[OTTD] Dutch Tracks Development (0.1.0-Alpha1 released)
Moderator: Graphics Moderators
Re: [OTTD] Dutch Trackset Development Thread (Artists wanted
Can you combine the wall with catenary?
Looks very cool. Now a track with light gray ballast stones and rusty colored rails.
Looks very cool. Now a track with light gray ballast stones and rusty colored rails.
View my (train)pictures on Flickr
-
- Tycoon
- Posts: 2781
- Joined: 22 Feb 2011 18:34
Re: [OTTD] Dutch Trackset Development Thread (Artists wanted
The only way to do that would be by changing the pylons to match the distance track-fence. I can't change the distance track-fence because the fence sprites for both sides of the track are the same, so changing the offset on one side will make the gap on the other side equally larger/smaller. Maybe take a look at it when I have included the fences in the code*. It might be looking nice without any modifications. Another point is that when you have multiple tracks next to each other only the outer ones get fences, that is also something to take into account.jor[D]1 wrote:Can you combine the wall with catenary?
*Likely tomorrow/this week.
Coder of the Dutch Trackset | Development support for the Dutch Trainset | Coder of the 2cc TrainsInNML
Re: [OTTD] Dutch Trackset Development Thread (Artists wanted
No, I meant a picture of rail with both the catenary and fencing on it. I wanted to know how they look together in game.
View my (train)pictures on Flickr
Re: [OTTD] Dutch Trackset Development Thread (Artists wanted
A early WIP of the Betuwe-tracks...
They are very brown i think.
and the light grey ballast is missing.
Until now, I only recouloured the standard ones with GIMP...
They are very brown i think.
and the light grey ballast is missing.
Until now, I only recouloured the standard ones with GIMP...
-
- Tycoon
- Posts: 2781
- Joined: 22 Feb 2011 18:34
Re: [OTTD] Dutch Trackset Development Thread (Artists wanted
Done. They will be included in the upcoming nightly (r60). I also attached a manual build, I heard the DevZone had some troubles compiling lately.jor[D]1 wrote:No, I meant a picture of rail with both the catenary and fencing on it. I wanted to know how they look together in game.
I also think that they look very brown. But maybe it doesn't look that brown when the ballast is added. Another thing I notice is that the - views look very dark while the | views look very light and the / and look something in between.Yoshi wrote:A early WIP of the Betuwe-tracks...
They are very brown i think.
and the light grey ballast is missing.
Until now, I only recouloured the standard ones with GIMP...
- Attachments
-
- dutchtracks.grf
- Dutch Trackset r60M
- (24.4 KiB) Downloaded 58 times
Coder of the Dutch Trackset | Development support for the Dutch Trainset | Coder of the 2cc TrainsInNML
Re: [OTTD] Dutch Trackset Development Thread (Artists wanted
The DevZone issues should be resolved. It's been building nightlies again for the past couple of days.
And just a hint when doing manual builds, try "make bundle_zip". That will also package the readme and license with it.
And just a hint when doing manual builds, try "make bundle_zip". That will also package the readme and license with it.
Re: [OTTD] Dutch Trackset Development Thread (Artists wanted
Wow, betuwe route looks amazingly great ingame.
A "3d" wire just as the original dutch catenary set, will amek it look even better.
Or make the poles a bit higher so they fit those dutch catenary wires.
Edit:
Screen:
Oil train to germany and an empty coal train to rotterdam.
Edit2:
I think the betuwe route poles are way too small. If you place signals next to them the signals are allmost 2 times as big. Also in station it looks strange.
A "3d" wire just as the original dutch catenary set, will amek it look even better.
Or make the poles a bit higher so they fit those dutch catenary wires.
Edit:
Screen:
Oil train to germany and an empty coal train to rotterdam.
Edit2:
I think the betuwe route poles are way too small. If you place signals next to them the signals are allmost 2 times as big. Also in station it looks strange.
- Attachments
-
- Tinfingpool Transport, 26-11-2009.png
- (121.1 KiB) Downloaded 1 time
View my (train)pictures on Flickr
-
- Tycoon
- Posts: 2781
- Joined: 22 Feb 2011 18:34
Re: [OTTD] Dutch Trackset Development Thread (Artists wanted
They would look nice, but I think that is something for after the tracks. I don't know who has the source sprites from the original Dutch catenary set, according to it's license it should be GPL v2, so inclusion will not be a big problem once I have the sprites.jor[D]1 wrote:Wow, betuwe route looks amazingly great ingame.
A "3d" wire just as the original dutch catenary set, will amek it look even better.
Or make the poles a bit higher so they fit those dutch catenary wires.
Edit:
Screen:
Oil train to germany and an empty coal train to rotterdam.
Edit2:
I think the betuwe route poles are way too small. If you place signals next to them the signals are allmost 2 times as big. Also in station it looks strange.
Nice screenshot, I'm just missing a real Dutch traffic jam
On the size of the poles: that problem is also with the original OpenTTD poles. So that is a "problem" with OpenTTD, sizes aren't 100% correct
Coder of the Dutch Trackset | Development support for the Dutch Trainset | Coder of the 2cc TrainsInNML
Re: [OTTD] Dutch Trackset Development Thread (Artists wanted
I'm not sure, might just be me, but it still feels like a 19th century tunnel. Does the top have to be rounded? And could the walls going up to the tunnel be more straight in stead of curved? And does it have to be dark concrete? I don't know how the betuwetunnels look like in reallife, Yoshi might have them spot on, so ignore my (hopefully) constructive criticism if so.Yoshi wrote:I tried out the other portals with the correct shape:I hope they fit better...
Projects: http://www.tt-forums.net/viewtopic.php?f=26&t=57266
Screenshots: http://www.tt-forums.net/viewtopic.php?f=47&t=56959
Scenario of The Netherlands: viewtopic.php?f=60&t=87604
Winner of the following screenshot competitions:
sep 2012, jan 2013, apr 2013, aug 2013, mar 2014, mar 2016, oct 2020
All my work is released under GPL-license (either V2 or V3), if not clearly stated otherwise.
Screenshots: http://www.tt-forums.net/viewtopic.php?f=47&t=56959
Scenario of The Netherlands: viewtopic.php?f=60&t=87604
Winner of the following screenshot competitions:
sep 2012, jan 2013, apr 2013, aug 2013, mar 2014, mar 2016, oct 2020
All my work is released under GPL-license (either V2 or V3), if not clearly stated otherwise.
Re: [OTTD] Dutch Trackset Development Thread (Artists wanted
The poles of the dutch catenary set are bigger than the default OTTD poles and they look a lot better. If you add those poles form the old catenary set to the 1500VDC track, you must also include bigger poles on the other tracks other wise it wouldn't match and give ugly results.Transportman wrote:...jor[D]1 wrote:...
Edit2:
I think the betuwe route poles are way too small. If you place signals next to them the signals are allmost 2 times as big. Also in station it looks strange.
On the size of the poles: that problem is also with the original OpenTTD poles. So that is a "problem" with OpenTTD, sizes aren't 100% correct
View my (train)pictures on Flickr
Re: [OTTD] Dutch Trackset Development Thread (Artists wanted
As I already said, it's a WIP of five minutes...Today or tomorrow i'll continue drawing again.Transportman wrote:I also think that they look very brown. But maybe it doesn't look that brown when the ballast is added. Another thing I notice is that the - views look very dark while the | views look very light and the / and look something in between.Yoshi wrote:
jor[D]1 wrote:Wow, betuwe route looks amazingly great ingame.
A "3d" wire just as the original dutch catenary set, will amek it look even better.
Or make the poles a bit higher so they fit those dutch catenary wires.
I think the betuwe route poles are way too small. If you place signals next to them the signals are allmost 2 times as big. Also in station it looks strange.
I'll take a look on the Dutch Catenary...and try to edit them as well...jor[D]1 wrote:The poles of the dutch catenary set are bigger than the default OTTD poles and they look a lot better. If you add those poles form the old catenary set to the 1500VDC track, you must also include bigger poles on the other tracks other wise it wouldn't match and give ugly results.Transportman wrote:...jor[D]1 wrote:...
Edit2:
I think the betuwe route poles are way too small. If you place signals next to them the signals are allmost 2 times as big. Also in station it looks strange.
On the size of the poles: that problem is also with the original OpenTTD poles. So that is a "problem" with OpenTTD, sizes aren't 100% correct
I think, that's because it has the original OpenTTD-tunnel-shape "under it"...Quast65 wrote:I'm not sure, might just be me, but it still feels like a 19th century tunnel. Does the top have to be rounded? And could the walls going up to the tunnel be more straight in stead of curved? And does it have to be dark concrete? I don't know how the betuwetunnels look like in reallife, Yoshi might have them spot on, so ignore my (hopefully) constructive criticism if so.Yoshi wrote:I tried out the other portals with the correct shape:I hope they fit better...
I didn't visit the Betuweroute yet, i only used some photos of the internet.
-
- Tycoon
- Posts: 2781
- Joined: 22 Feb 2011 18:34
Re: [OTTD] Dutch Trackset Development Thread (Artists wanted
Take your time, gives me some time to do other things as wellYoshi wrote: As I already said, it's a WIP of five minutes...Today or tomorrow i'll continue drawing again.
I have contacted Purno, he made the original Catenary set.I'll take a look on the Dutch Catenary...and try to edit them as well...
This and this one look pretty round to me. The variant with the straight walls also exist, but then you get this idea, which is not really doable in OpenTTD.I think, that's because it has the original OpenTTD-tunnel-shape "under it"...
I didn't visit the Betuweroute yet, i only used some photos of the internet.
Coder of the Dutch Trackset | Development support for the Dutch Trainset | Coder of the 2cc TrainsInNML
Re: [OTTD] Dutch Trackset Development Thread (Artists wanted
Ok, I'll see if I can find some pics for you too. I've got a little interest in this because the father of a mate of mine was the head-engineer of the betuweroute-project. Sadly his father died just before the work started and to honor him they named one of the tunneldiggingmachines after his wife (it is common practice in Holland to give tunneldiggingmachines female names).I think, that's because it has the original OpenTTD-tunnel-shape "under it"...
I didn't visit the Betuweroute yet, I only used some photos of the internet.
This site has some good pics of some entrances:
http://www.nifv.nl/web/show/id=161308
EDIT: The first one of transportmans tunnels does indeed fit best into openttd. I found these ones, near Tiel:
- Attachments
-
- Tielbetuweroute.jpg (406.35 KiB) Viewed 451 times
-
- Tielbetuweroute01.png (146.87 KiB) Viewed 1848 times
-
- Tielbetuweroute02.png (338.67 KiB) Viewed 1848 times
Projects: http://www.tt-forums.net/viewtopic.php?f=26&t=57266
Screenshots: http://www.tt-forums.net/viewtopic.php?f=47&t=56959
Scenario of The Netherlands: viewtopic.php?f=60&t=87604
Winner of the following screenshot competitions:
sep 2012, jan 2013, apr 2013, aug 2013, mar 2014, mar 2016, oct 2020
All my work is released under GPL-license (either V2 or V3), if not clearly stated otherwise.
Screenshots: http://www.tt-forums.net/viewtopic.php?f=47&t=56959
Scenario of The Netherlands: viewtopic.php?f=60&t=87604
Winner of the following screenshot competitions:
sep 2012, jan 2013, apr 2013, aug 2013, mar 2014, mar 2016, oct 2020
All my work is released under GPL-license (either V2 or V3), if not clearly stated otherwise.
- SwissFan91
- Tycoon
- Posts: 2395
- Joined: 08 Feb 2009 18:36
- Location: Alberta, Canada
Re: [OTTD] Dutch Trackset Development Thread (Artists wanted
Is it possible to make the tunnels have more (white-ish) concrete?
Re: [OTTD] Dutch Trackset Development Thread (Artists wanted
I don't think the glitching is that bad, see pic with quick tunnel I have drawn. The 3 trains have the same length, only sometimes it looks like a part just dissappears (middle one), but I don't think its that annoying when the train is moving. And I think if you make the tunnels look like the ones in the pics of transportman and my last pics, the fence that prevents people falling on the rails/throwing stuff on the rails will cover that also a bit up.Michi_cc wrote:Not at all. The portal can be as big as you want, but the mouth can't be bigger than the "hole" in the grass graphics. Even if that wasn't the case, such a portal would glitch all over, as the vehicles would hidden/reshown well within sight and nothing would be painted behind the opening (i.e. you'd see whatever pixels happened to be there before).Transportman wrote:I don't know how nicely OpenTTD plays along, ...
-- Michael Lutz
- Attachments
-
- tunnel01.png (22.26 KiB) Viewed 1821 times
Projects: http://www.tt-forums.net/viewtopic.php?f=26&t=57266
Screenshots: http://www.tt-forums.net/viewtopic.php?f=47&t=56959
Scenario of The Netherlands: viewtopic.php?f=60&t=87604
Winner of the following screenshot competitions:
sep 2012, jan 2013, apr 2013, aug 2013, mar 2014, mar 2016, oct 2020
All my work is released under GPL-license (either V2 or V3), if not clearly stated otherwise.
Screenshots: http://www.tt-forums.net/viewtopic.php?f=47&t=56959
Scenario of The Netherlands: viewtopic.php?f=60&t=87604
Winner of the following screenshot competitions:
sep 2012, jan 2013, apr 2013, aug 2013, mar 2014, mar 2016, oct 2020
All my work is released under GPL-license (either V2 or V3), if not clearly stated otherwise.
Re: [OTTD] Dutch Trackset Development Thread (Artists wanted
As for the discussion on the catenary poles' height;
When I drew the Dutch Catenary, I used Michael Blunck's catenary (elrails(w).grf) as reference. The lower wire ("rijdraad") should be the same height as in elrails(w).grf. On top of that, I added the upper wire and the necessary pole-support sections.
When I drew the Dutch Catenary, I used Michael Blunck's catenary (elrails(w).grf) as reference. The lower wire ("rijdraad") should be the same height as in elrails(w).grf. On top of that, I added the upper wire and the necessary pole-support sections.
Contributor to the The 2cc Set and Dutch Trainset. Inventor of the Metro concept. Retired Graphics Artist.
Download TT | Latest TTDPatch | OpenTTD | OpenTTDCoop | BaNaNaS: OpenTTD content system | 2048² OTTD scenario of the Netherlands
GRF Codec | GRF Crawler | GRF Maker | Usefull graphics & tools sites | NML Documentation Wiki | NFO Documentation Wiki
All my graphics are licensed under GPL. "Always remember you're unique, just like everyone else."
Download TT | Latest TTDPatch | OpenTTD | OpenTTDCoop | BaNaNaS: OpenTTD content system | 2048² OTTD scenario of the Netherlands
GRF Codec | GRF Crawler | GRF Maker | Usefull graphics & tools sites | NML Documentation Wiki | NFO Documentation Wiki
All my graphics are licensed under GPL. "Always remember you're unique, just like everyone else."
Re: [OTTD] Dutch Trackset Development Thread (Artists wanted
I made some sprites for the tracks:
I'm not happy with the _ views...Re: [OTTD] Dutch Trackset Development Thread (Artists wanted
It nees more sleepers in the _ views.
For the rest, they look nice, but a bit brown (too brown for my liking). I know the TTD palette is a difficult one, but try adding some shades of gray in the mix.
For the rest, they look nice, but a bit brown (too brown for my liking). I know the TTD palette is a difficult one, but try adding some shades of gray in the mix.
-
- Tycoon
- Posts: 2781
- Joined: 22 Feb 2011 18:34
Re: [OTTD] Dutch Trackset Development Thread (Artists wanted
I think that it needs smaller sleepers in the _ views. Furthermore the overlay in that view looks a bit too yellow to me compared with the rest of the overlays.
I also have to agree with FooBar that it looks a bit brown and has a very big contrast, but I think one or two shades of lighter brown might already improve that.
Also a more general comment: There is no need to include the ground tile. Actually, it is easier if you don't include it. Ingame it then gets the correct ground tile automatically. Of course, if you want to work with the ground tile in it, just do so, I can easily recolour the ground tile to transparent blue.
I also have to agree with FooBar that it looks a bit brown and has a very big contrast, but I think one or two shades of lighter brown might already improve that.
Also a more general comment: There is no need to include the ground tile. Actually, it is easier if you don't include it. Ingame it then gets the correct ground tile automatically. Of course, if you want to work with the ground tile in it, just do so, I can easily recolour the ground tile to transparent blue.
Coder of the Dutch Trackset | Development support for the Dutch Trainset | Coder of the 2cc TrainsInNML
Re: [OTTD] Dutch Trackset Development Thread (Artists wanted
As you said, i prefer to work with groundtiles...
I'll delete them when i've finished...
(http://newgrf-specs.tt-wiki.net/wiki/Action3/Railtypes)
Edit: Is this better?
I'll delete them when i've finished...
(http://newgrf-specs.tt-wiki.net/wiki/Action3/Railtypes)
Edit: Is this better?
Who is online
Users browsing this forum: No registered users and 9 guests