Ok. The project is running. We've already got some conversion, but they all need some fixing.
Also Seelenquell also took part in our project and has made valuable contributions. Thanks again, SQ!
Illegal_Alien, Seelenquell, I'd wanted to point out, that clipping is all about the missing bogey sprites.
I read the wiki (thanks for the tip
), and figured out how to do that, so
I've added them to my conversions (just took them from standart train), and clipping problems disappeared.
Now I'm starting to work with my own handmade models. Fisrt, please someone correct the topic about camera angles. For example the 64-67 sprites are transition to climbing sprites. Because of this I had much "love" with 3DStudio last night. But that's fixed.
The question i wanted to ask is how to dispose of blue pixels around the model? Without AA it doesn't look good, with small AA radius the effect isn't noticeable and that brilliant 25 pixel special AA with edge enhancment algoritm leaves many blue pixels.
I've tried to render at high resolution and then resizing them in photoshop with special bicubic approximation with sharpenning effect, but somehow the background got messed up(the color was changed to blue, different from 0-0-255) and I had to fill background manually (and that's interpolation between pixels).
So again I got some blue pixels around the pantograph.
I've searched the forum for "antialias", but found nothing.
And yes, the "don't antialias against background" is on.
Got any ideas?