Micro-management concept
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Micro-management concept
Because it's at that time of day when I get bored, I turned to the dangerous habit of thinking, and here is a rough idea for a concept as regards the minutiae of running your company.
Pretty much every small detail (within reason) should be within the player's control - right down to salary levels, training provided, stock allocation, etc. However, not everyone will want to deal with it. So, for those people:
1. The facility of a manager is provided, so instead of dictating presonnel policy down to hte last detail, you have a personnel manager to do that based on rough parameters.
2. Instead of working in detail, the player dictates a policy, and the manager acts in line with it (e.g. "Salaries: Industry average", "Fares: Bargain" and automatically setting the staffing budget)
3. The player pays the manager a salary, however the manager does the best job for the wage.
4. The managers can be brought in and fired at any time.
Thoughts, anyone?
Pretty much every small detail (within reason) should be within the player's control - right down to salary levels, training provided, stock allocation, etc. However, not everyone will want to deal with it. So, for those people:
1. The facility of a manager is provided, so instead of dictating presonnel policy down to hte last detail, you have a personnel manager to do that based on rough parameters.
2. Instead of working in detail, the player dictates a policy, and the manager acts in line with it (e.g. "Salaries: Industry average", "Fares: Bargain" and automatically setting the staffing budget)
3. The player pays the manager a salary, however the manager does the best job for the wage.
4. The managers can be brought in and fired at any time.
Thoughts, anyone?
Yes, each individual business area (finance, promotion, personnel, etc.) would have a manager, and giving them different levels of control over that area is definitely an idea worth thinking about. As I said, this is an early concept, and it will take quite a bit of design and implementation work to actually get this in the game, but it gives us something to talk about
I keep forgetting to check this forum, but is there a plan to use the old TT style of industrial relations, where you just build the routes, and haul whatever, even if someone else is already doing it, or will you need to bid on contracts to ship stuff? *Bidding would be good, as you could work away and push someone else out of their routes by taking a loss and bidding lower than they can*
I like that idea a lot, gives Transport Empire a good way of competiting prizes and stuff...Talroth wrote:I keep forgetting to check this forum, but is there a plan to use the old TT style of industrial relations, where you just build the routes, and haul whatever, even if someone else is already doing it, or will you need to bid on contracts to ship stuff? *Bidding would be good, as you could work away and push someone else out of their routes by taking a loss and bidding lower than they can*
Micromanagement is a good thing, if it is optional. I like spending hours playing with my railway-network, but I'd rather not have to worry about much else. It would be very nice to have the possibilites do it, however.
A suggestion might be to keep this in mind when developing the "core"-game, and then implement it when you've got the macromanagement right
A suggestion might be to keep this in mind when developing the "core"-game, and then implement it when you've got the macromanagement right
Let us script our own managers
Set a fixed price for all little things like "check the profitabillity of this industry" or "check the price for oil at Stanford" or "change a train's consist" or ...
Whenever a manager does one of these things, the company has to pay the (small) price. Ofcourse, manager scripts should be easy to share and distribute with others.
*ducks for raging programmers who don't want such a complex thing in the game*
Set a fixed price for all little things like "check the profitabillity of this industry" or "check the price for oil at Stanford" or "change a train's consist" or ...
Whenever a manager does one of these things, the company has to pay the (small) price. Ofcourse, manager scripts should be easy to share and distribute with others.
*ducks for raging programmers who don't want such a complex thing in the game*
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Yeah, we could. And bring performance down on its knees.
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