First up I'm going to say, WHEN DID CARGO DESTINATIONS BECOME A THING AND WHY WASN'T I NOTIFIED? I started playing OpenTTD again after being fed up with Train Fever/Transport Fever but then started to get annoyed at the lack of cargo destinations; lo and behold it's actually been in trunk for a while now
ISA wrote:Dave wrote:This is a pleasant trip down nostalgia avenue...
+1. Nice to see older fellows good and well!
Heya! Good to see you around as well!
michael blunck wrote:That´s exactly what I think (and have mentioned a couple of times ...).
Yeah you did say, but I guess I didn't really notice it myself until I started sampling the local produce in the fruit market, so to speak. I'm still trying to decide whether I want to get directly involved in trying to fix that problem however. I already have a lot of time consuming hobbies (which dragged me away from here in the first place).
michael blunck wrote:Exactly. And this approach has quite a couple of benefits, the most prominents summarized on the m4nfo main page.
Especially with an intelligent IDE (I´m using
pspad) a newgrf can be simply produced by a single mouse click.
Yeap. Never been a big fan of IDE's but reducing the steps back in the day down to one command in CLI that dealt with combining all of my nfo source files, renumbering lines, converting pcx to png and then finally spitting out the resultant grf file was a big win for me when I finally got it to work. Now I just have to go back through everything and remember how to get it going again (and then, you know, learn m4nfo...)
Thanks for the tip on pspad though, looks like a great replacement for a couple of separate tools I use in Windows. Built in hex editor is going to be useful for some stuff with my day-job as well.
michael blunck wrote:Yeah. It´s in development since 2009.
My mind still boggles that it's been that long. I remember playing TTO in mars setting back in '96. I just turned 28 only a few days ago...