RollerCoaster Tycoon for mobile?
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Re: RollerCoaster Tycoon for mobile?
This looks worse in every concievable way to the first Roller Coaster Tycoon; and conceptually and aesthetically on par with Theme Park. Why should anyone pick up this instead of revising the classic games; and arguably get a much better experience? And don't tell me this is all necessary to fit on mobiles. — Roller Coaster Tycoon had to run on hardware from 15 years ago. — Certainly, compact processors have sufficiently advanced since then. There's no excuse any more for mobile developers to continue producing these dumb-as-s*** mini-"experiences".
Re: RollerCoaster Tycoon for mobile?
One proof of mobile phones being capable of actual games would be Locomotion. Or Transport Tycoon Mobile as I should perhaps call it. It runs happily on my 2-year old smartphone.ACM wrote:This looks worse in every concievable way to the first Roller Coaster Tycoon; and conceptually and aesthetically on par with Theme Park. Why should anyone pick up this instead of revising the classic games; and arguably get a much better experience? And don't tell me this is all necessary to fit on mobiles. — Roller Coaster Tycoon had to run on hardware from 15 years ago. — Certainly, compact processors have sufficiently advanced since then. There's no excuse any more for mobile developers to continue producing these dumb-as-s*** mini-"experiences".
My Scenarios:
Archipiélago Hermoso (Latest Release: Version 3.2)
Turnpike Falls (Latest Release: Version 0.91)
Re: RollerCoaster Tycoon for mobile?
What, exactly, is wrong with the RCT4M demo? Where is it any different than RCT or RCT2?ACM wrote:There's no excuse any more for mobile developers to continue producing these dumb-as-s*** mini-"experiences".
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Re: RollerCoaster Tycoon for mobile?
I agree wholeheartedly with this. I've nothing but good things to say about TTM, so my hopes are high. It offers us a clone of the original game with the benefit of updates when needed. I can only hope that this is a similar game.Chrill wrote:One proof of mobile phones being capable of actual games would be Locomotion. Or Transport Tycoon Mobile as I should perhaps call it. It runs happily on my 2-year old smartphone.
I wasn't aware that there was an actual demo out yet; where can it be found?
Re: RollerCoaster Tycoon for mobile?
Zakos wrote:I wasn't aware that there was an actual demo out yet; where can it be found?
Based off the promo video here.
Noticed on the front page of rollercoastertycoon.com "(c) 2014 Chris Sawyer." So it appears that Mr. Sawyer has once again retained control of his two most-known franchises, and has made nice with Atari to allow them to publish it again.
Also found this post on their FB page:
RCT4 FB Feed wrote:We hear everyone’s comments on the new RollerCoaster Tycoon game and want to let you all know that the mobile game and PC experience will be 2 completely different games. Both games will release this year. The mobile game will include social features (sharing with friends, leaderboards) and the PC experience will have even more features and functionality. We are excited to bring these games to you soon!
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Re: RollerCoaster Tycoon for mobile?
Isn't he supposed to be retired?kamnet wrote:Noticed on the front page of rollercoastertycoon.com "(c) 2014 Chris Sawyer." So it appears that Mr. Sawyer has once again retained control of his two most-known franchises, and has made nice with Atari to allow them to publish it again.
Re: RollerCoaster Tycoon for mobile?
I'm assuming that the "retirement" was due to Chris' legal issues with Atari over royalties, and he just chose to lay low until the lawyers got it all sorted out.
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Base Music Sets: OpenMSX | Scott Joplin Anthology | Traditional Winter Holiday Music | Modern Motion Music
Other Projects: 2CC Trams | Modern Waypoints | Sprite Sandbox & NewGRF Releases | Ideabox | Town Names | Isle of Sodor Scenario | Random Sprite Repository
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Re: RollerCoaster Tycoon for mobile?
That is not what I have been reading ...Kamnet wrote: Noticed on the front page of rollercoastertycoon.com "(c) 2014 Chris Sawyer." So it appears that Mr. Sawyer has once again retained control of his two most-known franchises, and has made nice with Atari to allow them to publish it again.
http://www.pockettactics.com/news/ios-n ... -tycoon-4/
-- .- -.-- / - .... . / ..-. --- .-. -.-. . / -... . / .-- .. - .... / -.-- --- ..- .-.-.-
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Playing with my patchpack? Ask questions on usage and report bugs in the correct thread first, please.
All included patches have been modified and are no longer 100% original.
--- .... / -.-- . .- .... --..-- / .- -. -.. / .--. .-. .- .. ... . / - .... . / .-.. --- .-. -.. / ..-. --- .-. / .... . / --. .- ...- . / ..- ... / -.-. .... --- --- -.-. .... --- --- ... .-.-.- / ---... .--.
Playing with my patchpack? Ask questions on usage and report bugs in the correct thread first, please.
All included patches have been modified and are no longer 100% original.
Re: RollerCoaster Tycoon for mobile?
If the page is right and the copyright is retained by Mr. Sawyer, the only way Atari could publish it is if they came to an agreement to publish and distribute his copyrighted material. That doesn't mean he has to be involved in any of the production, or even be happy about it. It simply means he owns the copyright, gets ultimate decision as to whether or not it gets published, and collect payment.
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Base Music Sets: OpenMSX | Scott Joplin Anthology | Traditional Winter Holiday Music | Modern Motion Music
Other Projects: 2CC Trams | Modern Waypoints | Sprite Sandbox & NewGRF Releases | Ideabox | Town Names | Isle of Sodor Scenario | Random Sprite Repository
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Re: RollerCoaster Tycoon for mobile?
Well, from the footage of the rollercoasters a lot of them seem impossible - a second hill as big as the first; in the first games that was a big no no since the trains would not have enough momentum. So, in the mobile version it looks like you just plonk down any sort of track and the trains will make it around anyway.kamnet wrote:What, exactly, is wrong with the RCT4M demo? Where is it any different than RCT or RCT2?ACM wrote:There's no excuse any more for mobile developers to continue producing these dumb-as-s*** mini-"experiences".
I imagine the mobile game is more for a "building" experience in the way of FarmVille or Simpsons Tapped Out, and not so much a "strategy" game where design and placement is important.
Re: RollerCoaster Tycoon for mobile?
I took note of that as well, and I drew two possible conclusions: The first matches yours, and the second (which I hope was the case) is that the testers were incompetent. It might be one of those coaster-building games where any hill that doesn't let the train over the top becomes a new lift hill. I hate those.
Re: RollerCoaster Tycoon for mobile?
It's just been released! I've only just played a few minutes of it, but it looks like Clash of Clans or Farmville.
Re: RollerCoaster Tycoon for mobile?
Oh. Definitely sounds promising...Zakos wrote:(...)but it looks like Clash of Clans or Farmville.
My Scenarios:
Archipiélago Hermoso (Latest Release: Version 3.2)
Turnpike Falls (Latest Release: Version 0.91)
Re: RollerCoaster Tycoon for mobile?
I just had to upgrade a Ferris wheel. I'm a little confused....
Re: RollerCoaster Tycoon for mobile?
It has become a full circle. The tycoon game that kicked the genre off, now degraded into what the genre has become.
We can only hope that the PC version isn't a pile of steaming pay-to -win, and is the RCT 4 we have been waiting for. This gives me a little strength.
We can only hope that the PC version isn't a pile of steaming pay-to -win, and is the RCT 4 we have been waiting for. This gives me a little strength.
Re: RollerCoaster Tycoon for mobile?
I agree, though I can't conceive a PC game that would act like Farmville.
Re: RollerCoaster Tycoon for mobile?
RCT4M was released for Android a few days ago. Downloaded it, I'm mostly happy so far, but I'm not sure if I've hit a bug or I just don't understand. I can't figure out how to build my own coaster. Clicking on the "Help" button results in no action.
Early reviews seem to indicate that the game crashes when you try to rename coasters and other attractions.
Early reviews seem to indicate that the game crashes when you try to rename coasters and other attractions.
Do you like drones, quadcopters & flying toys? Check out Drone Strike Force!
Base Music Sets: OpenMSX | Scott Joplin Anthology | Traditional Winter Holiday Music | Modern Motion Music
Other Projects: 2CC Trams | Modern Waypoints | Sprite Sandbox & NewGRF Releases | Ideabox | Town Names | Isle of Sodor Scenario | Random Sprite Repository
Misc Topics: My Screenshots | Forgotten NewGRFs | Unfinished Graphics Sets | Stats Shack | GarryG's Auz Sets
Base Music Sets: OpenMSX | Scott Joplin Anthology | Traditional Winter Holiday Music | Modern Motion Music
Other Projects: 2CC Trams | Modern Waypoints | Sprite Sandbox & NewGRF Releases | Ideabox | Town Names | Isle of Sodor Scenario | Random Sprite Repository
Misc Topics: My Screenshots | Forgotten NewGRFs | Unfinished Graphics Sets | Stats Shack | GarryG's Auz Sets
Re: RollerCoaster Tycoon for mobile?
It was very buggy overall when I played it. Most of my rides wouldn't load so a good chuck of the park was empty, though I still made money.
You can't build your own? I'm pretty sure you just scroll through the track designs and it'll be at the beginning or the end of the list for that coaster type.
You can't build your own? I'm pretty sure you just scroll through the track designs and it'll be at the beginning or the end of the list for that coaster type.
Re: RollerCoaster Tycoon for mobile?
The option to build one is there, yes. But selecting each track piece, I can't figure that out. I see a 5-way D-Pad that shows up in the bottom-left side of the screen. I can select which way the track will go (left, right, straight, up at two different degrees), but I can't actually figure out how to build that piece of track. If I tap on the highlighted/blinking piece itself, it simply swaps me from zoomed-in or zoomed-out mode.
Do you like drones, quadcopters & flying toys? Check out Drone Strike Force!
Base Music Sets: OpenMSX | Scott Joplin Anthology | Traditional Winter Holiday Music | Modern Motion Music
Other Projects: 2CC Trams | Modern Waypoints | Sprite Sandbox & NewGRF Releases | Ideabox | Town Names | Isle of Sodor Scenario | Random Sprite Repository
Misc Topics: My Screenshots | Forgotten NewGRFs | Unfinished Graphics Sets | Stats Shack | GarryG's Auz Sets
Base Music Sets: OpenMSX | Scott Joplin Anthology | Traditional Winter Holiday Music | Modern Motion Music
Other Projects: 2CC Trams | Modern Waypoints | Sprite Sandbox & NewGRF Releases | Ideabox | Town Names | Isle of Sodor Scenario | Random Sprite Repository
Misc Topics: My Screenshots | Forgotten NewGRFs | Unfinished Graphics Sets | Stats Shack | GarryG's Auz Sets
Re: RollerCoaster Tycoon for mobile?
Maybe tap the pad again? I forgot how to do it.
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