OpenTTD 0.3.2.1 released
Moderator: OpenTTD Developers
OpenTTD 0.3.2.1 released
get it here https://sourceforge.net/project/showfil ... _id=240400
0.3.2.1 (2004-05-23)
- Fix: use english.lng by default
- Fix: czech file was missing
- Feature: now builds on FreeBSD
- Feature: now builds on MorphOS
0.3.2.1 (2004-05-23)
- Fix: use english.lng by default
- Fix: czech file was missing
- Feature: now builds on FreeBSD
- Feature: now builds on MorphOS
When will the "vehicle renewal" feature be implemented - you see, it's a bit awkward to manually renew 80+ road vehicles/trains... 

NewGRF: Oil Wells in Temperate terrain now can Increase production, Better vehicle names, Use-able default aircraft, Oil Rig for Snowland and Desert, Speed for Suspension bridges.
Patches (OpenTTD): Improved smooth_economy [in trunk], More (diesel) smoke [in trunk], Realistic_acceleration finetune.
Keep 'em rollin'!
Patches (OpenTTD): Improved smooth_economy [in trunk], More (diesel) smoke [in trunk], Realistic_acceleration finetune.
Keep 'em rollin'!
Yes it does. Even though no one seems to have noticed that no vehicles are invented in 1920 yet.pasky wrote:Doesn't it also contain the bridges-in-1920 fix? (of mine!

"There's a readme that comes with the source. I suggest you read it."
- Korenn
- Korenn
Re: OpenTTD 0.3.2.1 released
khmm.. i cannot start your FreeBSD binary on my 4.9-STABLE + SDL12.Bjarni wrote: - Feature: now builds on FreeBSD
but i can compile from src and this works fine!
ter9-ripe
Re: OpenTTD 0.3.2.1 released
what error do you get? It's hard to fix anything if you don't know what went wrongter wrote:khmm.. i cannot start your FreeBSD binary on my 4.9-STABLE + SDL12.Bjarni wrote: - Feature: now builds on FreeBSD
but i can compile from src and this works fine!

Yes
Its very hard
So, there is the output:
{trava}/home/ter/games/ottd-0.3.2.1> ./ttd
ELF interpreter /libexec/ld-elf.so.1 not found
Аварийное завершение
{trava}/home/ter/games/ottd-0.3.2.1>
So, i think i see problem - binary compiled for FreeBSD 5.x, but my system is 4.9:
{trava}/home/ter/games/ottd-0.3.2.1> file ttd
ttd: ELF 32-bit LSB executable, Intel 80386, version 1 (FreeBSD), for FreeBSD 5.0.2, dynamically linked (uses shared libs), stripped
You need to add description to binary, not only "freebsd", but "freebsd-5.x" for example.
And compile two binaries, i thinks most peoples sitting at 4.x at this thime..


{trava}/home/ter/games/ottd-0.3.2.1> ./ttd
ELF interpreter /libexec/ld-elf.so.1 not found
Аварийное завершение
{trava}/home/ter/games/ottd-0.3.2.1>
So, i think i see problem - binary compiled for FreeBSD 5.x, but my system is 4.9:
{trava}/home/ter/games/ottd-0.3.2.1> file ttd
ttd: ELF 32-bit LSB executable, Intel 80386, version 1 (FreeBSD), for FreeBSD 5.0.2, dynamically linked (uses shared libs), stripped
You need to add description to binary, not only "freebsd", but "freebsd-5.x" for example.
And compile two binaries, i thinks most peoples sitting at 4.x at this thime..
ter9-ripe
FreeBSD - core dumped if /dev/dsp not configured
I have not /dev/dsp configured, i have not sound card at all, on my FreeBSD pc 
I need to run ttd like this: "./ttd -s null" , if not, after i makeing quit from the game,
i have "core dumped" message. I think more correctly to detect what system have not
sound card (it detected already, i see "/dev/dsp: Device not configured") and automaticly
switch to -s null.

I need to run ttd like this: "./ttd -s null" , if not, after i makeing quit from the game,
i have "core dumped" message. I think more correctly to detect what system have not
sound card (it detected already, i see "/dev/dsp: Device not configured") and automaticly
switch to -s null.
ter9-ripe
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