
FIRS Industry Replacement Set - releases
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Re: FIRS Industry Replacement Set - v0.7.0 31 Dec 2011
I thought I'd just let you guys know that I'm loving FIRS. I don't know if I'm doing it wrong but it's certainly challenging and in a game I played into the 2000's I still hadn't made over £10m. This is one fine GRF 

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Re: FIRS Industry Replacement Set - v0.7.0 31 Dec 2011
Sea airport methinks is from here: http://www.tt-forums.net/viewtopic.php?f=26&t=57133THE_JUDGE wrote:Sea airport??? ... Where did u get them?? There not listet in dlc section in game....
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Re: FIRS Industry Replacement Set - v0.7.0 31 Dec 2011
Test grfs, unreleased, for features that aren't finished in the game.THE_JUDGE wrote:Sea airport???
water.....

FIRS Industry Replacement Set (released) | HEQS Heavy Equipment Set (trucks, industrial trams and more) (finished)
Unsinkable Sam (ships) (preview released) | CHIPS Has Improved Players' Stations (finished)
Iron Horse ((trains) (released) | Termite (tracks for Iron Horse) (released) | Busy Bee (game script) (released)
Road Hog (road vehicles and trams) (released)
Unsinkable Sam (ships) (preview released) | CHIPS Has Improved Players' Stations (finished)
Iron Horse ((trains) (released) | Termite (tracks for Iron Horse) (released) | Busy Bee (game script) (released)
Road Hog (road vehicles and trams) (released)
Re: FIRS Industry Replacement Set - v0.7.0 31 Dec 2011
Say Andy, i did use the options u showed me post befor about not closing industrys.... well its set off, so no closings primary and secondary...
but still the oilplatforms in the sea.. closing down one by one....
but still the oilplatforms in the sea.. closing down one by one....
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Re: FIRS Industry Replacement Set - v0.7.0 31 Dec 2011
Oh sweet, thanks. Can you change parameters mid-game or am I gonna hafta start over again? (not that I mind too much)andythenorth wrote:@questions:
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Re: FIRS Industry Replacement Set - v0.7.0 31 Dec 2011
Changing NewGRF parameters mid-game is not supportedSabre_Justice wrote:Oh sweet, thanks. Can you change parameters mid-game or am I gonna hafta start over again? (not that I mind too much)andythenorth wrote:@questions:
unless you activate developer tools
OpenTTD: manual | online content | translations | Wanted contributions and patches
#openttdcoop: blog | wiki | public server | DevZone | NewGRF web translator
DevZone - home of the free NewGRFs: OpenSFX | OpenMSX | OpenGFX | Swedish Rails | OpenGFX+ Trains|RV|Industries|Airports|Landscape | NML
Re: FIRS Industry Replacement Set - v0.7.0 31 Dec 2011
Hi, I've been playing with FIRS for a while now, it's realy great new experience
But I have one question. When I stop supplying industry with farming/engineering supplies, shouldn't the production decrease again? By a mistake I stopped supplying one, but after some long time (10 years maybe), when I realized that, the production was still the same (at its maximum).

Re: FIRS Industry Replacement Set - v0.7.0 31 Dec 2011
yo Andy, a beta where u industries come to play u find here http://www.tt-forums.net/viewtopic.php?f=60&t=58485
there is room for water planes.. its still beta...
if u have any ideas of good grf combo be my guest
there is room for water planes.. its still beta...
if u have any ideas of good grf combo be my guest

Re: FIRS Industry Replacement Set - v0.7.0 31 Dec 2011
Do you have the parameter setting for that enabled?petrstary wrote:When I stop supplying industry with farming/engineering supplies, shouldn't the production decrease again?
Re: FIRS Industry Replacement Set - v0.7.0 31 Dec 2011
Sure I don't, I missed that setting, sorry for stupid questionFooBar wrote:Do you have the parameter setting for that enabled?

Re: FIRS Industry Replacement Set - v0.7.0 31 Dec 2011
petrstary wrote:Sure I don't, I missed that setting, sorry for stupid questionFooBar wrote:Do you have the parameter setting for that enabled?
There are no such things like stupid questions.. only stupid ansers

Re: FIRS Industry Replacement Set - v0.7.0 31 Dec 2011
FIRS is truly a work of art, i love how the interaction between multiple industries works.
i did give ECS a go but sadly found that primaries are too dependant on "vehicles" which makes starting up exceedingly difficult, this though i really enjoy playing with.
i did give ECS a go but sadly found that primaries are too dependant on "vehicles" which makes starting up exceedingly difficult, this though i really enjoy playing with.
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Re: FIRS Industry Replacement Set - v0.7.1 28 Feb 2012
FIRS 0.7.1 is now on the bananana tree or here http://bundles.openttdcoop.org/firs/releases/
--- Changelog for 0.7.1 ---
*Fixes*
- Recycling Depot production was wrong; production now correctly depends on town population
- Dredging Site didn't set AI routes flag, so was invisible to AIs
- Forest should not set the disaster typical for mines
- remove white pixels from Clay Pit
- AlpineClimate grf is only incompatible in the arctic climate
*Changes*
- try to make bouy for Dredging Site more visible
- set description text for station rating algorithm parameter
- improve text for 'no opening' parameter
- improved appearance of Quarry / Clay Pit graphics
- make use of CC_NON_POURABLE cargo class (Scrap Metal, Sugarcane)
*Translations additions / updates*
- German (planetmaker)
- Russian (akasoft)
- Polish (Radmir)
--- Changelog for 0.7.1 ---
*Fixes*
- Recycling Depot production was wrong; production now correctly depends on town population
- Dredging Site didn't set AI routes flag, so was invisible to AIs
- Forest should not set the disaster typical for mines
- remove white pixels from Clay Pit
- AlpineClimate grf is only incompatible in the arctic climate
*Changes*
- try to make bouy for Dredging Site more visible
- set description text for station rating algorithm parameter
- improve text for 'no opening' parameter
- improved appearance of Quarry / Clay Pit graphics
- make use of CC_NON_POURABLE cargo class (Scrap Metal, Sugarcane)
*Translations additions / updates*
- German (planetmaker)
- Russian (akasoft)
- Polish (Radmir)
FIRS Industry Replacement Set (released) | HEQS Heavy Equipment Set (trucks, industrial trams and more) (finished)
Unsinkable Sam (ships) (preview released) | CHIPS Has Improved Players' Stations (finished)
Iron Horse ((trains) (released) | Termite (tracks for Iron Horse) (released) | Busy Bee (game script) (released)
Road Hog (road vehicles and trams) (released)
Unsinkable Sam (ships) (preview released) | CHIPS Has Improved Players' Stations (finished)
Iron Horse ((trains) (released) | Termite (tracks for Iron Horse) (released) | Busy Bee (game script) (released)
Road Hog (road vehicles and trams) (released)
Re: FIRS Industry Replacement Set - v0.7.1 28 Feb 2012
will it overwrite and update or is a new game required??
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Re: FIRS Industry Replacement Set - v0.7.1 28 Feb 2012
Should be ok with an existing 0.7.0 game. Keep a copy of your save and test it...?Hitperson wrote:will it overwrite and update or is a new game required??
FIRS Industry Replacement Set (released) | HEQS Heavy Equipment Set (trucks, industrial trams and more) (finished)
Unsinkable Sam (ships) (preview released) | CHIPS Has Improved Players' Stations (finished)
Iron Horse ((trains) (released) | Termite (tracks for Iron Horse) (released) | Busy Bee (game script) (released)
Road Hog (road vehicles and trams) (released)
Unsinkable Sam (ships) (preview released) | CHIPS Has Improved Players' Stations (finished)
Iron Horse ((trains) (released) | Termite (tracks for Iron Horse) (released) | Busy Bee (game script) (released)
Road Hog (road vehicles and trams) (released)
- planetmaker
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Re: FIRS Industry Replacement Set - v0.7.1 28 Feb 2012
Ingame content download doesn't overwrite.Hitperson wrote:will it overwrite and update or is a new game required??
Unless you enable developer settings (which will void all warranty on savegames), you'll need to start new games for new NewGRFs.
OpenTTD: manual | online content | translations | Wanted contributions and patches
#openttdcoop: blog | wiki | public server | DevZone | NewGRF web translator
DevZone - home of the free NewGRFs: OpenSFX | OpenMSX | OpenGFX | Swedish Rails | OpenGFX+ Trains|RV|Industries|Airports|Landscape | NML
Re: FIRS Industry Replacement Set - v0.7.1 28 Feb 2012
What about the feature that the game will load a compatible newgrf? If one were to remove 0.7.0 from the disk, it will automatically load 0.7.1 for savegames as compatible newgrf. Doesn't that void warranty as well then?planetmaker wrote:Unless you enable developer settings (which will void all warranty on savegames), you'll need to start new games for new NewGRFs.
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Re: FIRS Industry Replacement Set - v0.7.1 28 Feb 2012
That would work. But you then load the game with other NewGRFs than it was created. Technically all the bad things can happen just the same as when you change NewGRFs any other way, thus: yes. Practically it is supposed to work as only compatible NewGRFs should be loaded instead. But we all know that 'compatible' is a chewing gum like term and prone to fail where the knowledge of the author or the testing of that NewGRF ends or where the conditional behaviour depending on that NewGRF's version starts to influence other NewGRFs.FooBar wrote:What about the feature that the game will load a compatible newgrf? If one were to remove 0.7.0 from the disk, it will automatically load 0.7.1 for savegames as compatible newgrf. Doesn't that void warranty as well then?planetmaker wrote:Unless you enable developer settings (which will void all warranty on savegames), you'll need to start new games for new NewGRFs.
OpenTTD: manual | online content | translations | Wanted contributions and patches
#openttdcoop: blog | wiki | public server | DevZone | NewGRF web translator
DevZone - home of the free NewGRFs: OpenSFX | OpenMSX | OpenGFX | Swedish Rails | OpenGFX+ Trains|RV|Industries|Airports|Landscape | NML
Re: FIRS Industry Replacement Set - v0.7.1 28 Feb 2012
andythenorth wrote:Should be ok with an existing 0.7.0 game. Keep a copy of your save and test it...?Hitperson wrote:will it overwrite and update or is a new game required??
ok, this is an odd one.
i select the latest version in the "content downloading" window, hit download but it doesn't appear in my list (only 0.7.0 does) and when i go to check "content downloading" again, it is still marked with a check box as if i have not downloaded it...
Re: FIRS Industry Replacement Set - v0.7.1 28 Feb 2012
Thanks, I guess that explains why there is no easy way to 'upgrade' the grfs of a running game, rather than diving deep under the bonnet deleting stuff from a folder where one shouldn't be in the first place.planetmaker wrote:That would work. But you then load the game with other NewGRFs than it was created. Technically all the bad things can happen just the same as when you change NewGRFs any other way, thus: yes. Practically it is supposed to work as only compatible NewGRFs should be loaded instead. But we all know that 'compatible' is a chewing gum like term and prone to fail where the knowledge of the author or the testing of that NewGRF ends or where the conditional behaviour depending on that NewGRF's version starts to influence other NewGRFs.
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