ECS vectors v1.1.2 (by George) 19/06/2011
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Re: ECS implementation by George: ECS vectors. Beta 5 25/10/2008
I've added displaying of stockpile size in the industry window. Green text indicates accepting, red - no accepting
Unfortunately, CB 37 code depends on accepting code, so I ask you to make testing of industry accepting.
I've uploaded files to http://george.zernebok.net/newgrf/downloads.html as soon as someone would report that everything works fine, I'll update bananas too.
Unfortunately, CB 37 code depends on accepting code, so I ask you to make testing of industry accepting.
I've uploaded files to http://george.zernebok.net/newgrf/downloads.html as soon as someone would report that everything works fine, I'll update bananas too.
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Re: ECS implementation by George: ECS vectors. Beta 5 25/10/2008
Please report if someone is testing the GRFs.
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Re: ECS implementation by George: ECS vectors. Beta 5 25/10/2008
I'm testing now.
a bug in previous "release": I set parameters to 15 (for unlimited accepting) but when stockpile size is full cargo accepting but now money
I found the bug in cement works with sand...
a bug in previous "release": I set parameters to 15 (for unlimited accepting) but when stockpile size is full cargo accepting but now money

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Re: ECS implementation by George: ECS vectors. Beta 5 25/10/2008
Please make a list of industries that have this bug - I can't reproduce this bug for cement works and sand.Blood Angel wrote:I'm testing now.
a bug in previous "release": I set parameters to 15 (for unlimited accepting) but when stockpile size is full cargo accepting but now moneyI found the bug in cement works with sand...
Re: ECS implementation by George: ECS vectors. Beta 5 25/10/2008
I just upgraded a current game to ECS Beta 5, not seen any problems sofar.
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Base Music Sets: OpenMSX | Scott Joplin Anthology | Traditional Winter Holiday Music | Modern Motion Music
Other Projects: 2CC Trams | Modern Waypoints | Sprite Sandbox & NewGRF Releases | Ideabox | Town Names | Isle of Sodor Scenario | Random Sprite Repository
Misc Topics: My Screenshots | Forgotten NewGRFs | Unfinished Graphics Sets | Stats Shack | GarryG's Auz Sets
Re: ECS implementation by George: ECS vectors. Beta 5 25/10/2008
Using all ECS of Nov 14 will cause an error with program termination in the scenario editor, when I clicking the button to place industries. Runtime error shows up under rev 18000 and rev 18081. Picture attached.
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Re: ECS implementation by George: ECS vectors. Beta 5 25/10/2008
on first screenshot you can see not full stockpile on cement works and 141 thousands $ as income on second full stockpile on cement works and only 9 thousands $ as income all parameters seted as 15.. build is r18081 for macosGeorge wrote:Please make a list of industries that have this bug - I can't reproduce this bug for cement works and sand.Blood Angel wrote:I'm testing now.
a bug in previous "release": I set parameters to 15 (for unlimited accepting) but when stockpile size is full cargo accepting but now moneyI found the bug in cement works with sand...
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Re: ECS implementation by George: ECS vectors. Beta 5 25/10/2008
R18081 - can't reproduce. Please give more informationSpedichef wrote:Using all ECS of Nov 14 will cause an error with program termination in the scenario editor, when I clicking the button to place industries. Runtime error shows up under rev 18000 and rev 18081. Picture attached.
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Re: ECS implementation by George: ECS vectors. Beta 5 25/10/2008
Please attach a savegameBlood Angel wrote:on first screenshot you can see not full stockpile on cement works and 141 thousands $ as income on second full stockpile on cement works and only 9 thousands $ as income all parameters seted as 15.. build is r18081 for macosGeorge wrote:Please make a list of industries that have this bug - I can't reproduce this bug for cement works and sand.Blood Angel wrote:I'm testing now.
a bug in previous "release": I set parameters to 15 (for unlimited accepting) but when stockpile size is full cargo accepting but now moneyI found the bug in cement works with sand...
But. imho, if you get ANY profit, you have to do nothing with industries. ECS does not provide any special cargo payment algorithms.
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Re: ECS implementation by George: ECS vectors. Beta 5 25/10/2008
is stockpile feature of openttd?George wrote: But. imho, if you get ANY profit, you have to do nothing with industries. ECS does not provide any special cargo payment algorithms.
savegame attached
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Re: ECS implementation by George: ECS vectors. Beta 5 25/10/2008
stockpile is feature of ECS, but it does nothing with cargo payment.Blood Angel wrote:is stockpile feature of openttd?George wrote: But. imho, if you get ANY profit, you have to do nothing with industries. ECS does not provide any special cargo payment algorithms.
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Re: ECS implementation by George: ECS vectors. Beta 5 25/10/2008
is stockpile affect to confirm cargo? maybe it is confirm only small size of cargo (payment was only for spread between max stockpile and current stockpile)George wrote:stockpile is feature of ECS, but it does nothing with cargo payment.Blood Angel wrote:is stockpile feature of openttd?George wrote: But. imho, if you get ANY profit, you have to do nothing with industries. ECS does not provide any special cargo payment algorithms.
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Re: ECS implementation by George: ECS vectors. Beta 5 25/10/2008
Stockpile only affects cargo acceptance (yes/no).Blood Angel wrote:is stockpile affect to confirm cargo? maybe it is confirm only small size of cargo (payment was only for spread between max stockpile and current stockpile)
The possible reason is that a train came to the destination, found no cargo accepting, returned back, and again back to destination. The cargo was accepted there at the moment. Because it took 3 times more to travel, it was paid less.
Re: ECS implementation by George: ECS vectors. Beta 5 25/10/2008
I think I found a bug with the Glass Works. I notice that the max coal and sand waiting to be process keeps flip-flopping between "45 max", "45 maax" and "0 max".
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Base Music Sets: OpenMSX | Scott Joplin Anthology | Traditional Winter Holiday Music | Modern Motion Music
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Base Music Sets: OpenMSX | Scott Joplin Anthology | Traditional Winter Holiday Music | Modern Motion Music
Other Projects: 2CC Trams | Modern Waypoints | Sprite Sandbox & NewGRF Releases | Ideabox | Town Names | Isle of Sodor Scenario | Random Sprite Repository
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Re: ECS implementation by George: ECS vectors. Beta 5 25/10/2008
Please provide more information. I can't reproduce it.kamnet wrote:I think I found a bug with the Glass Works. I notice that the max coal and sand waiting to be process keeps flip-flopping between "45 max", "45 maax" and "0 max".
Re: ECS implementation by George: ECS vectors. Beta 5 25/10/2008
Here are a few screen shots along with my grflist. I'm not noticing it affecting my gameplay, money made or cargo output, everything seems as it was with the last released version of ECS.
Do you like drones, quadcopters & flying toys? Check out Drone Strike Force!

Base Music Sets: OpenMSX | Scott Joplin Anthology | Traditional Winter Holiday Music | Modern Motion Music
Other Projects: 2CC Trams | Modern Waypoints | Sprite Sandbox & NewGRF Releases | Ideabox | Town Names | Isle of Sodor Scenario | Random Sprite Repository
Misc Topics: My Screenshots | Forgotten NewGRFs | Unfinished Graphics Sets | Stats Shack | GarryG's Auz Sets

Base Music Sets: OpenMSX | Scott Joplin Anthology | Traditional Winter Holiday Music | Modern Motion Music
Other Projects: 2CC Trams | Modern Waypoints | Sprite Sandbox & NewGRF Releases | Ideabox | Town Names | Isle of Sodor Scenario | Random Sprite Repository
Misc Topics: My Screenshots | Forgotten NewGRFs | Unfinished Graphics Sets | Stats Shack | GarryG's Auz Sets
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Re: ECS implementation by George: ECS vectors. Beta 5 25/10/2008
Please post a savegamekamnet wrote:Here are a few screen shots along with my grflist. I'm not noticing it affecting my gameplay, money made or cargo output, everything seems as it was with the last released version of ECS.
I suppose 2514 is the answer, but I want to be sure.
P.S. I never test/play the game before 1920 or after 2050, all the code assumes this range of dates. May be in some cases it causes the overflow, leading to unexpected behaviour. I need information to understand, reproduce and fix such bugs.
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Re: ECS implementation by George: ECS vectors. Beta 5 25/10/2008
why are dyes red? (I've never transported dyes)
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Re: ECS implementation by George: ECS vectors. Beta 5 25/10/2008
please post a savegame tooBlood Angel wrote:why are dyes red? (I've never transported dyes)
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Re: ECS implementation by George: ECS vectors. Beta 5 25/10/2008
This bug is fixed. It happened for vehicles factory.Blood Angel wrote:why are dyes red? (I've never transported dyes)
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