with. The 2cc set is one, for instance, AFAIK.
That is not true, as TTD was written in Assembly and OpenTTD has been written in C from the beginning. The original code was used to be able to make OpenTTD in the first place, but none of the actual original code has ever been in OpenTTD. Currently almost (if not all) of the first OpenTTD code has been rewritten from scratch.wallyweb wrote: OpenTTD was ... developed ... using original code ...
So, why do you mention it then? Just to get some responses, even if it´s of "no interest here"?FooBar wrote:That is not true, as TTD was written in Assembly and OpenTTD has been written in C from the beginning. The original code was used to be able to make OpenTTD in the first place, but none of the actual original code has ever been in OpenTTD. Currently almost (if not all) of the first OpenTTD code has been rewritten from scratch.wallyweb wrote: OpenTTD was ... developed ... using original code ...
Let us please not dive into the legal aspects, there's plenty of topics about that subject and it's of no interest here.
There have been a couple of "invisible engines" around before, simply to "stick some wagons into sidings". The point of that recent discussion is somewhat different though.Ovenbaked wrote:I recently started using this and i love it. Being able to stick some wagons into sidings is awesome. Haven't and don't plan to use it as a booster though, that would be cheating .
It's useful as it's so short, and powerful. I've also used the un-powered version to stick at the front of a train when i want the locomotive at the back. the difference to most eye-candy locomotive is the flexibility. and occasionally being cheap and moving ex-mainline carriages to a branch line when your too poor to buy fast departmental locomotives.michael blunck wrote:There have been a couple of "invisible engines" around before, simply to "stick some wagons into sidings". The point of that recent discussion is somewhat different though.Ovenbaked wrote:I recently started using this and i love it. Being able to stick some wagons into sidings is awesome. Haven't and don't plan to use it as a booster though, that would be cheating .
regards
Michael
You do realize you just added one too?ColdIce wrote:why do you people argue about something that you are not obligated to get? its very simple; if you want to play with this, you get it! if you want to simulate reality and dont want to use this, then dont! i just dont understand why do you have to make lots and lost of useless comments.
What exactly do you mean? There is no way you can use this GRF to speed up metros or use them on regular tracks or anything like that. The metro version of the invisible engine is primarily for joining single unit metros and different models of metro trains. It still remains fully incompatible with regular tracks as intendedPurno wrote: Even I have a bit of mixed feelings. For the 2ccSet we specifically designed metro for urban passenger transport by upping it's capacity, but downing it's speed. If you can cheat on this, then what's the purpose of metro? A lot of sets have built-in limitations to offer gameplay choices. This GRF totally unbalances this. Though I think this GRF is quite nice, and I agree people should play the game they want, I do have mixed feelings and I can imagine other developers having those as well.
Meh, just an example.Emperor Jake wrote:What exactly do you mean? There is no way you can use this GRF to speed up metros or use them on regular tracks or anything like that. The metro version of the invisible engine is primarily for joining single unit metros and different models of metro trains. It still remains fully incompatible with regular tracks as intendedPurno wrote: Even I have a bit of mixed feelings. For the 2ccSet we specifically designed metro for urban passenger transport by upping it's capacity, but downing it's speed. If you can cheat on this, then what's the purpose of metro? A lot of sets have built-in limitations to offer gameplay choices. This GRF totally unbalances this. Though I think this GRF is quite nice, and I agree people should play the game they want, I do have mixed feelings and I can imagine other developers having those as well.
(Don't give them ideas! )(The best way to get around the metros would be via a railtype that is compatible with metro and regular tracks )
Except that it existsPurno wrote:(Don't give them ideas! )(The best way to get around the metros would be via a railtype that is compatible with metro and regular tracks )
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