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PostPosted: Thu Jul 08, 2004 12:13 pm 
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I started working "properly" on version 2 of the Repository yesterday. This will feature a proper user authentication system (sharing the forum auth system, actually), better categories (as opposed to just 'Saved Games', 'Scenarios', 'Utilities'), autodetection of statistics from TTD saved games, better support for TTDPatch configurations and so on.

The categories currently implemented are:

Code:
Transport Tycoon (Original)
-> Saved Games
-> Scenarios (World Editor)

Transport Tycoon (Deluxe)
-> Saved Games
   -> Realistic
   -> Other
-> Scenarios
   -> Real-world
      -> Europe
         -> United Kingdom
      -> North America
      -> South America
      -> Asia
      -> Africa
      -> Australasia
      -> Global
   -> Fantasy
   -> Other

Utilities
   -> Patches/Enhancements
   -> Editors
   -> Other


Any other categories people want?

I'm also busy importing TTDPatch switch data into the new Repository, as it will have support for parsing TTDPatch configurations and figuring out things like minimum versions required and all that sort of thing - or at least that's the plan. ;)

I will also create a plug-in for TTSGM and/or a feature in TTDX Editor that lets users upload games directly from these programs. A shell extension for Windows may also be a possibility.

All games will be stored on the Repository server, as opposed to being linked to as in the current Repository. Unfortunately, many of the current games have been lost, because of sites disappearing, etc, but with the new Repository, this shouldn't happen.

Is there anything you want to see in the new Repository? If so, what? All suggestions made before tomorrow morning will be noted down by me and may be worked on before I get back (or they may not, depending on how much time I have - I'll be taking my laptop with me, but I'm not sure if I'll get much time to use it). Other suggestions may have to wait.

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PostPosted: Thu Jul 08, 2004 4:49 pm 
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Transport Empire Developer
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Location: Over there --->
Quote:
[17:46:02] <orudge> Why has nobody replied to my Repository thread?
[17:46:11] <orudge> VISIT THE GENERAL TT FORUM NOW AND REPLY TO IT (with a decent reply) :p

Well, you wanted a reply ... :)


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PostPosted: Thu Jul 08, 2004 4:58 pm 
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Took a while to find the menu at the top, when most sites have it on the left, other than that I think it looks quite plain (mostly text)

A picture of the saved game / senero could do wonders etc.

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PostPosted: Thu Jul 08, 2004 5:05 pm 
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I think it needs new skin .. maybe the same as forum ... or better the same as your TT page :wink:

(oh and I hope links will be fixed as I spoke to you about that)

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PostPosted: Thu Jul 08, 2004 5:53 pm 
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The new site will be getting a new design, currently based upon my TT Station design, but possibly a complete new design.

Shadow, the games will be stored on the local server, so games that I can salvage will be there. Other games will just be removed from the DB if I can't track them down.

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PostPosted: Sat Jul 17, 2004 9:30 pm 
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I want them ALL to be Patch-compatible.
Normal TTD-made scenarios freeze my computer.

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PostPosted: Sat Jul 17, 2004 9:35 pm 
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RPharazon wrote:
I want them ALL to be Patch-compatible.
Normal TTD-made scenarios freeze my computer.
Old ones (pre TTDPatch 1.9.1 alpha something) will appear to, but it should just take 1-2 minutes and then will start working normally from there.

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PostPosted: Mon Jul 19, 2004 10:06 am 
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Regarding the Repository, the logo leaves a lot to be desired. :)

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PostPosted: Wed Jul 21, 2004 7:28 pm 
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I just went poking in the "Repository" and tried to download about 20 games, and every single one couldn't be found. Some of them are on other servers, but some of them said they were from the Repository. You need to write a checker program to work through your database and figure out which ones don't exist, and get rid of them. Although I'm afraid if you did that you wouldn't have very many left...

It would also be nice for the database to know what climate they were in, and for each to have a map-screenshot or something to show the topography.

Shame it didn't work. I'm looking for a heavy-mountainous game to test the US set with and I can't find a good one.

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PostPosted: Thu Jul 22, 2004 10:53 am 
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It could be nice if Real-world scenarios could be selected via a map, not only from a drop-down menu or something like that


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PostPosted: Thu Jul 22, 2004 4:54 pm 
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I vaguely remember Owen saying he was going to be traveling for a little while. Anybody remember when he will be back? I'd like to be able to get some scenarios.

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PostPosted: Fri Aug 06, 2004 6:05 pm 
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Oleg: That's an idea, I might do something like that.

krtaylor wrote:
I just went poking in the "Repository" and tried to download about 20 games, and every single one couldn't be found. Some of them are on other servers, but some of them said they were from the Repository. You need to write a checker program to work through your database and figure out which ones don't exist, and get rid of them. Although I'm afraid if you did that you wouldn't have very many left...


Well, unfortunately, the way the Repository was originally set up, all the games were hosted elsewhere, as I never had the space or time to mirror them. Obviously, this is now causing some problems. I posted a fairly recent list of what's down here, although some of those I do know where to get, and will do so at some point in the near future. UTTGR v2 will have all games on the server, so that won't be a problem any more.

krtaylor wrote:
It would also be nice for the database to know what climate they were in, and for each to have a map-screenshot or something to show the topography.


With the new Repository, you will be able to get very detailed information about every game, without even downloading it. You can see the passengers delivered to a particular town last month, how many tonnes of coal Bromtown Coal Mine spits out every month, or what the manager name of "Dumb-AI-R-Us, Inc." is. I was up to 4am last night writing some of the code for this. ;) I'm also planning to get a map (or maps) of some sort done. The Repository will also be able to generate TTDPatch config and newgrf.cfg files (reading the newgrf data from the saved games itself). The new Repository, when it's done, really will be the ultimate saved game repository. ;)

Oh, for people who use OpenTTD, it'll support OpenTTD saved games and scenarios too (although the detailed stuff may not be included straight away, as it uses a completely different saved game format).

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PostPosted: Fri Aug 06, 2004 7:31 pm 
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:bow:

Can't wait!

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PostPosted: Fri Aug 06, 2004 8:09 pm 
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You may want to implement Locomotion save games as well?

And OpenTTD while you're at it :roll:

Sounds like a good plan so far.
Good Luck :P

(I just wasted my Apache and PHP installation by reinstalling apache and it now gives #500 errors (Internal Server Error, misconfiguration). So temporarily no work on gonewacko.com nor zetorpedia nor anything >_>)

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PostPosted: Sat Aug 07, 2004 12:21 pm 
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GoneWacko wrote:
You may want to implement Locomotion save games as well?


Could do, nearer the time of Locomotion's release. Obviously there will be no detailed data for this for a while, unless Josef or someone goes and writes a detailed spec document for the saved game format. ;)

GoneWacko wrote:
And OpenTTD while you're at it :roll:


Read above. ;)

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PostPosted: Sun Aug 08, 2004 1:15 am 
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Well, a status update... I've been working on my behind-the-scenes program today, and it now spits out beaucoup de data about the game, as well as a load of nice maps, in PNG format - see attached for examples. I basically ported parts of jfs's TTDSGE program to C for this, and it works really well - thanks very much jfs for your code, which saved me a lot of work! :)


Attachments:
test3.png
test3.png [ 7.5 KiB | Viewed 21522 times ]
File comment: Whee!
test0.png
test0.png [ 9.2 KiB | Viewed 21519 times ]

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PostPosted: Sun Aug 08, 2004 3:55 am 
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Now that is SO useful! The only improvement would be if it could show topo info too.

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PostPosted: Sun Aug 08, 2004 4:10 am 
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well, considering that jfs's application could, I'm sure owen's can, too

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PostPosted: Sun Aug 08, 2004 11:46 am 
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I'm actually not familiar with the TTDSGE. Is it like a better Savegame Manager? Because that would be really useful.

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PostPosted: Sun Aug 08, 2004 12:05 pm 
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try TTDSGE ... it is very nice tool, allows you to view map in many ways (even got isometric view like in TT)

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