OpenGFX+ Landscape
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Re: OpenGFX+ Landscape
Small graphical error I just noticed, and you can even see it in some of the previous screen shots posted here - there are grid lines under the rails even when you turn the grid lines off.
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Re: OpenGFX+ Landscape
That's because I haven't redrawn the track tiles without gridlines yet It should be quite simple, I just need some free time!
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Re: OpenGFX+ Landscape
And as a work-around I suggest to use a railtypes set like SwedishRails, SMITS and/or NuTracks along with OpenGFX for the meantime
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Re: OpenGFX+ Landscape
Regarding what was said previously in the release thread about building the wind turbines on sloped land tiles...
Would it be easier, if only as an interim feature, to allow the turbines to be built with foundations?
Would it be easier, if only as an interim feature, to allow the turbines to be built with foundations?
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Re: OpenGFX+ Landscape
Yes, it would. Tremendously. I guess I can change it such and change it to showing no foundations when I find the time to implement the many required slope cases or when we get the varaction2 addition which makes it easy.PaulC wrote:Regarding what was said previously in the release thread about building the wind turbines on sloped land tiles...
Would it be easier, if only as an interim feature, to allow the turbines to be built with foundations?
EDIT: here you go:
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Re: OpenGFX+ Landscape
Too bad you can't service objects.... anyways.
I don't have the skillz to make a alternate landscape but what about a more tropical (South America\Caribbean) look for the sub-tropic map, replacing the sandy desert with grass land or something, maybe patchy grass to signify that area is so dry that grass has a hard time growing. Also maybe make the water graphics blue-green to match the waters around the Caribbean
I don't have the skillz to make a alternate landscape but what about a more tropical (South America\Caribbean) look for the sub-tropic map, replacing the sandy desert with grass land or something, maybe patchy grass to signify that area is so dry that grass has a hard time growing. Also maybe make the water graphics blue-green to match the waters around the Caribbean
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Re: OpenGFX+ Landscape
A new feature: an plain landscape tile which has all properties of the company owned land. Shown are normal view and transparent view which shows the tile border in company colour:
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Re: OpenGFX+ Landscape
Hooray! No more brown tiles with signs in front of airport runways!
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Re: OpenGFX+ Landscape
I considered that and it'd be nice. That's quite thoroughly a lot more work than this solution, though. Unless one would want around every tile a separate fence and not around the whole area. So currently: not. Maybe at a later stage, but don't hold your breath for it.Kraks wrote:May be use a coloured fence?
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Re: OpenGFX+ Landscape
Some sort of seeing the tile is owned by a company and not a normal landscape tile when transparency is off would be good, to prevent people in multiplayer from isolating towns with invisible tiles. Maybe colour the northern corner (or something like that), so you don't have to search why your new rail/road is not completed while there is nothing in view that could be blocking. And no, switching transparency is not the first thing I would do to see where the problem is.
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Re: OpenGFX+ Landscape
Yes, in MP this can be a problem, I know. I'm considering of (optionally, via parameter) adding the sign to the tiles, but keeping the ground as now. Thoughts on that?Transportman wrote:Some sort of seeing the tile is owned by a company and not a normal landscape tile when transparency is off would be good, to prevent people in multiplayer from isolating towns with invisible tiles. Maybe colour the northern corner (or something like that), so you don't have to search why your new rail/road is not completed while there is nothing in view that could be blocking. And no, switching transparency is not the first thing I would do to see where the problem is.
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Re: OpenGFX+ Landscape
If you could make the border colors thinner, I think that would be a fine way to display them in the main view as a third option to plain ground and visible sign.
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Re: OpenGFX+ Landscape
That would be great, not to intrusive but still visible if you need to see it. I would make the border color or the sign the default option, so that there is always something visible, unless specifically disabled.kamnet wrote:If you could make the border colors thinner, I think that would be a fine way to display them in the main view as a third option to plain ground and visible sign.
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Re: OpenGFX+ Landscape
What about adding a small company coloured sign, just big enough to see at a glance (but not as big as the old company owned land signs)
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Re: OpenGFX+ Landscape
Great implementation of a great idea. It is much appreciated.
Perhaps a small rock or a small bush or some other natural looking sort of thing somewhere on the tile when it is in a non-transparent mode in order to differentiate it only slightly from a tile that has not been purchased.
Perhaps a small rock or a small bush or some other natural looking sort of thing somewhere on the tile when it is in a non-transparent mode in order to differentiate it only slightly from a tile that has not been purchased.
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Re: OpenGFX+ Landscape
I thought I suggested this previously here, maybe I put it in another OpenGFX+ thread, I can't remember.
How about a toggle to display/remove fences around rails and airports? I'm playing with the idea of possibly doing an update to RSpeed's Fake Airport tiles, would be awesome to be able to blend those tiles in better.
How about a toggle to display/remove fences around rails and airports? I'm playing with the idea of possibly doing an update to RSpeed's Fake Airport tiles, would be awesome to be able to blend those tiles in better.
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Re: OpenGFX+ Landscape
That is already default OpenGFX, actually since its birth... and, yes, also this grf uses it since it knows about snow. It doesn't use the exact same sprites, but very similar levels / densities.
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Re: OpenGFX+ Landscape
Hi, if i use the new opengfx (0.3.4.) with opengfx landscape, then the landscape.grf changes the shore to the old shore, and it looks like in the ogfx 0.3.3. I like the new shore sprites so much, and windmill too, so I need ogfx landscape with new shore support.
Thx
Thx
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