combine GRF
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combine GRF
Hello, what are the GRF trains that can be combined and which are not?
Anyone have a detailed list?
gretting!!
Anyone have a detailed list?
gretting!!
Re: combine GRF
All of the train GRFs can be combined, you will just have a very busy purchase window.
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Re: combine GRF
However,the UKRS disables the default graphics for some of the cars,so you will have locomotives hauling around circled question marks at least until cars are filled.
- planetmaker
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Re: combine GRF
You cannot disable default graphics. You can choose to replace them. Or you can only choose to disable the vehicle altogether. If there are vehicles driving with question marks, there's something going wrong with one grf, or the other, or the combination of the two (or three, or four, or five...)Baldy's Boss wrote:However,the UKRS disables the default graphics for some of the cars,so you will have locomotives hauling around circled question marks at least until cars are filled.
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Re: combine GRF
I was watching the set does not match Japanese Track bulls GRF as it gets me red
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Re: combine GRF
I had no such problem with only NARS,and the default engines are still available to me with NARS,UKRS,and a couple of more active.Leanden wrote:I think you will find that most if not all GRFs disable the default vehicles.
Re: combine GRF
I suspect you only want one of "Narrow Gauge Track Types" and "Japan Set3: Tracks". The total number of railtype IDs available is quite limited.
Either you have another GRF which is adding its own versions of the "default engines", or you've been adding and removing GRFs in a running game.Baldy's Boss wrote:I had no such problem with only NARS,and the default engines are still available to me with NARS,UKRS,and a couple of more active.
Re: combine GRF
The Japan Set3: Tracks I see you have speed limit on energy pathways, The same applies to the GRF Dutch Track, I should use the default in this case I guess not?PikkaBird wrote:I suspect you only want one of "Narrow Gauge Track Types" and "Japan Set3: Tracks". The total number of railtype IDs available is quite limited.
Either you have another GRF which is adding its own versions of the "default engines", or you've been adding and removing GRFs in a running game.Baldy's Boss wrote:I had no such problem with only NARS,and the default engines are still available to me with NARS,UKRS,and a couple of more active.
Re: combine GRF
The link in my signature has some advice on which categories of GRF can be safely combined.sunshare wrote:Hello, what are the GRF trains that can be combined and which are not?
Anyone have a detailed list?
gretting!!
It is a bit lengthy though...
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Re: combine GRF
I don't think of "original vehicle names" as additional vehicles (even though I've seen them coexist with the old).So the attached offers me a Collet Pannier or Gresley along with NARS,for example.PikkaBird wrote:I suspect you only want one of "Narrow Gauge Track Types" and "Japan Set3: Tracks". The total number of railtype IDs available is quite limited.
Either you have another GRF which is adding its own versions of the "default engines", or you've been adding and removing GRFs in a running game.Baldy's Boss wrote:I had no such problem with only NARS,and the default engines are still available to me with NARS,UKRS,and a couple of more active.
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Re: combine GRF
Hi another question arises me, can be combined opengfx+ airports and combined airport set v0.5?
As I was testing is not possible. someone confirm me whether it is or am I wrong
As I was testing is not possible. someone confirm me whether it is or am I wrong
Re: combine GRF
As both of these grfs replace the same graphics this would not be possible. Vehicle sets generally add vehicles to the list, as do NewObjects and Railway Stations, but currently no framework exists for multiple airport graphics, so replacements are the only thing possible.sunshare wrote:Hi another question arises me, can be combined opengfx+ airports and combined airport set v0.5?
As I was testing is not possible. someone confirm me whether it is or am I wrong
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Re: combine GRF
Oh, actually the same framework exists for airports as does for vehicles. OpenGFX+Airports re-defines the default airports. Combined airport set does not define any airport and simply replaces the default graphics which will not be used anymore in the presence of grfs which define real airports. If it defined real airports itself, no problem to use both concurrently.Leanden wrote:As both of these grfs replace the same graphics this would not be possible. Vehicle sets generally add vehicles to the list, as do NewObjects and Railway Stations, but currently no framework exists for multiple airport graphics, so replacements are the only thing possible.sunshare wrote:Hi another question arises me, can be combined opengfx+ airports and combined airport set v0.5?
As I was testing is not possible. someone confirm me whether it is or am I wrong
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Re: combine GRF
planetmaker wrote:Oh, actually the same framework exists for airports as does for vehicles. OpenGFX+Airports re-defines the default airports. Combined airport set does not define any airport and simply replaces the default graphics which will not be used anymore in the presence of grfs which define real airports. If it defined real airports itself, no problem to use both concurrently.Leanden wrote:As both of these grfs replace the same graphics this would not be possible. Vehicle sets generally add vehicles to the list, as do NewObjects and Railway Stations, but currently no framework exists for multiple airport graphics, so replacements are the only thing possible.sunshare wrote:Hi another question arises me, can be combined opengfx+ airports and combined airport set v0.5?
As I was testing is not possible. someone confirm me whether it is or am I wrong
The problem as I see that when implements combined airport v0.5 can not rotate.
If you use OpenGFX+Airports and I do rotate the airport and then use combined airport set v0.5, Airport disappears because I guess I do not have the right to the airport grf to rotate
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Re: combine GRF
Yes, for the same reason: It's not really an airport grf at all. It's technically the simplest grf you can make from a programming POV: replacing default graphics by its own ones; it just changes looks but adds nothing new for gameplay.sunshare wrote:The problem as I see that when implements combined airport v0.5 can not rotate.
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Re: combine GRF
We really need to bribe a graphics artist to repaint/rotate the Combined Airport sprites so we can throw them into OpenGFX+. I already received permission from Skidd to do this with my own airport sprites set (which right now is in limbo), and he's willing to pass the whole projecct off to anybody who wants to maintain it.
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