Game halted after zooming

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Ceptorian
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Posts: 9
Joined: 26 Jul 2004 19:39
Location: Germany, Bremen

Game halted after zooming

Post by Ceptorian »

Hi,

I used some nightlies and everytime I get this error. I load my savegame. zoom out and I get his Visual C++ window. When I press "ignore" I can play with some grafic-errors.

I use Win2000 SP 4 and at the moment OpenTTD r963
*** OpenTTD Crash Report ***
Date: 2004-07-28 20:04:14
Build: ??? built on Tue Jul 27 20:00:21 2004
Exception 80000003 at 00458F47
Registers:
EAX: 00000004 EBX: 00000000 ECX: 0012FFB0 EDX: 00A60000
ESI: 00000035 EDI: 0012FA8C EBP: 0011EEB4 ESP: 0011EB80
EIP: 00458F47 EFLAGS: 00200246

Bytes at CS:EIP:
CC 8B 4D FC 5E 5B E8 57 27 00 00 C9 C3 83 F8 05 75 3C EB ED 66 F7 05 74




Stack trace:
0012FA8C 0012FC48 356B716A 535C3A44 6C656970 704F5C65 54546E65 706F5C44
74746E65 78652E64 54520065 54535353 52555453 00000000 00000000 35350000
35356935 35356969 3522586A 18693535 3535356B 69693518 53545269 55525253
356B6952 35183535 35356935 53535552 00005354 00000000 00000000 00000000
35353569 69353569 6A6A356B 35356B6B 35351835 35693535 52696935 69215255
69353535 69353518 35353569 20585254 00000000 00000000 00000000 00000000
35350000 35186935 58356969 3535586A 69353535 69353535 35356935 21202069
35693558 35356935 52526B35 00006A58 00000000 00000000 00000000 00000000
00000000 35356B71 69353569 586A586B 35353500 65737341 6F697472 6166206E
64656C69 500A0A21 72676F72 203A6D61 535C3A44 6C656970 704F5C65 54546E65
706F5C44 74746E65 78652E64 69460A65 203A656C 69765C2E 6F707765 632E7472
6E694C0A 31203A65 0A313731 7078450A 73736572 3A6E6F69 2E647620 65726170
6C5F746E 20747369 6170202D 746E6572 73696C5F 3D3C2074 6E656C20 6F687467
61702866 746E6572 73696C5F 0A0A2974 20726F46 6F666E69 74616D72 206E6F69
68206E6F 7920776F 2072756F 676F7270 206D6172 206E6163 73756163 6E612065
73736120 69747265 660A6E6F 756C6961 202C6572 20656573 20656874 75736956
43206C61 64202B2B 6D75636F 61746E65 6E6F6974 206E6F20 65737361 0A737472
7250280A 20737365 72746552 6F742079 62656420 74206775 61206568 696C7070
69746163 2D206E6F 54494A20 73756D20 65622074 616E6520 64656C62 00000029
FFFFFFFC 00417FF8 0012FA8C 0011EE8C 00000A39 00000B12 00001546 0011EE20
004180A2 00418118 0011EE8C 0011EE4C 00000011 0011EE8C 000015E9 00000675
0011EE70 004444B1 00000675 00000BE9 00000005 00000005 00000010 004444BE
00000001 0011EE8C 00000B40 00000000 00000908 00000000 00000000 0012985C
00000FB4 0012FC48 00400309 00000003 00B661AC 00B661AC 00152F1C 00000000
Attachments
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Ceptorian
Engineer
Engineer
Posts: 9
Joined: 26 Jul 2004 19:39
Location: Germany, Bremen

Post by Ceptorian »

No problems anymore in OpenTTD r975.... any changes in the code?
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dominik81
OpenTTD Developer
OpenTTD Developer
Posts: 768
Joined: 16 Aug 2003 12:55
Location: Bonn, Germany

Post by dominik81 »

It depends on your savegame. When you have too many trees in the window, OpenTTD can't handle all the sprites any more.
"There's a readme that comes with the source. I suggest you read it."
- Korenn
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