Canadian/North American Graphics v1.0 Archive
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Re: Canadian/North American Graphics v1.0 Archive
You can load multiple bridge sets, but the last one in the NewGRF list will "win".
Re: Canadian/North American Graphics v1.0 Archive
So in OTTD it is impossible to have Standard Gauge and Narrow Gauge bridges in the same game?FooBar wrote:You can load multiple bridge sets, but the last one in the NewGRF list will "win".
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Re: Canadian/North American Graphics v1.0 Archive
No. Not impossible. A bridge set should deal with RailTypes correctly, then all is fine.wallyweb wrote:So in OTTD it is impossible to have Standard Gauge and Narrow Gauge bridges in the same game?
[EDIT] ^^ this is not true. Oops
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Re: Canadian/North American Graphics v1.0 Archive
There's nothing that a bridge set can do about railtypes. It's up to the track set to provide them.
Furthermore the restrictions in ottd are no different than in ttdp when it comes to loading multiple bridge sets. If both sets replace the same bridge id, the last one will win for road, rail mono and maglev. That's just how the bridge replacement works: all or nothing.
Furthermore the restrictions in ottd are no different than in ttdp when it comes to loading multiple bridge sets. If both sets replace the same bridge id, the last one will win for road, rail mono and maglev. That's just how the bridge replacement works: all or nothing.
Re: Canadian/North American Graphics v1.0 Archive
ISA wrote:I can? Never even bothered to try that out for my Canadian games :/wallyweb wrote:but I believe you can load several bridge sets into one game.
My apologies to ISA . My (wrong) assumption was that OTTD, as with so many others of it's features, supported multiple bridge sets.FooBar wrote:Furthermore the restrictions in ottd are no different than in ttdp when it comes to loading multiple bridge sets.
Thank you FooBar . So now my question on behalf of those using the Canadian Train Set (CanSet) with OTTD, is there a railtype track set that simultaneously provides Standard Gauge, Electric Standard Gauge and Narrow Gauge as required by CanSet? If so, where is this documented?FooBar wrote:There's nothing that a bridge set can do about railtypes. It's up to the track set to provide them.
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Re: Canadian/North American Graphics v1.0 Archive
Dont!wallyweb wrote:My apologies to ISA
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Re: Canadian/North American Graphics v1.0 Archive
There will be.wallyweb wrote:is there a railtype track set that simultaneously provides Standard Gauge, Electric Standard Gauge and Narrow Gauge as required by CanSet?
--- Licenses: GNU LGPL, version 2 or newer, code and graphics. CC-By-SA, graphics, alternatively. If you're using any, I'd like to hear about it --- Call them "track types" ---
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Re: Canadian/North American Graphics v1.0 Archive
oberhümer wrote:There will be.
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Re: Canadian/North American Graphics v1.0 Archive
By the way, it already works to use NuTracks with the Canadian set if you load the latter first.
--- Licenses: GNU LGPL, version 2 or newer, code and graphics. CC-By-SA, graphics, alternatively. If you're using any, I'd like to hear about it --- Call them "track types" ---
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--- Need a file packer? 7-Zip --- BOINC - use your computing power to benefit science --- Block trackers, not ads --- Unix in dispersible pellets, the formula for the future. ---
--- Mostly inactive developer for: NuTracks - Central European Train Set --- Running/compiling for: Linux (x86) - Android - Windows (32/64 bit) ---
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Re: Canadian/North American Graphics v1.0 Archive
Would it be possible to get permission to use the North American Road Sprites for the project that Foobar has going HERE? I most likely do not have the expertise to organize the sprites as Foobar wants them to be organized but I can at least ask if the sprites could be used and then take it from there.
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Re: Canadian/North American Graphics v1.0 Archive
The copyright is posted here.Nite Owl wrote:Would it be possible to get permission to use the North American Road Sprites...
I would suggest trying to PM lifeblood and/or Oz. If OzTrans is still available you might try him as well.
Another option is to do a forum search: Keyword road; Author lifeblood and Author Oz. I believe they did the bulk of the graphics and they may have posted releases for their sprites.
Also, the set is posted under the Download link on the American Transition website managed by krtaylor. He may have some suggestions.
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Re: Canadian/North American Graphics v1.0 Archive
Don't forget to ask the authors if they're ok to GPL the spritesNite Owl wrote:I can at least ask if the sprites could be used and then take it from there.
FIRS Industry Replacement Set (released) | HEQS Heavy Equipment Set (trucks, industrial trams and more) (finished)
Unsinkable Sam (ships) (preview released) | CHIPS Has Improved Players' Stations (finished)
Iron Horse ((trains) (released) | Termite (tracks for Iron Horse) (released) | Busy Bee (game script) (released)
Road Hog (road vehicles and trams) (released)
Unsinkable Sam (ships) (preview released) | CHIPS Has Improved Players' Stations (finished)
Iron Horse ((trains) (released) | Termite (tracks for Iron Horse) (released) | Busy Bee (game script) (released)
Road Hog (road vehicles and trams) (released)
Re: Canadian/North American Graphics v1.0 Archive
I will give it some time and see if anyone pops up here with a definitive answer. If not then I will decide on the possibility of a PM campaign.
I had read the copyright notice which is what lead me to ask for the permission to use the sprites in the first place.
As to having them GPL'd in Foobar's Dutch Road Furniture project that might lead to a problem. I know the sprites for the North American projects tend to be held rather tightly. Not a bad thing mind you. It is, and should always be, the author's choice of how to have their work used by others. As always time will tell the tale.
I had read the copyright notice which is what lead me to ask for the permission to use the sprites in the first place.
As to having them GPL'd in Foobar's Dutch Road Furniture project that might lead to a problem. I know the sprites for the North American projects tend to be held rather tightly. Not a bad thing mind you. It is, and should always be, the author's choice of how to have their work used by others. As always time will tell the tale.
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Re: Canadian/North American Graphics v1.0 Archive
Of course only the sprites that actually end up in the set need to be gpl'ed.
And if you can't get permission, one could consider to draw sprites matching the US roads from scratch. More work, but it would avoid any license issues.
Good luck getting it figured out. Just ask me if you need more info on the actual required sprites.
And if you can't get permission, one could consider to draw sprites matching the US roads from scratch. More work, but it would avoid any license issues.
Good luck getting it figured out. Just ask me if you need more info on the actual required sprites.
Re: Canadian/North American Graphics v1.0 Archive
Maybe a stupid question, but I can't change the parameters of the NA road set. I want them to be dirt/brick tracks all the time, but the parameters are not showing. Hope you can help me!
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Re: Canadian/North American Graphics v1.0 Archive
You need to set them manually and numerically as this NewGRF hasn't been updated since the introduction of the features required to support the parameter GUI in a nice way: Activate the NewGRF, click 'set parameters' and add the appropriate amount of parameters and set them to the desired value(s). Look at the readme (search the web or this thread) for the meaning of the values of the single parameters.CrossSide wrote:Maybe a stupid question, but I can't change the parameters of the NA road set. I want them to be dirt/brick tracks all the time, but the parameters are not showing. Hope you can help me!
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Re: Canadian/North American Graphics v1.0 Archive
Hello! Out of the interest... Is there any particular reason that Canada Station Set in grfcrawler heads to Simuscape page? I just wanted to look into the readme.pdf file what once were available in this thread but is removed since Oztrans have left! As I understand all the work is removed by Oz, I wonder why?
Anyway if there's anyone who have the .pdf please PM it to me? Or if that's not possible then send/copy the parameters via PM!
EDIT:
Anyway if there's anyone who have the .pdf please PM it to me? Or if that's not possible then send/copy the parameters via PM!
EDIT:
Ignore that part, got the answer by search!As I understand all the work is removed by Oz, I wonder why?
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Re: Canadian/North American Graphics v1.0 Archive
The Canadian Station Set was recently bumped up to v1.1 over at the Simuscape site. It is a painless process to sign up there and browse to the download. I have already done this so I am not sure if we have the same version of the Canadian Station Set or not. It has been a while since I looked through the parameter settings so I am unsure if there have been any changes between v1.0 and v1.1. I can confirm (because I just double checked on it) that v1.1 does use the latest version of OpenTTD's parameter settings with the explanation of what each parameter does neatly displayed. PM me if you still need a direction that I can help with.
Humor is the second most subjective thing on the planet
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Brevity is the soul of wit and obscenity is its downfall
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Brevity is the soul of wit and obscenity is its downfall
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Good Night And Good Luck - Read You Soon
Re: Canadian/North American Graphics v1.0 Archive
You could find some files on our grfpack, e.g. https://hg.openttdcoop.org/grfpack/file ... ons/canset, direct grf download not possible, but pdf should be..
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Re: Canadian/North American Graphics v1.0 Archive
I think your definition of a painless process and my definition differ somewhat.Nite Owl wrote:The Canadian Station Set was recently bumped up to v1.1 over at the Simuscape site. It is a painless process to sign up there and browse to the download.
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