OpenGFX - Graphics Base Set

Discuss, get help with, or post new graphics for TTDPatch and OpenTTD, using the NewGRF system, here. Graphics for plain TTD also acceptable here.

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FooBar
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Re: [8bpp] Graphics Replacement Project - OpenGFX

Post by FooBar »

And I'm sorry for that. Without me OTTD probably wouldn't have this new "feature" :]


I think I'm going to do two things this week, especially since I have a day of this thursday.
One: give it a shot at drawing some buildings.
Two: give it a shot at coding the OpenGFX project in trg1r.grf format, as the game should support that by now.

About the last one I have a question: The default TRG1R.grf contains a number of recolour sprites and such. I don't feel like typing these up myself because in the end I should have the same result as a copy/paste of the code from a grfcodec decode (are you following)?
Besides, because it's already a GRFcoded decode, I'm not copying from trg1r but from a derivative of some kind.

I think this would be fine copyright-wise, but if you think otherwise we maybe should discuss this subject a bit.
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Re: [8bpp] Graphics Replacement Project - OpenGFX

Post by Zephyris »

Good question. I would say it is fine to copy/paste. Data is not covered by copyright (for example if you publish a the data from a census the document itself is copyright, but the data within it can be freely used). In the UK databases may be copyrighted, on the condition "To gain copyright, a database must show sufficient intellectual creativity or selection in its creation", something a recolouring table doesn't really fall under...

For info about which sprites I believe are already done see attached, these are shrunk versions of trg1r, trghr, etc. highlighting the completed sprites in magenta.
Attachments
### Sprites Done 2008-09-02.png
(55 KiB) Downloaded 212 times
### trgcr sprites done 2008-09-02.png
### trgcr sprites done 2008-09-02.png (6.29 KiB) Viewed 7875 times
### trghr sprites done 2008-09-02.png
### trghr sprites done 2008-09-02.png (9.23 KiB) Viewed 7881 times
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Re: [8bpp] Graphics Replacement Project - OpenGFX

Post by Zephyris »

and one more attachment...
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### trgtr sprites done 2008-09-02.png
### trgtr sprites done 2008-09-02.png (15.83 KiB) Viewed 7887 times
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Re: [8bpp] Graphics Replacement Project - OpenGFX

Post by Zutty »

Wow! The project has come a long way. Good work guys :)
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Zephyris
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Re: [8bpp] Graphics Replacement Project - OpenGFX

Post by Zephyris »

Stadia?
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Stadia 8bpp.png
Stadia 8bpp.png (6.8 KiB) Viewed 7787 times
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Re: [8bpp] Graphics Replacement Project - OpenGFX

Post by richk67 »

Zephyris wrote:Stadia?
Nice... but last time I checked, the goal wasnt 18 yards wide! :)
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Re: [8bpp] Graphics Replacement Project - OpenGFX

Post by flake »

athanasios wrote:Very nice! I simply cannot believe that you had the patience to work with MS Paint (I suggest you get at least a copy of Paint Shop Pro.).
I don't know if there is better free software for this, but before starting with MS Paint i would recommend trying one of these two:
Paint.NET
GIMP



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Re: [8bpp] Graphics Replacement Project - OpenGFX

Post by CommanderZ »

The central circle on the soccer stadium is not very circular, but otherwise 1000* better than original graphics :)
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Re: [8bpp] Graphics Replacement Project - OpenGFX

Post by LordAzamath »

Oh nice and thank you that you had time to work on the renders :P :)
And yes, they are nice, but _I guess you could copy the football stadia grass from my edit: sprite, I think I had a better ring there :)
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Re: [8bpp] Graphics Replacement Project - OpenGFX

Post by DeletedUser5 »

Thowilly: Looks great. Really good first post.

I'm surprised, is there really nothing to change? I though it still needs something but then if really nothing, great. Wonderful that you'll code it, buttercup.
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Re: [8bpp] Graphics Replacement Project - OpenGFX

Post by Purno »

Zephyris wrote:Stadia?
Awesome! :bow:
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Re: [8bpp] Graphics Replacement Project - OpenGFX

Post by Varivar »

Zephyris wrote:Stadia?
It's indeed very nice, great work! :) I only think that the people on the left grandstand of the second stadium are too bright. Now they look if the reflect the sunlight :?.

Nice to see how fast the 8bpp project is progressing. :D
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Re: [8bpp] Graphics Replacement Project - OpenGFX

Post by FooBar »

I started the final code in trg*r.grf format a few hours ago. The arctic grf is completely done; the tropical grf misses two sprites. I just finished drawing one of them: the fountain. The water spray looks a bit flat in the image below, but I hope it will get to life as soon as the water cycle does it's magic.

The last thing missing from the tropical grf is the statue. Zephyris, can I use one of your horses from GRVTS, because my first attempt at dawing a horse failed miserably...

As soon as the tropic grf is done, I'll encode both grfs, type up a .obg file and test it in the game. If that works out properly, I'll post the files ASAP, otherwise I'll have to exchange some PMs with Rubidium...
But first: dinner :P

Anyways, here's the fountain. You don't want to see my horse, no really, you don't.
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Naamloos-1.png
Naamloos-1.png (590 Bytes) Viewed 7120 times
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Zephyris
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Re: [8bpp] Graphics Replacement Project - OpenGFX

Post by Zephyris »

The fountain looks good! And yes, please help yourself to anything that helps from any of my other grfs.
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Re: [8bpp] Graphics Replacement Project - OpenGFX

Post by FooBar »

Glad you like the fountain.

I just finished the statue, so here's both in one grf.
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statuefountain.grf
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Re: [8bpp] Graphics Replacement Project - OpenGFX

Post by Zephyris »

newVehicles - Air v0.3

File size reduced by cropping of excess transparent blue, no other changes.
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OpenGFX_-_newVehicles_-_Air_v0.3.grf
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Re: [8bpp] Graphics Replacement Project - OpenGFX

Post by FooBar »

I'm pleased to present you
opengfxcr.grf and opengfxhr.grf
and opengfx.obg!

Opengfxcr.grf and opengrfhr.grf are the complete replacements of trgcr.grf and trghr.grf. And complete indeed means that every single sprite from those two original files are completely redrawn from scratch and recoded to work with the game.

Credits should go out to:
- the graphic artists
- the coders of the partial opengfx replacement sets

Thanks to Rubidium for getting the obg file to work.

Instructions:
Download the file below, extract it into your openttd data dir. Make sure you have trg1r.grf, trgir.grf, trgtr.grf and openttdw.grf present (and filenames written in lowercase), because the replacements for those files aren't done yet.

Notes
-Please note that these files are not complete replacements for the arctic and tropical climates, because a lot of stuff belonging to those climates (trees, houses, industries, vehicles etc.) is included with the trg1r.grf file, which isn't finished yet.
-I also had another note (hence notes), but I forgot.
-Well, now I have a third one, but that's not the one I forgot. I don't plan on advertising these files at the wiki, because you're currently better of with the partial replacement sets rather than this, because this contains only a very small subset (only 901 sprites) of the graphics.
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opengfx[0].zip
(521.26 KiB) Downloaded 223 times
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Zephyris
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Re: [8bpp] Graphics Replacement Project - OpenGFX

Post by Zephyris »

This is pretty revolutionary stuff :D 1/10 of the sprites done and in their final files...
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Re: [8bpp] Graphics Replacement Project - OpenGFX

Post by Digitalfox »

Great work FooBar :)

And congrats Zephyris, step by step this project is almost complete :mrgreen:
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Re: [8bpp] Graphics Replacement Project - OpenGFX

Post by Zephyris »

Updated stadia now in a codeable state...

*edit* and DanMacK, do you feel like doing the monorail maglev sprites - you did such a good job on the trains and it would be great to have a completely matching set :D
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Stadia 8bpp.png
Stadia 8bpp.png (9.7 KiB) Viewed 6783 times
Last edited by Zephyris on 03 Sep 2008 23:12, edited 1 time in total.
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