OpenTTD 1.5.0-beta1
Moderator: OpenTTD Developers
OpenTTD 1.5.0-beta1
Ho ho ho!
Did Santa drop off the presents you liked? Did you miss one? Oh, you did not find any compact disk with the new OpenTTD under the tree? Well, Santa is not your grandpa. So, of course presents are delivered in digital form nowadays, ready for you to download.
The first beta release of OpenTTD 1.5 has all the goodies from 2014: Hierarchical vehicle groups, update-able NewGRF presets, custom vehicle list filtering, more heightlevels for maps, and a scaleable user interface for your new 3K display! What, you didn't get one? Hmm, maybe Santa focussed too much on digital stuff then...
You can pay Santa back that oversight by reporting bugs: If you find issues, please report them to the bugtracker, so the Easter bunny can do better.
Happy holidays, and a happy new year!
Your OpenTTD team
Did Santa drop off the presents you liked? Did you miss one? Oh, you did not find any compact disk with the new OpenTTD under the tree? Well, Santa is not your grandpa. So, of course presents are delivered in digital form nowadays, ready for you to download.
The first beta release of OpenTTD 1.5 has all the goodies from 2014: Hierarchical vehicle groups, update-able NewGRF presets, custom vehicle list filtering, more heightlevels for maps, and a scaleable user interface for your new 3K display! What, you didn't get one? Hmm, maybe Santa focussed too much on digital stuff then...
You can pay Santa back that oversight by reporting bugs: If you find issues, please report them to the bugtracker, so the Easter bunny can do better.
Happy holidays, and a happy new year!
Your OpenTTD team
⢇⡸⢸⠢⡇⡇⢎⡁⢎⡱⢸⡱⢸⣭⠀⢸⢜⢸⢸⣀⢸⣀⢸⣭⢸⡱⠀⢰⠭⡆⣫⠰⣉⢸⢸⠀⢰⠭⡆⡯⡆⢹⠁⠀⢐⠰⡁
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Re: OpenTTD 1.5.0-beta1
Thanks for the update!
However, http://gb.binaries.openttd.org/binaries ... ngelog.txt is blank for me, no changelog?
edit: seems you posted the changelog in the first post, and it isn't on the changelog button on the website
However, http://gb.binaries.openttd.org/binaries ... ngelog.txt is blank for me, no changelog?
edit: seems you posted the changelog in the first post, and it isn't on the changelog button on the website
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Re: OpenTTD 1.5.0-beta1
Wasn't that disabled recently?frosch wrote:more heightlevels for maps
Coder of the Dutch Trackset | Development support for the Dutch Trainset | Coder of the 2cc TrainsInNML
- te_lanus
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Re: OpenTTD 1.5.0-beta1
It's still there, just tried a 200 height random map and got mountainsTransportman wrote:Wasn't that disabled recently?frosch wrote:more heightlevels for maps
Re: OpenTTD 1.5.0-beta1
Happy holidays to all OpenTTD developers and the whole community.
Thanks for keeping this great game going.
Thanks for keeping this great game going.
Re: OpenTTD 1.5.0-beta1
Thanks for the present!
Face the fearful with no fear, and its fearfulness disappears.
Re: OpenTTD 1.5.0-beta1
WOW! OpenTTD 1.5 with MHL included!
But my letter to St.Nicholas specifically requested a Lamborguini!
But my letter to St.Nicholas specifically requested a Lamborguini!
Code: Select all
Dear Santa,
I've been a good boy all year and all I want for Christmas is a Lamborguini (with Multiple Highspeed Levels). There will be cookies if you deliver.
Thank you,
Wally
wallyweb on tt-forums: Screenshots - Wallyweb World - Projects & Releases
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wallyweb on Simuscape: Projects - Releases
Other Stuff: TTDPatch 2.6 "Nightly" download - cirdan's OpenTTD branch (New Map Features)
Screenshot Of The Month Contest Winner: August 2015 - Tied May 2016 - January 2018 - December 2018 - May 2019
Re: OpenTTD 1.5.0-beta1
I discover this one now.frosch wrote:Hierarchical vehicle groups...
Cool that MHL's been preserved.
Patch - Let's timetable depot waiting time with the Wait in depot patch.
GameScript - Searching a new way to make your cities growing ? Try the Renewed City Growth GameScript.
My screenshots thread.
GameScript - Searching a new way to make your cities growing ? Try the Renewed City Growth GameScript.
My screenshots thread.
Re: OpenTTD 1.5.0-beta1
Thhanks!!!
I would like to be able to play on the map of CarstWorld by measuring 8192x4096, come play this map with the patch and so far I have no problems.
I would like to be able to play on the map of CarstWorld by measuring 8192x4096, come play this map with the patch and so far I have no problems.
Re: OpenTTD 1.5.0-beta1
Nicekeoz wrote:I discover this one now.frosch wrote:Hierarchical vehicle groups...
I do hope for some further development though; to be really useful they should be collapsible, and the sum of vehicles in child groups should show in the parent group.
Yeahkeoz wrote:Cool that MHL's been preserved.
My first OTTD beta ... had to find and download the nightly opengfx as well. The Linux generic binary x86_64 works perfectly in Gentoo Linux on my i7 Quad, I just untarred the package in /usr/local/games. I'll try to build it from source later.
Re: OpenTTD 1.5.0-beta1
EDIT: After I added a third group of fishing ships, they suddenly changed to alphabetical order.
Re: OpenTTD 1.5.0-beta1
Great gift, thank you all.
My openttd display warning about lack of sprites, I'm using opengfx base set, which set should be downloaded instead?
Is there any snow line mod newgrf up-to-date for MHL?
My openttd display warning about lack of sprites, I'm using opengfx base set, which set should be downloaded instead?
Is there any snow line mod newgrf up-to-date for MHL?
Re: OpenTTD 1.5.0-beta1
Download the latest OpenGfX Nightly: http://bundles.openttdcoop.org/opengfx/nightlies/LATESTMcZapkie wrote:My openttd display warning about lack of sprites, I'm using opengfx base set, which set should be downloaded instead?
Use the latest version of OpenGfX+ Landscape. http://bundles.openttdcoop.org/ogfx-landscapeMcZapkie wrote:Is there any snow line mod newgrf up-to-date for MHL?
Do you like drones, quadcopters & flying toys? Check out Drone Strike Force!
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Misc Topics: My Screenshots | Forgotten NewGRFs | Unfinished Graphics Sets | Stats Shack | GarryG's Auz Sets
Base Music Sets: OpenMSX | Scott Joplin Anthology | Traditional Winter Holiday Music | Modern Motion Music
Other Projects: 2CC Trams | Modern Waypoints | Sprite Sandbox & NewGRF Releases | Ideabox | Town Names | Isle of Sodor Scenario | Random Sprite Repository
Misc Topics: My Screenshots | Forgotten NewGRFs | Unfinished Graphics Sets | Stats Shack | GarryG's Auz Sets
Re: OpenTTD 1.5.0-beta1
Are there really new sprites (didn't noticed any in the changelog) or it is just an effect of non-compatibility?
Re: OpenTTD 1.5.0-beta1
There is no visible new sprite. There is something new, but it is actually only there for "just in case", it's not actually used. Maybe call it a spare part.McZapkie wrote:Are there really new sprites (didn't noticed any in the changelog) or it is just an effect of non-compatibility?
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Re: OpenTTD 1.5.0-beta1
IC111 was able to roll out some fixes the other day, they're working on them.Transportman wrote:Wasn't that disabled recently?frosch wrote:more heightlevels for maps
Do you like drones, quadcopters & flying toys? Check out Drone Strike Force!
Base Music Sets: OpenMSX | Scott Joplin Anthology | Traditional Winter Holiday Music | Modern Motion Music
Other Projects: 2CC Trams | Modern Waypoints | Sprite Sandbox & NewGRF Releases | Ideabox | Town Names | Isle of Sodor Scenario | Random Sprite Repository
Misc Topics: My Screenshots | Forgotten NewGRFs | Unfinished Graphics Sets | Stats Shack | GarryG's Auz Sets
Base Music Sets: OpenMSX | Scott Joplin Anthology | Traditional Winter Holiday Music | Modern Motion Music
Other Projects: 2CC Trams | Modern Waypoints | Sprite Sandbox & NewGRF Releases | Ideabox | Town Names | Isle of Sodor Scenario | Random Sprite Repository
Misc Topics: My Screenshots | Forgotten NewGRFs | Unfinished Graphics Sets | Stats Shack | GarryG's Auz Sets
Re: OpenTTD 1.5.0-beta1
Is it commented as such in the code? If not, perhaps comment it as "Reserved for future use" just in case an independent developer should come across it?frosch wrote:There is something new, but it is actually only there for "just in case", it's not actually used. Maybe call it a spare part.
wallyweb on tt-forums: Screenshots - Wallyweb World - Projects & Releases
wallyweb on Simuscape: Projects - Releases
Other Stuff: TTDPatch 2.6 "Nightly" download - cirdan's OpenTTD branch (New Map Features)
Screenshot Of The Month Contest Winner: August 2015 - Tied May 2016 - January 2018 - December 2018 - May 2019
wallyweb on Simuscape: Projects - Releases
Other Stuff: TTDPatch 2.6 "Nightly" download - cirdan's OpenTTD branch (New Map Features)
Screenshot Of The Month Contest Winner: August 2015 - Tied May 2016 - January 2018 - December 2018 - May 2019
Re: OpenTTD 1.5.0-beta1
One petty detail: The width of the ship depot changes depending on whether there's a ship in it or not. Only tested with the Sailing Ships NewGRF so far.
Re: OpenTTD 1.5.0-beta1
I'm upgrading all my fishing brigs to schooners. As expected, clicking on the parent group ("Fisk") and select Replace works. But the Replace symbol is not showing that the upgrade process is active, and I suspect that the reason is that the parent group doesn't "know" about the number of vehicles in its child groups.
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