Kamnet's Sprite Sandbox

Discuss, get help with, or post new graphics for TTDPatch and OpenTTD, using the NewGRF system, here. Graphics for plain TTD also acceptable here.

Moderator: Graphics Moderators

Supercheese
Tycoon
Tycoon
Posts: 1660
Joined: 16 Dec 2007 22:24
Location: Idaho, USA

Re: Kamnet's Sprite Sandbox

Post by Supercheese »

Emperor Jake wrote:I would be happy to include a trailer park in the Housing as Industries set. Just one thing: The mobile home looks a little wide, is that intended?

The NewGRF would also somehow have to differentiate between trailer parks and apartment complexes. Trailer parks should appear in small towns, while apartments in larger towns. I think that can be done, I just have to figure out how to code it. Should they also be allowed to be built far away from towns?
Around my area, there are several outside the city limits, but none that are too far away (well, those that are would belong to the next town over :wink:). In OTTD, it would be fine to have them outside cities, but it would look silly if there weren't any roads leading to them, so maybe require adjacent road(s)?
Eyecandy Road Vehicles | Fake Subways | Supercheese's NewObjects

"Fashions and cultures change, but steam trains shall always be majestic."
-Professor Hershel Layton
User avatar
kamnet
Moderator
Moderator
Posts: 8589
Joined: 28 Sep 2009 17:15
Location: Eastern KY
Contact:

Re: Kamnet's Sprite Sandbox

Post by kamnet »

I've envisioned these to be packed 2-3 to a single tile. There normally isn't a lot of land between them, normally only enough to include a small area to park a vehicle, but considering the very inconsistent scale of vehicles to buildings, I don't think it's worth the bother to try to include that detail.

Ideal places to put them would be in towns with low population (under 10,000), on the outskirts of larger towns, near industrial areas that are far away from towns, near major highways, and in rural areas that have a road which connect larger population.

Inside small towns, they function as inexpensive rental property, and should eventually be replaced by apartments and small homes as the population grows. At the edges of towns they will replace farmland, as the farms are pushed further away from the expanding city, and they would be more permanent, eventually growing into a suburban district. In rural areas, highways or industry, they're often permanent fixtures that are owned rather than rented due to the low cost of ownership of the building and property.

At least, that's how I envision it all. I could be completely mistaken on how it actually works best. All my sprites are public domain, so feel free to use and adapt them as you wish. My goal is to see artists and coders get inspired to do new things, not stamp my foot and throw a hissy fit because somebody didn't do as I say :D

I don't know if you could include both these and the industrial apartment complexes in the same industry pack if you went by my guidelines, though. My ideas may be impossible.
User avatar
kamnet
Moderator
Moderator
Posts: 8589
Joined: 28 Sep 2009 17:15
Location: Eastern KY
Contact:

Re: Kamnet's Sprite Sandbox

Post by kamnet »

supermop wrote:As depressing as it sounds to type this, a fast food set would indeed have a lot of interesting graphic potential. It could be based on real brands, or generic interpretations.
Not really had much time in the last year to do anything, but I'm wide awake and I said, eh, what the heck, let's throw together something new!
bk.png
bk.png (3.15 KiB) Viewed 4475 times
User avatar
SquireJames
Tycoon
Tycoon
Posts: 1863
Joined: 07 Aug 2004 11:56
Skype: squirejames5
Location: Stoke-on-Trent
Contact:

Re: Kamnet's Sprite Sandbox

Post by SquireJames »

If there is a concern about real brands, you could always go down the Red Alert 2 route and have "McBurger Kong" :lol:
Image
Supercheese
Tycoon
Tycoon
Posts: 1660
Joined: 16 Dec 2007 22:24
Location: Idaho, USA

Re: Kamnet's Sprite Sandbox

Post by Supercheese »

SquireJames wrote:If there is a concern about real brands, you could always go down the Red Alert 2 route and have "McBurger Kong" :lol:
[offtopic] "Flint Westwood" :D [/offtopic]
Eyecandy Road Vehicles | Fake Subways | Supercheese's NewObjects

"Fashions and cultures change, but steam trains shall always be majestic."
-Professor Hershel Layton
User avatar
kamnet
Moderator
Moderator
Posts: 8589
Joined: 28 Sep 2009 17:15
Location: Eastern KY
Contact:

Re: Kamnet's Sprite Sandbox

Post by kamnet »

Already decided I wasn't happy enough with that, shifted some pixels around.
bk2.png
bk2.png (3.25 KiB) Viewed 4434 times
User avatar
SwissFan91
Tycoon
Tycoon
Posts: 2395
Joined: 08 Feb 2009 18:36
Location: Alberta, Canada

Re: Kamnet's Sprite Sandbox

Post by SwissFan91 »

kamnet wrote:Already decided I wasn't happy enough with that, shifted some pixels around.
bk2.png
That looks good!

A few things:
- Shading on the dark asphalt and grass? Maybe you were going to do this later.
- The circle on the sign looks as though it is facing the camera whereas the sign on the same pole isn't. Should that be the case?
- Perhaps some more menus on the road so the drive-thru peeps know what to order?
Total Alpine Replacement Set: Industry, Town, Objects
User avatar
kamnet
Moderator
Moderator
Posts: 8589
Joined: 28 Sep 2009 17:15
Location: Eastern KY
Contact:

Re: Kamnet's Sprite Sandbox

Post by kamnet »

Yep, nothing is perfect yet. I may yet lighten up the parking lot just to make it more worn, or I may keep it darker just because I have a strange admiration for freshly-paved asphalt. After spending 15 minutes on the pole signage I gave up trying to make it look right. As far as the menu boards, those are almost always on the back side of the building, in this orientation you wouldn't be able to see them at all, although I did draw a crude blue streak next to the building to try to resemble the edge of one. Also, this may or may not be completely in TTD palette. I'm pretty much doodling more than anything.

Driving home from work this afternoon, I just happened to drive by the new "2020"-style Burger Kings and snapped some pics to make some models off of if I get froggy. I definitely want to make fully rotated views of these buildings.
User avatar
kamnet
Moderator
Moderator
Posts: 8589
Joined: 28 Sep 2009 17:15
Location: Eastern KY
Contact:

Re: Famous Restaurants - BK 2000

Post by kamnet »

So, one final shot at it and I think I'm happy with it as it is. Added some noise to the parking lot and grass. I also moved the building back just a little so I could put some more landscaping in the forecourt, and I widened the entrance so that the right-corner tile properly lines up with an adjacent road. I slightly modified the A/C and vents on the top of the building. I decided I can't be bothered with fixing the sign. :-)
bk3.png
bk3.png (3.98 KiB) Viewed 4303 times
User avatar
wallyweb
Tycoon
Tycoon
Posts: 6102
Joined: 27 Nov 2004 15:05
Location: Canada

Re: Famous Restaurants - BK 2000

Post by wallyweb »

kamnet wrote: I decided I can't be bothered with fixing the sign. :-)
I've been watching this as it grew. Well done. Don't worry about the alignment of the signs. Often, the top portion of these types of signs rotate and are seldom seen aligned with the bottom. There's an opportunity for a bit of animation here for a future version. :wink:
User avatar
kamnet
Moderator
Moderator
Posts: 8589
Joined: 28 Sep 2009 17:15
Location: Eastern KY
Contact:

Re: Famous Restaurants - BK 2000-2010

Post by kamnet »

OK, I couldn't resist tampering with this one more time. I passed another restaurant today and realized that I had the wrong style of sign, so I went back and made it look more like an square with rounded corners, and I think I fixed the viewpoint in the process. I also added a fenced-in dumpster in the back corner of the lot just to make it a little more interesting.
Attachments
bk-2000-2010-d1.png
bk-2000-2010-d1.png (4.06 KiB) Viewed 4165 times
User avatar
kamnet
Moderator
Moderator
Posts: 8589
Joined: 28 Sep 2009 17:15
Location: Eastern KY
Contact:

Re: Kamnet's Sprite Sandbox

Post by kamnet »

So, hey, welcome back to my own self-inflicted graveyard of crappy sprites! What have I been up to the last few years? Absolutely nothing. But I got bored and curious enough that I thought I'd dust off what little skill I have and give a go.

Today I'm practicing on the lead vehicle of the Hitachi Standard 500 Series monorail.

I took a spin at using Zepherys' Pixeltool to start out. Highlight the code below to copy.

{"width":32,"height":10,"depth":12,"pixels":[[[0,2,2,2,2,14,164,14,0,0],[0,0,0,0,0,0,0,0,0,0],[14,0,1,1,1,14,164,14,6,6],[14,163,162,162,162,12,164,14,6,6],[14,163,1,1,1,12,164,14,6,6],[14,163,1,1,1,164,164,1,1,1],[14,163,1,1,1,164,164,1,1,1],[14,163,162,162,162,12,164,14,6,6],[14,163,163,163,163,12,164,14,6,6],[14,0,1,1,1,14,164,14,6,6],[0,0,0,0,0,0,0,0,0,0],[0,2,2,2,2,14,164,14,0,0]],[[14,2,2,2,2,164,14,14,6,0],[0,0,0,0,0,0,0,0,0,0],[14,0,0,0,0,0,0,0,0,0],[14,0,0,0,0,0,0,0,0,0],[14,0,0,0,0,0,0,0,0,0],[14,0,0,0,0,0,0,0,0,0],[14,0,0,0,0,0,0,0,0,0],[14,0,0,0,0,0,0,0,0,0],[14,0,0,0,0,0,0,0,0,0],[14,0,0,0,0,0,0,0,0,0],[0,0,0,0,0,0,0,0,0,0],[14,2,2,2,2,164,14,14,6,0]],[[14,164,164,164,14,164,14,14,6,0],[0,0,0,0,0,0,0,0,0,0],[14,0,0,0,0,0,0,0,0,0],[14,0,0,0,0,0,0,0,0,0],[14,0,0,0,0,0,0,0,0,0],[14,0,0,0,0,0,0,0,0,0],[14,0,0,0,0,0,0,0,0,0],[14,0,0,0,0,0,0,0,0,0],[14,0,0,0,0,0,0,0,0,0],[14,0,0,0,0,0,0,0,0,0],[0,0,0,0,0,0,0,0,0,0],[14,164,164,164,14,164,14,14,6,0]],[[14,162,162,162,14,164,14,14,6,6],[0,0,0,0,0,0,0,0,0,0],[11,0,0,0,0,0,0,0,0,0],[12,0,0,0,0,0,0,0,0,0],[13,0,0,0,0,0,0,0,0,0],[13,0,0,0,0,0,0,0,0,0],[13,0,0,0,0,0,0,0,0,0],[13,0,0,0,0,0,0,0,0,0],[12,0,0,0,0,0,0,0,0,0],[11,0,0,0,0,0,0,0,0,0],[0,0,0,0,0,0,0,0,0,0],[14,162,162,162,14,164,14,14,6,6]],[[14,1,1,1,14,164,14,14,6,6],[0,0,0,0,0,0,0,0,0,0],[11,0,0,0,0,0,0,0,0,0],[12,0,0,0,0,0,0,0,0,0],[13,0,0,0,0,0,0,0,0,0],[13,0,0,0,0,0,0,0,0,0],[13,0,0,0,0,0,0,0,0,0],[13,0,0,0,0,0,0,0,0,0],[12,0,0,0,0,0,0,0,0,0],[11,0,0,0,0,0,0,0,0,0],[0,0,0,0,0,0,0,0,0,0],[14,1,1,1,14,164,14,14,6,6]],[[14,3,3,3,14,164,14,14,6,6],[0,0,0,0,0,0,0,0,0,0],[11,0,0,0,0,0,0,0,0,0],[12,0,0,0,0,0,0,0,0,0],[13,0,0,0,0,0,0,0,0,0],[13,0,0,0,0,0,0,0,0,0],[13,0,0,0,0,0,0,0,0,0],[13,0,0,0,0,0,0,0,0,0],[12,0,0,0,0,0,0,0,0,0],[11,0,0,0,0,0,0,0,0,0],[0,0,0,0,0,0,0,0,0,0],[14,3,3,3,14,164,14,14,6,6]],[[14,1,1,1,14,164,14,14,6,6],[0,0,0,0,0,0,0,0,0,0],[11,0,0,0,0,0,0,0,0,0],[12,0,0,0,0,0,0,0,0,0],[13,0,0,0,0,0,0,0,0,0],[13,0,0,0,0,0,0,0,0,0],[13,0,0,0,0,0,0,0,0,0],[13,0,0,0,0,0,0,0,0,0],[12,0,0,0,0,0,0,0,0,0],[11,0,0,0,0,0,0,0,0,0],[0,0,0,0,0,0,0,0,0,0],[14,1,1,1,14,164,14,14,6,6]],[[14,3,3,3,14,164,14,14,6,6],[0,0,0,0,0,0,0,0,0,0],[11,0,0,0,0,0,0,0,0,0],[12,0,0,0,0,0,0,0,0,0],[13,0,0,0,0,0,0,0,0,0],[13,0,0,0,0,0,0,0,0,0],[13,0,0,0,0,0,0,0,0,0],[13,0,0,0,0,0,0,0,0,0],[12,0,0,0,0,0,0,0,0,0],[11,0,0,0,0,0,0,0,0,0],[0,0,0,0,0,0,0,0,0,0],[14,3,3,3,14,164,14,14,6,6]],[[14,14,14,14,14,164,14,14,6,6],[0,0,0,0,0,0,0,0,0,0],[11,0,0,0,0,0,0,0,0,0],[12,0,0,0,0,0,0,0,0,0],[13,0,0,0,0,0,0,0,0,0],[13,0,0,0,0,0,0,0,0,0],[13,0,0,0,0,0,0,0,0,0],[13,0,0,0,0,0,0,0,0,0],[12,0,0,0,0,0,0,0,0,0],[11,0,0,0,0,0,0,0,0,0],[0,0,0,0,0,0,0,0,0,0],[14,14,14,14,14,164,14,14,6,6]],[[13,1,1,1,13,163,14,14,6,0],[0,0,0,0,0,0,0,0,0,0],[11,0,0,0,0,0,0,0,0,0],[12,0,0,0,0,0,0,0,0,0],[13,0,0,0,0,0,0,0,0,0],[13,0,0,0,0,0,0,0,0,0],[13,0,0,0,0,0,0,0,0,0],[13,0,0,0,0,0,0,0,0,0],[12,0,0,0,0,0,0,0,0,0],[11,0,0,0,0,0,0,0,0,0],[0,0,0,0,0,0,0,0,0,0],[14,1,1,1,14,164,14,14,6,0]],[[13,4,4,4,13,163,14,14,0,0],[0,0,0,0,0,0,0,0,0,0],[11,0,0,0,0,0,0,0,0,0],[12,0,0,0,0,0,0,0,0,0],[13,0,0,0,0,0,0,0,0,0],[13,0,0,0,0,0,0,0,0,0],[13,0,0,0,0,0,0,0,0,0],[13,0,0,0,0,0,0,0,0,0],[12,0,0,0,0,0,0,0,0,0],[11,0,0,0,0,0,0,0,0,0],[0,0,0,0,0,0,0,0,0,0],[14,4,4,4,14,164,14,14,0,0]],[[14,14,14,14,14,164,14,0,0,0],[0,0,0,0,0,0,0,0,0,0],[11,0,0,0,0,0,0,0,0,0],[12,0,0,0,0,0,0,0,0,0],[13,0,0,0,0,0,0,0,0,0],[13,0,0,0,0,0,0,0,0,0],[13,0,0,0,0,0,0,0,0,0],[13,0,0,0,0,0,0,0,0,0],[12,0,0,0,0,0,0,0,0,0],[11,0,0,0,0,0,0,0,0,0],[0,0,0,0,0,0,0,0,0,0],[14,14,14,14,14,164,14,0,0,0]],[[14,1,1,1,14,164,14,0,0,0],[0,0,0,0,0,0,0,0,0,0],[11,0,0,0,0,0,0,0,0,0],[12,0,0,0,0,0,0,0,0,0],[13,0,0,0,0,0,0,0,0,0],[13,0,0,0,0,0,0,0,0,0],[13,0,0,0,0,0,0,0,0,0],[13,0,0,0,0,0,0,0,0,0],[12,0,0,0,0,0,0,0,0,0],[11,0,0,0,0,0,0,0,0,0],[0,0,0,0,0,0,0,0,0,0],[14,1,1,1,14,164,14,0,0,0]],[[14,3,3,3,14,164,14,0,0,0],[0,0,0,0,0,0,0,0,0,0],[11,0,0,0,0,0,0,0,0,0],[12,0,0,0,0,0,0,0,0,0],[13,0,0,0,0,0,0,0,0,0],[13,0,0,0,0,0,0,0,0,0],[13,0,0,0,0,0,0,0,0,0],[13,0,0,0,0,0,0,0,0,0],[12,0,0,0,0,0,0,0,0,0],[11,0,0,0,0,0,0,0,0,0],[0,0,0,0,0,0,0,0,0,0],[14,3,3,3,14,164,14,0,0,0]],[[14,1,1,1,14,164,14,0,0,0],[0,0,0,0,0,0,0,0,0,0],[11,0,0,0,0,0,0,0,0,0],[12,0,0,0,0,0,0,0,0,0],[13,0,0,0,0,0,0,0,0,0],[13,0,0,0,0,0,0,0,0,0],[13,0,0,0,0,0,0,0,0,0],[13,0,0,0,0,0,0,0,0,0],[12,0,0,0,0,0,0,0,0,0],[11,0,0,0,0,0,0,0,0,0],[0,0,0,0,0,0,0,0,0,0],[14,1,1,1,14,164,14,0,0,0]],[[14,3,3,3,14,164,14,0,0,0],[0,0,0,0,0,0,0,0,0,0],[11,0,0,0,0,0,0,0,0,0],[12,0,0,0,0,0,0,0,0,0],[13,0,0,0,0,0,0,0,0,0],[13,0,0,0,0,0,0,0,0,0],[13,0,0,0,0,0,0,0,0,0],[13,0,0,0,0,0,0,0,0,0],[12,0,0,0,0,0,0,0,0,0],[11,0,0,0,0,0,0,0,0,0],[0,0,0,0,0,0,0,0,0,0],[14,3,3,3,14,164,14,0,0,0]],[[14,3,3,3,14,164,14,0,0,0],[0,0,0,0,0,0,0,0,0,0],[11,0,0,0,0,0,0,0,0,0],[12,0,0,0,0,0,0,0,0,0],[13,0,0,0,0,0,0,0,0,0],[13,0,0,0,0,0,0,0,0,0],[13,0,0,0,0,0,0,0,0,0],[13,0,0,0,0,0,0,0,0,0],[12,0,0,0,0,0,0,0,0,0],[11,0,0,0,0,0,0,0,0,0],[0,0,0,0,0,0,0,0,0,0],[14,3,3,3,14,164,14,0,0,0]],[[14,1,1,1,14,164,14,0,0,0],[0,0,0,0,0,0,0,0,0,0],[11,0,0,0,0,0,0,0,0,0],[12,0,0,0,0,0,0,0,0,0],[13,0,0,0,0,0,0,0,0,0],[13,0,0,0,0,0,0,0,0,0],[13,0,0,0,0,0,0,0,0,0],[13,0,0,0,0,0,0,0,0,0],[12,0,0,0,0,0,0,0,0,0],[11,0,0,0,0,0,0,0,0,0],[0,0,0,0,0,0,0,0,0,0],[14,1,1,1,14,164,14,0,0,0]],[[14,3,3,3,14,164,14,0,0,0],[0,0,0,0,0,0,0,0,0,0],[11,0,0,0,0,0,0,0,0,0],[12,0,0,0,0,0,0,0,0,0],[13,0,0,0,0,0,0,0,0,0],[13,0,0,0,0,0,0,0,0,0],[13,0,0,0,0,0,0,0,0,0],[13,0,0,0,0,0,0,0,0,0],[12,0,0,0,0,0,0,0,0,0],[11,0,0,0,0,0,0,0,0,0],[0,0,0,0,0,0,0,0,0,0],[14,3,3,3,14,164,14,0,0,0]],[[14,1,1,1,14,164,14,0,0,0],[0,0,0,0,0,0,0,0,0,0],[11,0,0,0,0,0,0,0,0,0],[12,0,0,0,0,0,0,0,0,0],[13,0,0,0,0,0,0,0,0,0],[13,0,0,0,0,0,0,0,0,0],[13,0,0,0,0,0,0,0,0,0],[13,0,0,0,0,0,0,0,0,0],[12,0,0,0,0,0,0,0,0,0],[11,0,0,0,0,0,0,0,0,0],[0,0,0,0,0,0,0,0,0,0],[14,1,1,1,14,164,14,0,0,0]],[[14,14,14,14,14,164,14,0,0,0],[0,0,0,0,0,0,0,0,0,0],[11,0,0,0,0,0,0,0,0,0],[12,0,0,0,0,0,0,0,0,0],[13,0,0,0,0,0,0,0,0,0],[13,0,0,0,0,0,0,0,0,0],[13,0,0,0,0,0,0,0,0,0],[13,0,0,0,0,0,0,0,0,0],[12,0,0,0,0,0,0,0,0,0],[11,0,0,0,0,0,0,0,0,0],[0,0,0,0,0,0,0,0,0,0],[14,14,14,14,14,164,14,0,0,0]],[[13,4,4,4,13,163,14,14,0,0],[0,0,0,0,0,0,0,0,0,0],[11,0,0,0,0,0,0,0,0,0],[12,0,0,0,0,0,0,0,0,0],[13,0,0,0,0,0,0,0,0,0],[13,0,0,0,0,0,0,0,0,0],[13,0,0,0,0,0,0,0,0,0],[13,0,0,0,0,0,0,0,0,0],[12,0,0,0,0,0,0,0,0,0],[11,0,0,0,0,0,0,0,0,0],[0,0,0,0,0,0,0,0,0,0],[14,4,4,4,14,164,14,14,0,0]],[[13,1,1,1,13,163,14,14,6,0],[0,0,0,0,0,0,0,0,0,0],[11,0,0,0,0,0,0,0,0,0],[12,0,0,0,0,0,0,0,0,0],[13,0,0,0,0,0,0,0,0,0],[13,0,0,0,0,0,0,0,0,0],[13,0,0,0,0,0,0,0,0,0],[13,0,0,0,0,0,0,0,0,0],[12,0,0,0,0,0,0,0,0,0],[11,0,0,0,0,0,0,0,0,0],[0,0,0,0,0,0,0,0,0,0],[14,1,1,1,14,164,14,14,6,0]],[[14,14,14,14,14,164,14,14,6,6],[0,0,0,0,0,0,0,0,0,0],[11,0,0,0,0,0,0,0,0,0],[12,0,0,0,0,0,0,0,0,0],[13,0,0,0,0,0,0,0,0,0],[13,0,0,0,0,0,0,0,0,0],[13,0,0,0,0,0,0,0,0,0],[13,0,0,0,0,0,0,0,0,0],[12,0,0,0,0,0,0,0,0,0],[11,0,0,0,0,0,0,0,0,0],[0,0,0,0,0,0,0,0,0,0],[14,14,14,14,14,164,14,14,6,6]],[[14,3,3,3,14,164,14,14,6,6],[0,0,0,0,0,0,0,0,0,0],[11,0,0,0,0,0,0,0,0,0],[12,0,0,0,0,0,0,0,0,0],[13,0,0,0,0,0,0,0,0,0],[13,0,0,0,0,0,0,0,0,0],[13,0,0,0,0,0,0,0,0,0],[13,0,0,0,0,0,0,0,0,0],[12,0,0,0,0,0,0,0,0,0],[11,0,0,0,0,0,0,0,0,0],[0,0,0,0,0,0,0,0,0,0],[14,3,3,3,14,164,14,14,6,6]],[[14,1,1,1,14,164,14,14,6,6],[0,0,0,0,0,0,0,0,0,0],[11,0,0,0,0,0,0,0,0,0],[12,0,0,0,0,0,0,0,0,0],[13,0,0,0,0,0,0,0,0,0],[13,0,0,0,0,0,0,0,0,0],[13,0,0,0,0,0,0,0,0,0],[13,0,0,0,0,0,0,0,0,0],[12,0,0,0,0,0,0,0,0,0],[11,0,0,0,0,0,0,0,0,0],[0,0,0,0,0,0,0,0,0,0],[14,1,1,1,14,164,14,14,6,6]],[[14,3,3,3,14,164,14,14,6,6],[0,0,0,0,0,0,0,0,0,0],[11,0,0,0,0,0,0,0,0,0],[12,0,0,0,0,0,0,0,0,0],[13,0,0,0,0,0,0,0,0,0],[13,0,0,0,0,0,0,0,0,0],[13,0,0,0,0,0,0,0,0,0],[13,0,0,0,0,0,0,0,0,0],[12,0,0,0,0,0,0,0,0,0],[11,0,0,0,0,0,0,0,0,0],[0,0,0,0,0,0,0,0,0,0],[14,3,3,3,14,164,14,14,6,6]],[[14,1,1,1,14,164,14,14,6,6],[0,0,0,0,0,0,0,0,0,0],[11,0,0,0,0,0,0,0,0,0],[12,0,0,0,0,0,0,0,0,0],[13,0,0,0,0,0,0,0,0,0],[13,0,0,0,0,0,0,0,0,0],[13,0,0,0,0,0,0,0,0,0],[13,0,0,0,0,0,0,0,0,0],[12,0,0,0,0,0,0,0,0,0],[11,0,0,0,0,0,0,0,0,0],[0,0,0,0,0,0,0,0,0,0],[14,1,1,1,14,164,14,14,6,6]],[[14,3,3,3,14,164,14,14,6,6],[0,0,0,0,0,0,0,0,0,0],[11,0,0,0,0,0,0,0,0,0],[12,0,0,0,0,0,0,0,0,0],[13,0,0,0,0,0,0,0,0,0],[13,0,0,0,0,0,0,0,0,0],[13,0,0,0,0,0,0,0,0,0],[13,0,0,0,0,0,0,0,0,0],[12,0,0,0,0,0,0,0,0,0],[11,0,0,0,0,0,0,0,0,0],[0,0,0,0,0,0,0,0,0,0],[14,162,162,162,14,164,14,14,6,6]],[[14,1,1,1,14,164,14,14,6,0],[0,0,0,0,0,0,0,0,0,0],[14,0,0,0,0,0,0,0,0,0],[14,0,0,0,0,0,0,0,0,0],[14,0,0,0,0,0,0,0,0,0],[14,0,0,0,0,0,0,0,0,0],[14,0,0,0,0,0,0,0,0,0],[14,0,0,0,0,0,0,0,0,0],[14,0,0,0,0,0,0,0,0,0],[14,0,0,0,0,0,0,0,0,0],[0,0,0,0,0,0,0,0,0,0],[14,164,164,164,14,164,14,14,6,0]],[[14,3,3,3,14,164,14,14,6,0],[0,0,0,0,0,0,0,0,0,0],[14,0,0,0,0,0,0,0,0,0],[14,0,0,0,0,0,0,0,0,0],[14,0,0,0,0,0,0,0,0,0],[14,0,0,0,0,0,0,0,0,0],[14,0,0,0,0,0,0,0,0,0],[14,0,0,0,0,0,0,0,0,0],[14,0,0,0,0,0,0,0,0,0],[14,0,0,0,0,0,0,0,0,0],[0,0,0,0,0,0,0,0,0,0],[14,2,2,2,2,164,14,14,6,0]],[[0,14,14,14,14,14,164,14,0,0],[0,0,0,0,0,0,0,0,0,0],[14,0,1,1,1,14,164,14,6,6],[14,163,163,163,163,12,164,14,6,6],[14,163,1,1,1,12,164,14,6,6],[14,163,1,1,1,164,164,1,1,1],[14,163,1,1,1,164,164,1,1,1],[14,163,1,1,1,12,164,14,6,6],[14,163,163,163,163,12,164,14,6,6],[14,0,1,1,1,14,164,14,6,6],[0,0,0,0,0,0,0,0,0,0],[0,2,2,2,2,14,164,14,0,0]]]}[/code]

And then I finished it off in Paint.NET.
hitachi_standard_series_500.png
hitachi_standard_series_500.png (1.51 KiB) Viewed 3425 times
Probably not shaded well, probably needs more detail. I tried.
User avatar
Sylf
President
President
Posts: 957
Joined: 23 Nov 2010 21:25
Location: ::1

Re: Kamnet's Sprite Sandbox

Post by Sylf »

Looks pretty good to me! A helluva lot better than anything I can do.
User avatar
kamnet
Moderator
Moderator
Posts: 8589
Joined: 28 Sep 2009 17:15
Location: Eastern KY
Contact:

Re: Kamnet's Sprite Sandbox

Post by kamnet »

I'm going to change it. I don't like the shortening in the / and \ views. It's not right. I may also want to dabble in going for 2x zoom. I don't know how much better I should get at making 1x sprites, though.
User avatar
3iff
Tycoon
Tycoon
Posts: 1094
Joined: 21 Oct 2005 09:26
Location: Birmingham, England

Re: Kamnet's Sprite Sandbox

Post by 3iff »

Kamnet.

While digging around looking for graphics to 'acquire' for my attempt at an objects grf, I stumbled here and found your diner (above).

After a LOT of messing with sprite aligning (and I'm still not finished yet...!) here is a mock up of a potential addition to SPI v1.2 (still a work in progress). It's intended to be an industry that sits in a town and accepts food. I've been looking for an alternative to the existing grocers and this might do.

Just to show that stuff can get used eventually.

I forgot to add a station...it gets the name "Funfingwell City McBurger Diner"...I'm sure there's a better default name out there somewhere.
Unnamed, 1st Jan 1930.png
Unnamed, 1st Jan 1930.png (117.04 KiB) Viewed 3190 times
User avatar
kamnet
Moderator
Moderator
Posts: 8589
Joined: 28 Sep 2009 17:15
Location: Eastern KY
Contact:

Re: Kamnet's Sprite Sandbox

Post by kamnet »

3iff wrote:Kamnet.

While digging around looking for graphics to 'acquire' for my attempt at an objects grf, I stumbled here and found your diner (above).

After a LOT of messing with sprite aligning (and I'm still not finished yet...!) here is a mock up of a potential addition to SPI v1.2 (still a work in progress). It's intended to be an industry that sits in a town and accepts food. I've been looking for an alternative to the existing grocers and this might do.

Just to show that stuff can get used eventually.

I forgot to add a station...it gets the name "Funfingwell City McBurger Diner"...I'm sure there's a better default name out there somewhere.
Unnamed, 1st Jan 1930.png
Sweet! You'll probably want to do some work to finish off the graphics (shading, palette, etc.). Have fun with it, good to see its serving a purpose!
User avatar
wallyweb
Tycoon
Tycoon
Posts: 6102
Joined: 27 Nov 2004 15:05
Location: Canada

Re: Kamnet's Sprite Sandbox

Post by wallyweb »

3iff wrote:After a LOT of messing with sprite aligning (and I'm still not finished yet...!)
You might find this little tool to be a help. 8)
User avatar
3iff
Tycoon
Tycoon
Posts: 1094
Joined: 21 Oct 2005 09:26
Location: Birmingham, England

Re: Kamnet's Sprite Sandbox

Post by 3iff »

I was hoping to avoid such an eventuality as I'm really hopeless at drawing. However, it does look a bit dark so I may have a go at making the roadway lighter.

I thought you would appreciate seeing your artwork 'in action'.


Wallyweb.

Thanks for that, I'll give it a go. This is my first real encounter with sprite aligning (and it's close to being the last). The ingame sprite aligner gives bad data (4* as I found from a previous post by you).

I'm much better at coding...but once I work out what I'm doing I might be more successful.
User avatar
V453000 :)
President
President
Posts: 946
Joined: 01 Feb 2011 11:22
Location: Beer

Re: Kamnet's Sprite Sandbox

Post by V453000 :) »

The sprite aligner is probably made for x4 zoom at the moment, I honestly think it should be able to swap between the two modes. What I do is that I just make my x4 zoom sprites fit and then do divide the values by 4 to use x1 ... guess you can do the same even with only x1 from the start.

@Wallyweb, care to expand the tool to x4 zoom? :)
ImageImageImage
User avatar
wallyweb
Tycoon
Tycoon
Posts: 6102
Joined: 27 Nov 2004 15:05
Location: Canada

Re: Kamnet's Sprite Sandbox

Post by wallyweb »

V453000 :) wrote:@Wallyweb, care to expand the tool to x4 zoom? :)
Eventually but its at the bottom of my todo list.
Post Reply

Return to “Graphics Development”

Who is online

Users browsing this forum: Ahrefs [Bot] and 80 guests