NoGo
Moderator: OpenTTD Developers
NoGo
NoGo.
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- Xaroth Transport, 2nd Jan 2011.png
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The only thing necessary for the triumph of evil is for good men to do nothing.
- planetmaker
- OpenTTD Developer
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Re: NoGo
And it's fun 
(Don't mind the funky maglev tracks
)

(Don't mind the funky maglev tracks

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- nogo.png
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OpenTTD: manual | online content | translations | Wanted contributions and patches
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Re: NoGo
And scriptable 

Spanish translation of OpenTTD
Extended heightmaps
Have fun, don't quarrel too much and add as many advanced settings as you can.
Extended heightmaps
Have fun, don't quarrel too much and add as many advanced settings as you can.
Re: NoGo
and playable for mortals?
Binary was easy to find but OpenTTD couldn't find a server and in the 5 minutes of trying, I didn't succeed in finding options or whatever to try it for myself. On the coop site there's no mention of a NoGo server either.
EDIT: I had binaries from the 16th instead of the 17th... stupid me :S

EDIT: I had binaries from the 16th instead of the 17th... stupid me :S
Last edited by bokkie on 20 Nov 2011 01:02, edited 1 time in total.
Re: NoGo
I've set up 2 servers to display NoGo to the general public
One runs a small arctic map, one runs a bigger tropical map.
Both maps require the Dutch Tram Set NewGRF and the Swedish Rail NewGRF... they can be found on the content server.
binaries can be found: http://master.binaries.openttd.org/cust ... index.html
One runs a small arctic map, one runs a bigger tropical map.
Both maps require the Dutch Tram Set NewGRF and the Swedish Rail NewGRF... they can be found on the content server.
binaries can be found: http://master.binaries.openttd.org/cust ... index.html
Lead Manager of OpenDUNE
- Level Crossing
- Tycoon
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Re: NoGo
Nope, it is not a town growth patch neither it is NoGo..
Read those first few posts again.

/me thinks this guessing game going on here is almost just as fun as digging in the code for this thingy.
Read those first few posts again.

That leaves us with 6 or 5 left ... for now at least.Xaroth wrote: so far I've seen 7 or 8 different devs float around on the test server.. if releases get delayed, I know what to blame![]()

/me thinks this guessing game going on here is almost just as fun as digging in the code for this thingy.

-- .- -.-- / - .... . / ..-. --- .-. -.-. . / -... . / .-- .. - .... / -.-- --- ..- .-.-.-
--- .... / -.-- . .- .... --..-- / .- -. -.. / .--. .-. .- .. ... . / - .... . / .-.. --- .-. -.. / ..-. --- .-. / .... . / --. .- ...- . / ..- ... / -.-. .... --- --- -.-. .... --- --- ... .-.-.- / ---... .--.
Playing with my patchpack? Ask questions on usage and report bugs in the correct thread first, please.
All included patches have been modified and are no longer 100% original.
--- .... / -.-- . .- .... --..-- / .- -. -.. / .--. .-. .- .. ... . / - .... . / .-.. --- .-. -.. / ..-. --- .-. / .... . / --. .- ...- . / ..- ... / -.-. .... --- --- -.-. .... --- --- ... .-.-.- / ---... .--.
Playing with my patchpack? Ask questions on usage and report bugs in the correct thread first, please.
All included patches have been modified and are no longer 100% original.
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Re: NoGo
ITT: Devs (& close associates) tease (dare I say, "troll"?) other forumgoers who are completely perplexed about this "NoGo" business...
Last edited by Supercheese on 20 Nov 2011 07:45, edited 1 time in total.
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"Fashions and cultures change, but steam trains shall always be majestic."
-Professor Hershel Layton
"Fashions and cultures change, but steam trains shall always be majestic."
-Professor Hershel Layton
Re: NoGo
The screenshots clearly show town growth / deliver to town stuff that does not exist in my OpenTTD. It is the ONLY thing I see different about the screenshots, nothing else. Saying that the "X/Y Passengers/Mail/Cargo delivered" and "Town Growth every Z days" thing ISN'T what this thread is about makes no bloody sense.
- planetmaker
- OpenTTD Developer
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Re: NoGo
Does a photo collection about kitchen tools show knives for cutting vegies? Maybe, but certainly not onlyfieari wrote:The screenshots clearly show town growth / deliver to town stuff that does not exist in my OpenTTD. It is the ONLY thing I see different about the screenshots, nothing else. Saying that the "X/Y Passengers/Mail/Cargo delivered" and "Town Growth every Z days" thing ISN'T what this thread is about makes no bloody sense.

Hint #2: check the commit messages of the NoGo mercurial repository.
OpenTTD: manual | online content | translations | Wanted contributions and patches
#openttdcoop: blog | wiki | public server | DevZone | NewGRF web translator
DevZone - home of the free NewGRFs: OpenSFX | OpenMSX | OpenGFX | Swedish Rails | OpenGFX+ Trains|RV|Industries|Airports|Landscape | NML
- Level Crossing
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Re: NoGo
Is this going into trunk?
If yes, then what is it?
If no, then why the secrecy?
If yes, then what is it?
If no, then why the secrecy?
Like my avatar? See my screenshot thread
Re: NoGo
Ditto, I have no idea what this is about, either. I don't even know what I'm supposed to look for.
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Base Music Sets: OpenMSX | Scott Joplin Anthology | Traditional Winter Holiday Music | Modern Motion Music
Other Projects: 2CC Trams | Modern Waypoints | Sprite Sandbox & NewGRF Releases | Ideabox | Town Names | Isle of Sodor Scenario | Random Sprite Repository
Misc Topics: My Screenshots | Forgotten NewGRFs | Unfinished Graphics Sets | Stats Shack | GarryG's Auz Sets

Base Music Sets: OpenMSX | Scott Joplin Anthology | Traditional Winter Holiday Music | Modern Motion Music
Other Projects: 2CC Trams | Modern Waypoints | Sprite Sandbox & NewGRF Releases | Ideabox | Town Names | Isle of Sodor Scenario | Random Sprite Repository
Misc Topics: My Screenshots | Forgotten NewGRFs | Unfinished Graphics Sets | Stats Shack | GarryG's Auz Sets
Re: NoGo
I can't believe it. Are you making OTTD scriptable? Because then tutorials, system of goals/scenario objectives and all sort of things like configurable GUI for newbies or advanced players will be possible!!!
I'm not sure if that's what you are doing, but I hope so. It will be one of the greatest improvements of OTTD.
I can't wait to see it work! Many thanks to all the devs.
I'm not sure if that's what you are doing, but I hope so. It will be one of the greatest improvements of OTTD.
I can't wait to see it work! Many thanks to all the devs.
Formerly known as Juanjo
Re: NoGo
This is nice idea to have some scripted goals in OpenTTD or to have some advanced town growth
But i have some questions:

- Is this avalable in single player mode?
- What about http://wiki.openttd.org/Frosch/Town_Control? Its look like this is different approaches to same features. So will it be competitive to Town Control through NewGRF (for examle as cargodist, cargodest, yacd to cargo distribution)?
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