Argus wrote: ↑14 Jan 2024 22:48
But why is there always only one vehicle at fault? But I would expect this bug to affect all vehicles.
Well, if I understood 2TallTyler correctly, the vehicle data (like aging, profit, and so on) are not updated every "game tick" for all vehicles, but each tick only a certain fraction of vehicles is analyzed, in order to keep the game running efficiently. How many vehicles are updated per tick is calculated in a function and with the "frozen time mode", none should be updated - but there is an error in the code that selects the vehicles from updating and thus, incorrectly, the first vehicle still gets updated but not the others. If the first one is an "industry animation vehicle" you will not notice, since this data cannot be displayed, but if it is a "true" vehicle (train, car, ship) you will notice.
Correctly paraphrased?
Argus wrote: ↑14 Jan 2024 22:48
I'd rather not ask why smoke counts as vehicles.
Well, would be interesting for a short explanation from the developers anyway.
I would suspect that it is due to the fact that industries are normally "static" and to have some animation, somebody tried to "re-purpose" part of the code that was already animated. Or, alternatively, to "recycle" the smoke from steam engines? Who will lift this mystery???