[AI] CityLifeAI 1.0

Discuss the new AI features ("NoAI") introduced into OpenTTD 0.7, allowing you to implement custom AIs, and the new Game Scripts available in OpenTTD 1.2 and higher.

Moderator: OpenTTD Developers

How would you rate this AI?

5★ Metropolis
6
75%
4★ City
2
25%
3★ Town
0
No votes
2★ Village
0
No votes
1★ Hamlet
0
No votes
 
Total votes: 8

User avatar
Firrel
Engineer
Engineer
Posts: 119
Joined: 13 Aug 2019 17:06

Re: [AI] CityLifeAI 1.0

Post by Firrel »

kamnet wrote: 17 Mar 2024 19:42
Firrel wrote: 12 Jul 2021 18:58 Version 2.4 by WalkedBy (2021/10/10)
CityLifeAI-2.4.tar
It would be awesome if the above code change could be implemented, and then checked against OpenTTD 14 and uploaded to Bananas. This is a huge Quality of Life upgrade that many players don't know exists.
I fully agree, I neglected this projecty for far too long, so expect a new release relatively soon.
User avatar
kamnet
Moderator
Moderator
Posts: 8589
Joined: 28 Sep 2009 17:15
Location: Eastern KY
Contact:

Re: [AI] CityLifeAI 1.0

Post by kamnet »

Firrel wrote: 17 Mar 2024 19:47 I fully agree, I neglected this projecty for far too long, so expect a new release relatively soon.
Also it looks like somebody forked it and made some enhancements, might be worth looking into.
https://github.com/TransshipmentEnvoy/CityLifeAI
Post Reply

Return to “OpenTTD AIs and Game Scripts”

Who is online

Users browsing this forum: No registered users and 17 guests