FIRS Industry Replacement Set - Development

Discuss, get help with, or post new graphics for TTDPatch and OpenTTD, using the NewGRF system, here. Graphics for plain TTD also acceptable here.

Moderator: Graphics Moderators

User avatar
romazoon
Tycoon
Tycoon
Posts: 1291
Joined: 20 Jun 2010 23:16

Re: FIRS Industry Replacement Set - Development & Translatio

Post by romazoon »

really nice improvement on the dairy !
User avatar
Bob_Mackenzie
Chairman
Chairman
Posts: 823
Joined: 25 Mar 2010 13:36

Re: FIRS Industry Replacement Set - Development & Translatio

Post by Bob_Mackenzie »

Nicely enhancement to the Dairy

How about some white lines on the tarmac outside (ie a car park) so it doesn't look so much like a big empty grey space?
User avatar
Bob_Mackenzie
Chairman
Chairman
Posts: 823
Joined: 25 Mar 2010 13:36

Re: FIRS Industry Replacement Set - Development & Translatio

Post by Bob_Mackenzie »

andythenorth wrote:
Bob_Mackenzie wrote:How about some white lines on the tarmac outside (ie a car park) so it doesn't look so much like a big empty grey space?
Not so good for 1900 ;)
Hmm good point. However you could argue the grey tarmac aint right for 1900 either
User avatar
George
Tycoon
Tycoon
Posts: 4363
Joined: 16 Apr 2003 16:09
Skype: george-vb
Location: Varna, Bulgaria
Contact:

Re: FIRS Industry Replacement Set - Development & Translatio

Post by George »

andythenorth wrote:Improved the dairy...
much better
Image Image Image Image
User avatar
planetmaker
OpenTTD Developer
OpenTTD Developer
Posts: 9432
Joined: 07 Nov 2007 22:44
Location: Sol d

Re: FIRS Industry Replacement Set - Development & Translatio

Post by planetmaker »

I also join the "much better" faction.
Eddi
Tycoon
Tycoon
Posts: 8272
Joined: 17 Jan 2007 00:14

Re: FIRS Industry Replacement Set - Development & Translatio

Post by Eddi »

is there a spot free in the "well, the whole building doesn't fit 1900" queue?
User avatar
SquireJames
Tycoon
Tycoon
Posts: 1863
Joined: 07 Aug 2004 11:56
Skype: squirejames5
Location: Stoke-on-Trent
Contact:

Re: FIRS Industry Replacement Set - Development & Translatio

Post by SquireJames »

Unless some kind of date-dependent sprite changes can be implemented, any industry in (O)TTD(P) has to be generic enough to just about fit in whether it's in 1850 or 2050, and I think FIRS does the trick admirably in most departments.
Image
User avatar
SwissFan91
Tycoon
Tycoon
Posts: 2395
Joined: 08 Feb 2009 18:36
Location: Alberta, Canada

Re: FIRS Industry Replacement Set - Development & Translatio

Post by SwissFan91 »

Just wanted to say.. your adding of snow to drawings is superb, Andy.
Total Alpine Replacement Set: Industry, Town, Objects
User avatar
SamMacca
Transport Coordinator
Transport Coordinator
Posts: 260
Joined: 10 Jun 2009 13:27
Location: Sheffield, SY.. Ing-er-land.

Re: FIRS Industry Replacement Set - Development & Translatio

Post by SamMacca »

I think the fishing harbour could be made to look even better.. in the empty tile between the buildings and the crane, you should add some other things; lobster cages, boxes of fish etc.

Still looks great as it is, I can't draw so I'm not criticising :)
ImageImageImage

James Hetfield.. God..
User avatar
NekoMaster
Tycoon
Tycoon
Posts: 4001
Joined: 16 Aug 2008 22:26
Skype: neko-master
Location: Oshawa, Ontario, CANADA

Re: FIRS Industry Replacement Set - Development & Translatio

Post by NekoMaster »

What about some docks having boats full of fish or a crane hualing a net full of fish
Image Proud Canadian Image
Nekomasters Projects! (Downloads available on BaNaNaS!) \(>^w^<)/
# NARS ADD-ON SET 2CC | 2cc Rapid Transit For Me! (2ccRTFM) | 2cc Wagons In NML (2ccWIN)
# NML Category System (Organize your GRFS!) <- TT-Forums Exclusive Download!
User avatar
andythenorth
Tycoon
Tycoon
Posts: 5658
Joined: 31 Mar 2007 14:23
Location: Lost in Music

Re: FIRS Industry Replacement Set - Development & Translatio

Post by andythenorth »

I added some crates as greeble. It's a bit repetitive, but to fix that would require a lot of code currently. Hoping extended action 2 tile layouts will fix that :wink:
Attachments
fishing_harbour_greebled.png
fishing_harbour_greebled.png (101.72 KiB) Viewed 2386 times
User avatar
PaulC
Director
Director
Posts: 616
Joined: 31 Jul 2006 12:40
Location: Lancs, England
Contact:

Re: FIRS Industry Replacement Set - Development & Translatio

Post by PaulC »

andythenorth wrote:I added some crates as greeble. It's a bit repetitive, but to fix that would require a lot of code currently. Hoping extended action 2 tile layouts will fix that :wink:
IMO that's not an improvement, at least not as implemented above. Could you have crates on just one of those tiles and leave the others empty?
User avatar
NekoMaster
Tycoon
Tycoon
Posts: 4001
Joined: 16 Aug 2008 22:26
Skype: neko-master
Location: Oshawa, Ontario, CANADA

Re: FIRS Industry Replacement Set - Development & Translatio

Post by NekoMaster »

what about adding animated cargo tiles in that station set that works with the harbor? Maybe CHIPS should be the Office all encompassing station set for FIRS
Image Proud Canadian Image
Nekomasters Projects! (Downloads available on BaNaNaS!) \(>^w^<)/
# NARS ADD-ON SET 2CC | 2cc Rapid Transit For Me! (2ccRTFM) | 2cc Wagons In NML (2ccWIN)
# NML Category System (Organize your GRFS!) <- TT-Forums Exclusive Download!
User avatar
SquireJames
Tycoon
Tycoon
Posts: 1863
Joined: 07 Aug 2004 11:56
Skype: squirejames5
Location: Stoke-on-Trent
Contact:

Re: FIRS Industry Replacement Set - Development & Translatio

Post by SquireJames »

My thoughts exactly. Would also allow me to extend my harbour around the fishing harbour and my dock to make a proper quayside :)
Image
User avatar
kamnet
Moderator
Moderator
Posts: 8589
Joined: 28 Sep 2009 17:15
Location: Eastern KY
Contact:

Re: FIRS Industry Replacement Set - Development & Translatio

Post by kamnet »

The current CHIPS tiles don't support food or goods sitting at the harbor? Bummer. :-(
User avatar
NekoMaster
Tycoon
Tycoon
Posts: 4001
Joined: 16 Aug 2008 22:26
Skype: neko-master
Location: Oshawa, Ontario, CANADA

Re: FIRS Industry Replacement Set - Development & Translatio

Post by NekoMaster »

Would be nice to have some harbor tiles for CHIPS, like container loading stations, cranes, boxes. I know ECS has that stuff but it would be nice if things could be intergrated into each other
Image Proud Canadian Image
Nekomasters Projects! (Downloads available on BaNaNaS!) \(>^w^<)/
# NARS ADD-ON SET 2CC | 2cc Rapid Transit For Me! (2ccRTFM) | 2cc Wagons In NML (2ccWIN)
# NML Category System (Organize your GRFS!) <- TT-Forums Exclusive Download!
Kogut
Tycoon
Tycoon
Posts: 2493
Joined: 26 Aug 2009 06:33
Location: Poland

Re: FIRS Industry Replacement Set - Development & Translatio

Post by Kogut »

andythenorth wrote:I added some crates as greeble. It's a bit repetitive, but to fix that would require a lot of code currently. Hoping extended action 2 tile layouts will fix that :wink:
IMHO it is better without this fix.
Correct me If I am wrong - PM me if my English is bad
AIAI - AI for OpenTTD
Post Reply

Return to “Graphics Development”

Who is online

Users browsing this forum: No registered users and 79 guests