Graphics would be very welcome. And I'll subscribe to coding them into this set, too.ISA wrote:I had/have some ideas, but before I've to finish 2 or 3 drawings!Yexo wrote:I'll code them if someone provides the graphics
[OTTD] OpenGFX+ Airports
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Re: [OTTD] OpenGFX+ Airports
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Re: [OTTD] OpenGFX+ Airports
Would a simple 1x1 helipad be possible? Something like this:
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- planetmaker
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Re: [OTTD] OpenGFX+ Airports
Not entirely sure... the existing 1x1 helipad is a building and we might not be able to change the landing altitude.PaulC wrote:Would a simple 1x1 helipad be possible? Something like this:
EDIT: yes, as feared:
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Re: [OTTD] OpenGFX+ Airports
You could add a (possibly animated) rope ladder to the helicopter, so people could climb into and out of the hovering heli.planetmaker wrote:Not entirely sure... the existing 1x1 helipad is a building and we might not be able to change the landing altitude.PaulC wrote:Would a simple 1x1 helipad be possible? Something like this:
EDIT: yes, as feared:
Such a ladder would have to be added to the vehicle, and then applied if the ogfx+ airports grfid is detected.
TMWFTLB, though
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- planetmaker
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Re: [OTTD] OpenGFX+ Airports
Well... but might be worth a try in a similar way: The landing altitude is known, thus it need not be attached to the vehicle. The tile could use a conditional building using the tile animation triggers ANIM_TRIGGER_APT_NEW_CARGO and ANIM_TRIGGER_APT_CARGO_TAKEN to display a rope ladder or not...
I faintly remember there being a possible timing offset, but as said: it will just need a try.
I faintly remember there being a possible timing offset, but as said: it will just need a try.
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Re: [OTTD] OpenGFX+ Airports
Well, but... the rotor stops after "landing" ...
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Re: [OTTD] OpenGFX+ Airports
I suggest we consider this a motivation to get newgrf airports fully merged with trunk (after 1.2 is branched, that is)
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Re: [OTTD] OpenGFX+ Airports
There is nothing to merge currently.Hirundo wrote:I suggest we consider this a motivation to get newgrf airports fully mergedrewritten with trunk (after 1.2 is branched, that is)
Re: [OTTD] OpenGFX+ Airports
Mock-up:Emperor Jake wrote:Having an old and modern style small airport might also be good - I like to use the small airport sometimes even in modern times where traffic is low and space is limited, and the dirt runway doesn't look good with modern turboprops.
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Re: [OTTD] OpenGFX+ Airports
Hm, I think that's a nice idea indeedPaulC wrote:Mock-up:(...)
And even w/o new sprites
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Re: [OTTD] OpenGFX+ Airports
Actually that airport would require 6 new sprites (x4 for rotations).planetmaker wrote:And even w/o new sprites
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Re: [OTTD] OpenGFX+ Airports
Which sprites are new?PaulC wrote:Actually that airport would require 6 new sprites (x4 for rotations).planetmaker wrote:And even w/o new sprites
Re: [OTTD] OpenGFX+ Airports
These:Yexo wrote:Which sprites are new?
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Re: [OTTD] OpenGFX+ Airports
Iirc, airports arent built that way. They are made up by layering other sprites.
Re: [OTTD] OpenGFX+ Airports
I don't believe that's any different to how the normal small airport is put together. But of course, I can cut those sprites any way that's needed.
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Re: [OTTD] OpenGFX+ Airports
PaulC wrote:Mock-up:Emperor Jake wrote:Having an old and modern style small airport might also be good - I like to use the small airport sometimes even in modern times where traffic is low and space is limited, and the dirt runway doesn't look good with modern turboprops.
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Re: [OTTD] OpenGFX+ Airports
PaulC: Ah, of course. I missed the fact there are two buildings split over 3 tiles width. The sprites need to be cut per tile indeed. If you could cut the sprites I'll be happy to code this airport, it looks really cool
Re: [OTTD] OpenGFX+ Airports
Do you mean they need to be cut differently to what I posted above? Or just that you need me to cut the sprites for the other rotations (and snow)?Yexo wrote:PaulC: Ah, of course. I missed the fact there are two buildings split over 3 tiles width. The sprites need to be cut per tile indeed. If you could cut the sprites I'll be happy to code this airport, it looks really cool
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Re: [OTTD] OpenGFX+ Airports
ThatPaulC wrote:Or just that you need me to cut the sprites for the other rotations (and snow)?
Re: [OTTD] OpenGFX+ Airports
A full set of sprites is now on DevZone.
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