OpenTTD 1.5.0-RC1

OpenTTD is a fully open-sourced reimplementation of TTD, written in C++, boasting improved gameplay and many new features.

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frosch
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OpenTTD 1.5.0-RC1

Post by frosch »

Today you get the first release candidate for the 1.5 series. Besides the usual bug fixes it features a new titlegame, the winner of the recent titlegame competition.

The changelog generator also works again, so you can find it in the old and new place, next to the download. If you encounter issue, please report them to the bug tracker.

Have fun!
⢇⡸⢸⠢⡇⡇⢎⡁⢎⡱⢸⡱⢸⣭⠀⢸⢜⢸⢸⣀⢸⣀⢸⣭⢸⡱⠀⢰⠭⡆⣫⠰⣉⢸⢸⠀⢰⠭⡆⡯⡆⢹⠁⠀⢐⠰⡁
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Phreeze
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Re: OpenTTD 1.5.0-RC1

Post by Phreeze »

...and I'm glad I didn't miss the last untranslated strings this time ^^
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Re: OpenTTD 1.5.0-RC1

Post by GNRD »

GREAT! :bow: Thank you for all the effort put into OpenTTD and making it available to us!

Network traffic was keeping me out yesterday - giving it a try now
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kamnet
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Re: OpenTTD 1.5.0-RC1

Post by kamnet »

Hm, do we see a new stable release after midnight tonight? :)
Baldy's Boss
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Re: OpenTTD 1.5.0-RC1

Post by Baldy's Boss »

2.0-BETA,not a stable release.It only plays on smartwatches.
Gankenstein
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Re: OpenTTD 1.5.0-RC1

Post by Gankenstein »

After downloading and installing RC1 (Win7 64 bit iinstaller package) it ran as expected. Then I uninstalled 1.5.0 Beta 1, and apparently now I do not have the proper version of zBase. Where can I download the version of zBase I need for RC1?

It used to be available at http://bundles.openttdcoop.org/zbuild/push/LATEST/, which is currently a 404 error page.
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planetmaker
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Re: OpenTTD 1.5.0-RC1

Post by planetmaker »

Gankenstein wrote:After downloading and installing RC1 (Win7 64 bit iinstaller package) it ran as expected. Then I uninstalled 1.5.0 Beta 1, and apparently now I do not have the proper version of zBase. Where can I download the version of zBase I need for RC1?

It used to be available at http://bundles.openttdcoop.org/zbuild/push/LATEST/, which is currently a 404 error page.
Seems some of the symlinks broke. Just browse that URL without 'LATEST' and you'll get a selection - and pick the newest one. However I also fixed the broken symlink now and it points again to the newest build of zbase.
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Re: OpenTTD 1.5.0-RC1

Post by Gankenstein »

That did the trick, thanks a bunch.
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Sylf
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Re: OpenTTD 1.5.0-RC1

Post by Sylf »

I heard some rumor that OpenTTD has teamed up with Google Maps team, so we'll be able to play OpenTTD on Google Maps. Google Maps Pacman is only a proof of concept that overlaying of a game on the map is possible. They have made leaps and bounds of progress since the introduction of Google Maps 8bit gaming mode, released in 2012.
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Phreeze
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Re: OpenTTD 1.5.0-RC1

Post by Phreeze »

is it known when the release will be available ?

I am revising EVERY string in the luxembourgish translation, and might need some more days, please before releasing, pop me a note or write in this thread, so I can finish work !
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planetmaker
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Re: OpenTTD 1.5.0-RC1

Post by planetmaker »

Phreeze wrote:is it known when the release will be available ?

I am revising EVERY string in the luxembourgish translation, and might need some more days, please before releasing, pop me a note or write in this thread, so I can finish work !
Finish your work so that it can be in 1.5.1 :)
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Re: OpenTTD 1.5.0-RC1

Post by Baldy's Boss »

Are the translations into Swiss,Belgian,Austrian,and Sanmarinese being released today?
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Phreeze
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Re: OpenTTD 1.5.0-RC1

Post by Phreeze »

have you made modifications ? translations are always included in the nightly builds
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Phreeze
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Re: OpenTTD 1.5.0-RC1

Post by Phreeze »

fixed about 1000 strings etc, ready for 1.5 8) 8)
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