A new industry set

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ebla71
Route Supervisor
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Posts: 495
Joined: 14 Apr 2021 21:48
Location: Earth

A new industry set

Post by ebla71 »

For a while now, I've been working on a new industry set tailored to my preferred gameplay with very large real-world maps and a focus more on network building rather then competing for highest profit or quick growth.

Some of it is quite close to other industry NewGRFs focused on heavy industries, while I also wanted to somehow "couple" the different vehicles (rail, road, air, ship) and " thoroughfares" (road, railway, airport) to the industries, although of course the OTTD game engine does not allow for example truck production by simply delivering something to a road depot.

The design and coding stage is now nearly finished and therefore I wanted to give a first preview on what is to come.

Any suggestion on the testing?!?

Do you use some special scenario to check if a NewGRF is working, simply play around until you are satisfied, or follow a structured procedure?

Would love to hear about how people do this essentially "invisible" but vital stage of content generation.

In case you are interested on how the industry/cargo chain maps were generated - there is a "DOT langugage" file attached which can be visualied with GraphViz

Image

Image
Attachments
yais cargo and industries 1.png
(4.11 MiB) Not downloaded yet
yais cargo and industries 2.png
(6.79 MiB) Not downloaded yet
cargo_graph.txt
(21.46 KiB) Downloaded 112 times
desertbus95
Engineer
Engineer
Posts: 40
Joined: 30 Jul 2024 07:21

Re: A new industry set

Post by desertbus95 »

ebla71 wrote: 24 Sep 2024 21:41 For a while now, I've been working on a new industry set tailored to my preferred gameplay with very large real-world maps and a focus more on network building rather then competing for highest profit or quick growth.

Some of it is quite close to other industry NewGRFs focused on heavy industries, while I also wanted to somehow "couple" the different vehicles (rail, road, air, ship) and " thoroughfares" (road, railway, airport) to the industries, although of course the OTTD game engine does not allow for example truck production by simply delivering something to a road depot.

The design and coding stage is now nearly finished and therefore I wanted to give a first preview on what is to come.

Any suggestion on the testing?!?

Do you use some special scenario to check if a NewGRF is working, simply play around until you are satisfied, or follow a structured procedure?

Would love to hear about how people do this essentially "invisible" but vital stage of content generation.

In case you are interested on how the industry/cargo chain maps were generated - there is a "DOT langugage" file attached which can be visualied with GraphViz

Image

Image
Just try testing with bare minimum grfs? Iron Horse and U&ReRMM, eGRVTS 2, etc. No town sets, no rail/road types, no objects or stations.
RoyalExamination9410
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Posts: 237
Joined: 14 Nov 2021 06:56
Location: Canada

Re: A new industry set

Post by RoyalExamination9410 »

Looks impressive. Love the variety here.
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