Caelan's graphics
Moderator: Graphics Moderators
would be no harm if it would slow it down a bit. It's running too fast in my opinion anyway.Hyronymus wrote:I like your animation, Caelan. I wonder if having more such animation would slow the game down. Perhaps a patch dev can asnwer this?
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Llanfairpwllgwyngyllgogerychwyrndrobwllllantysiliogogogoch
"A committee is a group of men who individually can do nothing but as a group decide that nothing can be done" (Fred Allen 1894-1956 US radio comic).
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Llanfairpwllgwyngyllgogerychwyrndrobwllllantysiliogogogoch
"A committee is a group of men who individually can do nothing but as a group decide that nothing can be done" (Fred Allen 1894-1956 US radio comic).
Allright a slightly project coming up: City halls....i have been drawing one in the beginning, which of coure i will try to develop a bit more.
Second to that i am working currently on the Dutch Stationset... A prerelease will be sent to a coder when i have drawn enough...
Aegir can you code stations filling with people as more passengers wait? (like MB or the freight sets) I will then sent you a couple of platforms (also with snow)...
Thats the update
Second to that i am working currently on the Dutch Stationset... A prerelease will be sent to a coder when i have drawn enough...
Aegir can you code stations filling with people as more passengers wait? (like MB or the freight sets) I will then sent you a couple of platforms (also with snow)...
Thats the update

Nope, they're way, way out of my league. You want to chase down somone like Oracle to code them.Caelan wrote:Aegir can you code stations filling with people as more passengers wait? (like MB or the freight sets) I will then sent you a couple of platforms (also with snow)...
Currently working under the name 'reldred' on Github, and Discord.
NFO/NML coder, part-time patch writer for JGRPP, and all round belligerent.
14:40 <orudge> I can't say I discriminate against any particular user
14:41 <Aegir> orudge: I can!
NFO/NML coder, part-time patch writer for JGRPP, and all round belligerent.
14:40 <orudge> I can't say I discriminate against any particular user
14:41 <Aegir> orudge: I can!
Shhh! You're only making things worse for yourself patchman! You are the one who's going to have to walk me through this later anyway
.

Currently working under the name 'reldred' on Github, and Discord.
NFO/NML coder, part-time patch writer for JGRPP, and all round belligerent.
14:40 <orudge> I can't say I discriminate against any particular user
14:41 <Aegir> orudge: I can!
NFO/NML coder, part-time patch writer for JGRPP, and all round belligerent.
14:40 <orudge> I can't say I discriminate against any particular user
14:41 <Aegir> orudge: I can!
i like the entire European-feel TTD's gonna get with all them new graphics. 

"Your mother was a lobster, and your father... was also a lobster" -- The rascal formerly known as astath -- Last.fm -- Official TT-Dave Worley Fan Club

<orudge> make love to me while I surf, dear lobster

<orudge> make love to me while I surf, dear lobster
Thanks, but those excellent sprites, lifeblood creates, are the real start for a good station set; as a result you get good coding.lifeblood wrote: ... Just bragging about having a really good coder. ...
Caelan, coding is the easy bit, you need to make sure your sprites are perfect. I recommend you go for a 'Lego' type system when building a single station tile; i.e every feature of a tile is a seperate sprite, which in turn can be reused to make many different looking individual tiles. That also includes various numbers of passengers waiting.
I got some hints and tips from Zimmlock in the ' new way of coding'
That is, creating a building is done in several parts od buildings pasted together by a coder create a building.
Would it be okay if i created sprites, making various sub sprites that all come together in one drawing?
Hmm let me add a drawing to it... will do when i get back from work.
That is, creating a building is done in several parts od buildings pasted together by a coder create a building.
Would it be okay if i created sprites, making various sub sprites that all come together in one drawing?
Hmm let me add a drawing to it... will do when i get back from work.
Yes, you are on the right track. I assume the 2 left platform sprites are a mock up to show how you want it arranged.Caelan wrote: ... Here i drafted some parts that wouls need to fit together somehow. ... but i was wondering if this would suffice for a coder. In this case just one platform side.
You will need a mock up of each individual platform tile you want to appear; then you will also need some mock up's of the station as a whole. In particular, how a single track, dual track (even number of platforms) and multiple track stations (including odd number of platforms) are to be constructed. Then you need to give instructions for the very left and very right platforms, especially if they have fences. Also, you need to remember a player can build anything from a 1x1 to a 14X14 station. The more complex that station is to be, the more details you need to provide.
Looks nice, but the lightpole is wrong.
Double lightpoles are only used for double platforms. Single platforms got single lightpoles. The lights of the lightpoles usually point towards the tracks (that's 90 degrees compared to the platform direction).
Example;
If you understand what I mean.
Double lightpoles are only used for double platforms. Single platforms got single lightpoles. The lights of the lightpoles usually point towards the tracks (that's 90 degrees compared to the platform direction).
Example;
Code: Select all
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| * |
| | |
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Code: Select all
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| * |
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------ track
______
| | platform
|____|
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* lightpole
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###### end of platform (hedge or something)
Contributor to the The 2cc Set and Dutch Trainset. Inventor of the Metro concept. Retired Graphics Artist.

Download TT | Latest TTDPatch | OpenTTD | OpenTTDCoop | BaNaNaS: OpenTTD content system | 2048² OTTD scenario of the Netherlands
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All my graphics are licensed under GPL. "Always remember you're unique, just like everyone else."
Download TT | Latest TTDPatch | OpenTTD | OpenTTDCoop | BaNaNaS: OpenTTD content system | 2048² OTTD scenario of the Netherlands
GRF Codec | GRF Crawler | GRF Maker | Usefull graphics & tools sites | NML Documentation Wiki | NFO Documentation Wiki
All my graphics are licensed under GPL. "Always remember you're unique, just like everyone else."
This is a sample of the station lay out i would want to create. The platforms are only on one side of the track (in the middle we could optionally do a 'dead' track for eyecandy , 'dead" signals or just plain nothing... Anyway the railing is orange... hopefully you will like this, perhaps i could try some other colors as well...
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- OverPassSimple.PNG (3.41 KiB) Viewed 4474 times
The overpass looks a bit skinny and unstable. Besides, I wonder if it's high enough for catenary.
Contributor to the The 2cc Set and Dutch Trainset. Inventor of the Metro concept. Retired Graphics Artist.

Download TT | Latest TTDPatch | OpenTTD | OpenTTDCoop | BaNaNaS: OpenTTD content system | 2048² OTTD scenario of the Netherlands
GRF Codec | GRF Crawler | GRF Maker | Usefull graphics & tools sites | NML Documentation Wiki | NFO Documentation Wiki
All my graphics are licensed under GPL. "Always remember you're unique, just like everyone else."
Download TT | Latest TTDPatch | OpenTTD | OpenTTDCoop | BaNaNaS: OpenTTD content system | 2048² OTTD scenario of the Netherlands
GRF Codec | GRF Crawler | GRF Maker | Usefull graphics & tools sites | NML Documentation Wiki | NFO Documentation Wiki
All my graphics are licensed under GPL. "Always remember you're unique, just like everyone else."
Looks really good!
I'd prefer to have a "dead" track in between there actually!

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