Well thb, I will only be working on this friday, maybe saturday. Tomorrow I have my final exam for the year and on Sunday I will be leaving for holliday, and will not be back before mid-august. I might, but will probably won't do TTD related stuff during that periodQuast65 wrote:That is a good idea!
For me graphicswise it would mean I don't have to draw the rails anymore as the entrances will be stationtiles, though the layout of the sprites will have to be a bit different as stationtiles have a slightly different way of being built up than a tunnel. But that is just some minor copy/pasting work, that I don't mind doing.
However I think we would need 4 railtypes
- Tunnel with urban entrance and exit
- Tunnel with rural entrance and exit
- Tunnel with urban entrance and rural exit
- Tunnel with rural entrance and urban exit
EDIT @Beul: I think we should focus our work first on drawing and coding these tunnel railtypes. The stationtiles can be added later or even be added as a separate GRF (because I am not sure that stationtiles can be coded in NML yet). What are your ideas about the path we should follow?
So if you could supply me with the graphics for the urban/rural entrance/exit before Friday afternoon, I will probably be able to code them in before I leave. Then you or anybody else interested could work on the station tiles while I am gone
![Twisted Evil :twisted:](./images/smilies/icon_twisted.gif)
Edit: another advantage of the tunnel + station approach would indeed be track set support, as the tracks don't have to be part of the station.