I think the topic speaks for itself. Simply create the ability to "dig" under the water level. Maybe even just one level, just so a tunnel could be built..we all know how difficult it can get getting around towns, track-nets and mountains...I often make tunnels through the bottom level (have to do it quick before the water appears) but sometimes that's not enough (or possible)...
..anybody likes this idea??
Under water levels.
Moderator: OpenTTD Developers
Under water levels.
"He who fights with monsters should look to it that he himself doesn't become a monster.. when you gaze long into the abyss, the abyss also gazes into you"
Nietzsche
Nietzsche
...and water at different levels without the use of canals (canals should be used only to join 2 sea, lakes or rivers
but the water at elevated levels shouldn't expand like the sea level, or maybe it can expand into a hole
but i don't know how to place another water tiles, if you use canals to build canals and not lakes (YAWT: yet another water tool
)
or with canals you can place a water tile that expand at all levels and you have to build embankments (^-----^ -> ^ = embankment, ---- = river) to close the water
but the water at elevated levels shouldn't expand like the sea level, or maybe it can expand into a hole
but i don't know how to place another water tiles, if you use canals to build canals and not lakes (YAWT: yet another water tool

or with canals you can place a water tile that expand at all levels and you have to build embankments (^-----^ -> ^ = embankment, ---- = river) to close the water
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