Oleg: That's an idea, I might do something like that.
krtaylor wrote:
I just went poking in the "Repository" and tried to download about 20 games, and every single one couldn't be found. Some of them are on other servers, but some of them said they were from the Repository. You need to write a checker program to work through your database and figure out which ones don't exist, and get rid of them. Although I'm afraid if you did that you wouldn't have very many left...
Well, unfortunately, the way the Repository was originally set up, all the games were hosted elsewhere, as I never had the space or time to mirror them. Obviously, this is now causing some problems. I posted a fairly recent list of what's down
here, although some of those I do know where to get, and will do so at some point in the near future. UTTGR v2 will have all games on the server, so that won't be a problem any more.
krtaylor wrote:
It would also be nice for the database to know what climate they were in, and for each to have a map-screenshot or something to show the topography.
With the new Repository, you will be able to get very detailed information about every game, without even downloading it. You can see the passengers delivered to a particular town last month, how many tonnes of coal Bromtown Coal Mine spits out every month, or what the manager name of "Dumb-AI-R-Us, Inc." is. I was up to 4am last night writing some of the code for this.

I'm also planning to get a map (or maps) of some sort done. The Repository will also be able to generate TTDPatch config and newgrf.cfg files (reading the newgrf data from the saved games itself). The new Repository, when it's done, really will be the
ultimate saved game repository.
Oh, for people who use OpenTTD, it'll support OpenTTD saved games and scenarios too (although the detailed stuff may not be included straight away, as it uses a completely different saved game format).