FIRS Industry Replacement Set - releases

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SkeedR
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Re: FIRS Industry Replacement Set - v0.7.0 31 Dec 2011

Post by SkeedR »

I thought I'd just let you guys know that I'm loving FIRS. I don't know if I'm doing it wrong but it's certainly challenging and in a game I played into the 2000's I still hadn't made over £10m. This is one fine GRF :D
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Re: FIRS Industry Replacement Set - v0.7.0 31 Dec 2011

Post by Supercheese »

THE_JUDGE wrote:Sea airport??? ... Where did u get them?? There not listet in dlc section in game....
Sea airport methinks is from here: http://www.tt-forums.net/viewtopic.php?f=26&t=57133
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Re: FIRS Industry Replacement Set - v0.7.0 31 Dec 2011

Post by THE_JUDGE »

Say Andy, i did use the options u showed me post befor about not closing industrys.... well its set off, so no closings primary and secondary...
but still the oilplatforms in the sea.. closing down one by one....
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Re: FIRS Industry Replacement Set - v0.7.0 31 Dec 2011

Post by Sabre_Justice »

andythenorth wrote:@questions:
Oh sweet, thanks. Can you change parameters mid-game or am I gonna hafta start over again? (not that I mind too much)
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Re: FIRS Industry Replacement Set - v0.7.0 31 Dec 2011

Post by planetmaker »

Sabre_Justice wrote:
andythenorth wrote:@questions:
Oh sweet, thanks. Can you change parameters mid-game or am I gonna hafta start over again? (not that I mind too much)
Changing NewGRF parameters mid-game is not supported

unless you activate developer tools
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Re: FIRS Industry Replacement Set - v0.7.0 31 Dec 2011

Post by petrstary »

Hi, I've been playing with FIRS for a while now, it's realy great new experience :) But I have one question. When I stop supplying industry with farming/engineering supplies, shouldn't the production decrease again? By a mistake I stopped supplying one, but after some long time (10 years maybe), when I realized that, the production was still the same (at its maximum).
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Re: FIRS Industry Replacement Set - v0.7.0 31 Dec 2011

Post by THE_JUDGE »

yo Andy, a beta where u industries come to play u find here http://www.tt-forums.net/viewtopic.php?f=60&t=58485
there is room for water planes.. its still beta...
if u have any ideas of good grf combo be my guest :mrgreen:
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Re: FIRS Industry Replacement Set - v0.7.0 31 Dec 2011

Post by FooBar »

petrstary wrote:When I stop supplying industry with farming/engineering supplies, shouldn't the production decrease again?
Do you have the parameter setting for that enabled?
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Re: FIRS Industry Replacement Set - v0.7.0 31 Dec 2011

Post by petrstary »

FooBar wrote:Do you have the parameter setting for that enabled?
Sure I don't, I missed that setting, sorry for stupid question :oops:
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Re: FIRS Industry Replacement Set - v0.7.0 31 Dec 2011

Post by THE_JUDGE »

petrstary wrote:
FooBar wrote:Do you have the parameter setting for that enabled?
Sure I don't, I missed that setting, sorry for stupid question :oops:

There are no such things like stupid questions.. only stupid ansers :O
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Re: FIRS Industry Replacement Set - v0.7.0 31 Dec 2011

Post by Hitperson »

FIRS is truly a work of art, i love how the interaction between multiple industries works.

i did give ECS a go but sadly found that primaries are too dependant on "vehicles" which makes starting up exceedingly difficult, this though i really enjoy playing with.
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Re: FIRS Industry Replacement Set - v0.7.1 28 Feb 2012

Post by andythenorth »

FIRS 0.7.1 is now on the bananana tree or here http://bundles.openttdcoop.org/firs/releases/

--- Changelog for 0.7.1 ---

*Fixes*
- Recycling Depot production was wrong; production now correctly depends on town population
- Dredging Site didn't set AI routes flag, so was invisible to AIs
- Forest should not set the disaster typical for mines
- remove white pixels from Clay Pit
- AlpineClimate grf is only incompatible in the arctic climate

*Changes*
- try to make bouy for Dredging Site more visible
- set description text for station rating algorithm parameter
- improve text for 'no opening' parameter
- improved appearance of Quarry / Clay Pit graphics
- make use of CC_NON_POURABLE cargo class (Scrap Metal, Sugarcane)

*Translations additions / updates*
- German (planetmaker)
- Russian (akasoft)
- Polish (Radmir)
Hitperson
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Re: FIRS Industry Replacement Set - v0.7.1 28 Feb 2012

Post by Hitperson »

will it overwrite and update or is a new game required??
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Re: FIRS Industry Replacement Set - v0.7.1 28 Feb 2012

Post by planetmaker »

Hitperson wrote:will it overwrite and update or is a new game required??
Ingame content download doesn't overwrite.

Unless you enable developer settings (which will void all warranty on savegames), you'll need to start new games for new NewGRFs.
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Re: FIRS Industry Replacement Set - v0.7.1 28 Feb 2012

Post by FooBar »

planetmaker wrote:Unless you enable developer settings (which will void all warranty on savegames), you'll need to start new games for new NewGRFs.
What about the feature that the game will load a compatible newgrf? If one were to remove 0.7.0 from the disk, it will automatically load 0.7.1 for savegames as compatible newgrf. Doesn't that void warranty as well then?
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Re: FIRS Industry Replacement Set - v0.7.1 28 Feb 2012

Post by planetmaker »

FooBar wrote:
planetmaker wrote:Unless you enable developer settings (which will void all warranty on savegames), you'll need to start new games for new NewGRFs.
What about the feature that the game will load a compatible newgrf? If one were to remove 0.7.0 from the disk, it will automatically load 0.7.1 for savegames as compatible newgrf. Doesn't that void warranty as well then?
That would work. But you then load the game with other NewGRFs than it was created. Technically all the bad things can happen just the same as when you change NewGRFs any other way, thus: yes. Practically it is supposed to work as only compatible NewGRFs should be loaded instead. But we all know that 'compatible' is a chewing gum like term and prone to fail where the knowledge of the author or the testing of that NewGRF ends or where the conditional behaviour depending on that NewGRF's version starts to influence other NewGRFs.
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Re: FIRS Industry Replacement Set - v0.7.1 28 Feb 2012

Post by Hitperson »

andythenorth wrote:
Hitperson wrote:will it overwrite and update or is a new game required??
Should be ok with an existing 0.7.0 game. Keep a copy of your save and test it...?

ok, this is an odd one.

i select the latest version in the "content downloading" window, hit download but it doesn't appear in my list (only 0.7.0 does) and when i go to check "content downloading" again, it is still marked with a check box as if i have not downloaded it...
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Re: FIRS Industry Replacement Set - v0.7.1 28 Feb 2012

Post by FooBar »

planetmaker wrote:That would work. But you then load the game with other NewGRFs than it was created. Technically all the bad things can happen just the same as when you change NewGRFs any other way, thus: yes. Practically it is supposed to work as only compatible NewGRFs should be loaded instead. But we all know that 'compatible' is a chewing gum like term and prone to fail where the knowledge of the author or the testing of that NewGRF ends or where the conditional behaviour depending on that NewGRF's version starts to influence other NewGRFs.
Thanks, I guess that explains why there is no easy way to 'upgrade' the grfs of a running game, rather than diving deep under the bonnet deleting stuff from a folder where one shouldn't be in the first place.
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