Station accepts cargo, industry not producing

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Hyronymus
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Station accepts cargo, industry not producing

Post by Hyronymus »

What is the best way to solve this problem I have: a station accepts produce and receives about 10 trainloads of produce a year. Yet the brewery right next to the station produces nothing. I suspect the grocery that is also in the catchment area to be the problem. Am I right in this observation and is there something that can be done about it?
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Re: Station accepts cargo, industry not producing

Post by Transportman »

A savegame would be helpful in this case.
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Re: Station accepts cargo, industry not producing

Post by Alberth »

Some more context of or a save game would be useful perhaps, I don't know produce and breweries well enough to understand what you are saying.

However, if the station accepts produce, it means it has to go somewhere. Is there another industry around that accepts it?
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Re: Station accepts cargo, industry not producing

Post by Hyronymus »

Transportman wrote:A savegame would be helpful in this case.
The savegame loads at the problematic brewery/grocery: http://www.hyronymus.com/files/Nederlan ... 201849.sav
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Re: Station accepts cargo, industry not producing

Post by Transportman »

I think it is a problem with FIRS, since even destroying the entire town and all other industries has no effect, so maybe you should try the FIRS thread for help.
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Re: Station accepts cargo, industry not producing

Post by Alberth »

A catchment problem seems unlikely, it is all one big station.
I agree with Transportman, it looks like a FIRS bug.
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Re: Station accepts cargo, industry not producing

Post by Hyronymus »

Transportman wrote:I think it is a problem with FIRS, since even destroying the entire town and all other industries has no effect, so maybe you should try the FIRS thread for help.
OK, I'll try my luck there :).
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Re: Station accepts cargo, industry not producing

Post by Hyronymus »

andythenorth wrote:Industry nearest the station sign accepts the cargo. So the food market is taking the fruit.
Thanks, I rebuild the station, starting near the brewery this time, and now it produces booze indeed! Is this common behaviour even without FIRS btw?
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Re: Station accepts cargo, industry not producing

Post by kamnet »

Hyronymus wrote:
andythenorth wrote:Industry nearest the station sign accepts the cargo. So the food market is taking the fruit.
Thanks, I rebuild the station, starting near the brewery this time, and now it produces booze indeed! Is this common behaviour even without FIRS btw?
Yep. That's why I like to play with CargoDest. :D
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Re: Station accepts cargo, industry not producing

Post by FLHerne »

kamnet wrote:Yep. That's why I like to play with CargoDest.
Does that actually have an effect in this case? I thought most of the cargo-distributing patches only had stations as destinations, rather than industries.

That said, I haven't played with original CargoDest. Maybe that's different. :P
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Re: Station accepts cargo, industry not producing

Post by Eddi »

i'm not sure about CargoDest, but YACD certainly does make a difference here (CargoDist likely does not)
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