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Wahazar
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Post by Wahazar »

What happened here?
I have pier with more than 500 tons of iron ore transferred from barque,
and truck is not picking it - 0% if wait for full load.
Of course truck is refitted to iron ore:
ioreerror.png
ioreerror.png (128.41 KiB) Viewed 622 times
If you check save and wait for a while, you will see another barque approaching and transferring ore -
in this case, this truck start to load (and other are also non empty), but if amount of waiting cargo drops, it again behave like unloadable.
Cargodist is manual for freight. Version 1.4.1.

Not sure if there is a bug or my fault...
Attachments
ironorenotloading.sav
(1.92 MiB) Downloaded 82 times
Formerly known as: McZapkie
Projects: Reproducible Map Generation patch, NewGRFs: Manpower industries, PolTrams, Polroad, 600mm narrow gauge, wired, ECS industry extension, V4 CEE train set, HotHut.
Another favorite games: freeciv longturn, OHOL/2HOL.
Alberth
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Re: no loading

Post by Alberth »

The waiting ore has a destination, so you switched cdist off only recently.

When you change cdist, add or remove a route, or change orders, cdist will run a new computation what to do.
During this time, cargo already in transit gets a bit stuck. (Not sure when that happens exactly, probably right after the new routing is calculated.)

Once the new routing is calculated, new cargo is immediately sent on the new routes. Cargo that was already in transit will also get moved to a new destination, and load eventually as well.

In other words, give it a bit of time.
Wahazar
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Re: no loading

Post by Wahazar »

Alberth wrote:The waiting ore has a destination, so you switched cdist off only recently.
No&no.
It does not have any destination (only origin) and cargodist settings were untouched.
These 560 tons remain after each transfer/loading procedure.
Formerly known as: McZapkie
Projects: Reproducible Map Generation patch, NewGRFs: Manpower industries, PolTrams, Polroad, 600mm narrow gauge, wired, ECS industry extension, V4 CEE train set, HotHut.
Another favorite games: freeciv longturn, OHOL/2HOL.
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kamnet
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Re: no loading

Post by kamnet »

Do you have an earlier save game from when it was working correctly?
Alberth
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Re: no loading

Post by Alberth »

McZapkie wrote:
Alberth wrote:The waiting ore has a destination, so you switched cdist off only recently.
No&no.
It does not have any destination (only origin) and cargodist settings were untouched.
These 560 tons remain after each transfer/loading procedure.
Ok, please submit a bug report then.
Wahazar
Tycoon
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Posts: 1452
Joined: 18 Jan 2014 18:10

Re: no loading

Post by Wahazar »

kamnet wrote:Do you have an earlier save game from when it was working correctly?
Unfortunately not - the oldest savegame from 1979, i.e. more than 20 years earlier, reveal same bug with 556 tons of cargo "frozen".
Attachments
autosave14.sav
(1.55 MiB) Downloaded 68 times
Formerly known as: McZapkie
Projects: Reproducible Map Generation patch, NewGRFs: Manpower industries, PolTrams, Polroad, 600mm narrow gauge, wired, ECS industry extension, V4 CEE train set, HotHut.
Another favorite games: freeciv longturn, OHOL/2HOL.
Roslav
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Re: no loading

Post by Roslav »

I got this bug too, but in patched version. All the stuck cargo came from one unload. I had a ship to transfer cargo to the dock/station and then train to pick it up. The cargo got unstuck when I changed the ships unload station/dock.
aantono
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Re: no loading

Post by aantono »

Alberth wrote:
McZapkie wrote:
Alberth wrote:The waiting ore has a destination, so you switched cdist off only recently.
No&no.
It does not have any destination (only origin) and cargodist settings were untouched.
These 560 tons remain after each transfer/loading procedure.
Ok, please submit a bug report then.
Added this discussion thread to the open bug report - https://bugs.openttd.org/task/6110
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