OpenTTD 1.5.0-beta1

OpenTTD is a fully open-sourced reimplementation of TTD, written in C++, boasting improved gameplay and many new features.

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frosch
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OpenTTD 1.5.0-beta1

Post by frosch »

Ho ho ho!

Did Santa drop off the presents you liked? Did you miss one? Oh, you did not find any compact disk with the new OpenTTD under the tree? Well, Santa is not your grandpa. So, of course presents are delivered in digital form nowadays, ready for you to download.

The first beta release of OpenTTD 1.5 has all the goodies from 2014: Hierarchical vehicle groups, update-able NewGRF presets, custom vehicle list filtering, more heightlevels for maps, and a scaleable user interface for your new 3K display! What, you didn't get one? Hmm, maybe Santa focussed too much on digital stuff then...

You can pay Santa back that oversight by reporting bugs: If you find issues, please report them to the bugtracker, so the Easter bunny can do better.

Happy holidays, and a happy new year!
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Re: OpenTTD 1.5.0-beta1

Post by Redirect Left »

Thanks for the update!

However, http://gb.binaries.openttd.org/binaries ... ngelog.txt is blank for me, no changelog?

edit: seems you posted the changelog in the first post, and it isn't on the changelog button on the website ;)
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Re: OpenTTD 1.5.0-beta1

Post by Transportman »

frosch wrote:more heightlevels for maps
Wasn't that disabled recently?
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te_lanus
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Re: OpenTTD 1.5.0-beta1

Post by te_lanus »

Transportman wrote:
frosch wrote:more heightlevels for maps
Wasn't that disabled recently?
It's still there, just tried a 200 height random map and got mountains
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Re: OpenTTD 1.5.0-beta1

Post by Yisc »

Happy holidays to all OpenTTD developers and the whole community.
Thanks for keeping this great game going.
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Re: OpenTTD 1.5.0-beta1

Post by 2006TTD »

Thanks for the present!
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Re: OpenTTD 1.5.0-beta1

Post by Kevo00 »

Excellent! Merry Christmas!
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Re: OpenTTD 1.5.0-beta1

Post by wallyweb »

WOW! OpenTTD 1.5 with MHL included!
But my letter to St.Nicholas specifically requested a Lamborguini!

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Dear Santa,

I've been a good boy all year and all I want for Christmas is a Lamborguini (with Multiple Highspeed Levels). There will be cookies if you deliver.

Thank you,

Wally
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keoz
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Re: OpenTTD 1.5.0-beta1

Post by keoz »

frosch wrote:Hierarchical vehicle groups...
I discover this one now. :shock:

Cool that MHL's been preserved.
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Re: OpenTTD 1.5.0-beta1

Post by sunshare »

Thhanks!!!

I would like to be able to play on the map of CarstWorld by measuring 8192x4096, come play this map with the patch and so far I have no problems.
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Re: OpenTTD 1.5.0-beta1

Post by leifbk »

keoz wrote:
frosch wrote:Hierarchical vehicle groups...
I discover this one now. :shock:
groups.png
groups.png (11.58 KiB) Viewed 5353 times
Nice :)

I do hope for some further development though; to be really useful they should be collapsible, and the sum of vehicles in child groups should show in the parent group.
keoz wrote:Cool that MHL's been preserved.
Yeah :D

My first OTTD beta ... had to find and download the nightly opengfx as well. The Linux generic binary x86_64 works perfectly in Gentoo Linux on my i7 Quad, I just untarred the package in /usr/local/games. I'll try to build it from source later.
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Re: OpenTTD 1.5.0-beta1

Post by leifbk »

groups1.png
groups1.png (11.34 KiB) Viewed 5338 times
... and they ought to sort alphabetically.

EDIT: After I added a third group of fishing ships, they suddenly changed to alphabetical order.
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Re: OpenTTD 1.5.0-beta1

Post by Wahazar »

Great gift, thank you all.

My openttd display warning about lack of sprites, I'm using opengfx base set, which set should be downloaded instead?

Is there any snow line mod newgrf up-to-date for MHL?
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Re: OpenTTD 1.5.0-beta1

Post by kamnet »

McZapkie wrote:My openttd display warning about lack of sprites, I'm using opengfx base set, which set should be downloaded instead?
Download the latest OpenGfX Nightly: http://bundles.openttdcoop.org/opengfx/nightlies/LATEST
McZapkie wrote:Is there any snow line mod newgrf up-to-date for MHL?
Use the latest version of OpenGfX+ Landscape. http://bundles.openttdcoop.org/ogfx-landscape
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Re: OpenTTD 1.5.0-beta1

Post by Wahazar »

Are there really new sprites (didn't noticed any in the changelog) or it is just an effect of non-compatibility?
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Re: OpenTTD 1.5.0-beta1

Post by frosch »

McZapkie wrote:Are there really new sprites (didn't noticed any in the changelog) or it is just an effect of non-compatibility?
There is no visible new sprite. There is something new, but it is actually only there for "just in case", it's not actually used. Maybe call it a spare part.
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Re: OpenTTD 1.5.0-beta1

Post by kamnet »

Transportman wrote:
frosch wrote:more heightlevels for maps
Wasn't that disabled recently?
IC111 was able to roll out some fixes the other day, they're working on them.
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Re: OpenTTD 1.5.0-beta1

Post by wallyweb »

frosch wrote:There is something new, but it is actually only there for "just in case", it's not actually used. Maybe call it a spare part.
Is it commented as such in the code? If not, perhaps comment it as "Reserved for future use" just in case an independent developer should come across it?
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Re: OpenTTD 1.5.0-beta1

Post by leifbk »

One petty detail: The width of the ship depot changes depending on whether there's a ship in it or not. Only tested with the Sailing Ships NewGRF so far.
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Re: OpenTTD 1.5.0-beta1

Post by leifbk »

groups2.png
groups2.png (28.54 KiB) Viewed 4932 times
I'm upgrading all my fishing brigs to schooners. As expected, clicking on the parent group ("Fisk") and select Replace works. But the Replace symbol is not showing that the upgrade process is active, and I suspect that the reason is that the parent group doesn't "know" about the number of vehicles in its child groups.
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