[CZTR / 32bpp ] - Czech total replacement

Discuss, get help with, or post new graphics for TTDPatch and OpenTTD, using the NewGRF system, here. Graphics for plain TTD also acceptable here.

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stefino_cz
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Re: [CZTR / 32bpp ] - Czech total replacement

Post by stefino_cz »

Houses will be remaked and published like an official GRF ;) We have a plan to create the basic GRF which replace basic IDs and then in the future we expand it.
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belgi
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Re: [CZTR / 32bpp ] - Czech total replacement

Post by belgi »

stefino_cz wrote: 14 Apr 2023 17:45 Houses will be remaked and published like an official GRF ;) We have a plan to create the basic GRF which replace basic IDs and then in the future we expand it.
I look forward. But I hope it won't be too long...

I wish you a nice day
Dennis007
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Re: [CZTR / 32bpp ] - Czech total replacement

Post by Dennis007 »

Hello, we like your GRF's.
But how do we fix the depot graphics bug?

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stefino_cz
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Re: [CZTR / 32bpp ] - Czech total replacement

Post by stefino_cz »

Hi, second part of depot is here.
depot.JPG
(610.84 KiB) Not downloaded yet
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Dennis007
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Re: [CZTR / 32bpp ] - Czech total replacement

Post by Dennis007 »

stefino_cz wrote: 22 Apr 2023 15:34 Hi, second part of depot is here.
depot.JPG
I would never find it lol. Thanks its working now..

Is there maybe a 32bpp full depot so i need to click ony one time?
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Re: [CZTR / 32bpp ] - Czech total replacement

Post by Argus »

The problem is that openttd doesn't yet support depots larger than one square. Therefore, the rest must be drawn with an object.
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kamnet
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Re: [CZTR / 32bpp ] - Czech total replacement

Post by kamnet »

It could be drawn as an overlapping tile, but it would be prone to glitches, and something could be built on the tile immediately behind the first tile where the depot actually sits.
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Re: [CZTR / 32bpp ] - Czech total replacement

Post by Argus »

I think that's why they avoided this solution.
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stefino_cz
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Re: [CZTR / 32bpp ] - Czech total replacement

Post by stefino_cz »

Don't remember it, cause it's quite long time ago. But the reason why depots look so wierd is, that we have a trains longer than 8, so we need to cover it with depot sprite till the train disappears. And if we are talking about lenght of depot - the first reason is the lenght of the train (in case of 1 tile depot, the train goes through the wall and it seems really wierd) and the second reason is that it looks more realistic if it is longer than 1 tile :)
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belgi
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Re: [CZTR / 32bpp ] - Czech total replacement

Post by belgi »

Dennis007 wrote: 22 Apr 2023 15:01 Hello, we like your GRF's.
But how do we fix the depot graphics bug?

Image
How the depot is built has already been shown here. I'll just add that I really like the CZTR depot. And they can be made into interesting campuses ;-)
I am attaching something from my game as a sample.
2023-04-24_001_depo.jpg
depo 1
(304.86 KiB) Not downloaded yet
2023-04-24_002_depo.jpg
depo 1a
(429.69 KiB) Not downloaded yet
depo 2
depo 2
2023-04-24_003_depo.jpg (260 KiB) Viewed 3972 times
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Dennis007
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Re: [CZTR / 32bpp ] - Czech total replacement

Post by Dennis007 »

This is the best set i have found on openttd :)

Maybe later we have some CZTR buildings and towns to match.
Андрей Воскресенский
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Re: [CZTR / 32bpp ] - Czech total replacement

Post by Андрей Воскресенский »

Когда добавлять новые автобусы и троллейбусы
Kuccinni
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Re: [CZTR / 32bpp ] - Czech total replacement

Post by Kuccinni »

Hi there. I am currently playing with all the CZTR downloadable content but I am not able to see desing for several locomotives. Namely Persging and ESO. Game is showing just question marks.
Můžu psát i česky, ale nevim jaká je zde konvence :)
Jinak je to super práce, začal jsem hrát TTD asi po třiceti letech. Moc děkuju!
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belgi
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Re: [CZTR / 32bpp ] - Czech total replacement

Post by belgi »

Kuccinni wrote: 03 Mar 2024 17:51 Hi there. I am currently playing with all the CZTR downloadable content but I am not able to see desing for several locomotives. Namely Persging and ESO. Game is showing just question marks.
Můžu psát i česky, ale nevim jaká je zde konvence :)
Jinak je to super práce, začal jsem hrát TTD asi po třiceti letech. Moc děkuju!
Hello.

It would be good to put a print screen of the graphics you have in the game here. There may be an issue with some other graphics causing a conflict. The order of graphics is also decisive. CZTR works perfectly when it is completely alone. But if the order is set well, it can work with other, other nice graphics.

Communication is in English here, because there are a lot of players from almost all over the world ;-)

I wish you a nice day
Kuccinni
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Re: [CZTR / 32bpp ] - Czech total replacement

Post by Kuccinni »

Ok then. I am not using anything else than CZTR content - I tried to change order of packages with no luck.
Locomotives Nr: 163, 169, 180, 181/2, 210, 230, 242, 363 are most probably missing sprites or are somehow corrupted.
I also attached sceenshots. OpenTTD version running is 13.4.
Thanks for your help!
Attachments
ttd_5.jpg
ttd_5.jpg (31.95 KiB) Viewed 1385 times
ttd_4.jpg
ttd_4.jpg (20.65 KiB) Viewed 1385 times
ttd_3.jpg
ttd_3.jpg (33.23 KiB) Viewed 1385 times
Last edited by Kuccinni on 04 Mar 2024 09:00, edited 3 times in total.
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belgi
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Re: [CZTR / 32bpp ] - Czech total replacement

Post by belgi »

Kuccinni wrote: 03 Mar 2024 17:51 Hi there. I am currently playing with all the CZTR downloadable content but I am not able to see desing for several locomotives. Namely Persging and ESO. Game is showing just question marks.
Můžu psát i česky, ale nevim jaká je zde konvence :)
Jinak je to super práce, začal jsem hrát TTD asi po třiceti letech. Moc děkuju!
One more postscript.
If you would like to communicate in Czech, there is a special group on Facebook called "Skupina stránky OTTD - Czech realistic replacement"
https://www.facebook.com/groups/166315490759206
where Czech is spoken, you can go there ;-)
Kuccinni
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Re: [CZTR / 32bpp ] - Czech total replacement

Post by Kuccinni »

:-) problem solved!
I'd downloaded CZTR content once again and it worked like a charm!
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belgi
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Re: [CZTR / 32bpp ] - Czech total replacement

Post by belgi »

Kuccinni wrote: 04 Mar 2024 18:06 :-) problem solved!
I'd downloaded CZTR content once again and it worked like a charm!
OK great ;-)
Sometimes computers do what they want :-D

I wish you a nice day
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makar0niasty
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Re: [CZTR / 32bpp ] - Czech total replacement

Post by makar0niasty »

belgi wrote: 04 Mar 2024 19:38
Kuccinni wrote: 04 Mar 2024 18:06 :-) problem solved!
I'd downloaded CZTR content once again and it worked like a charm!
OK great ;-)
Sometimes computers do what they want :-D

I wish you a nice day
Any chance you heard anything development wise over on the Czech groups/sites?
Been keeping and eye here and on their FB, but seems sadly it went dead after those few posts about bridges being worked on. Though there was some, largely silent update on Bananas if I was not mistaken ?
gebik
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Re: [CZTR / 32bpp ] - Czech total replacement

Post by gebik »

Development is being abandoned as no graphics have time...
Are you an eye candy player? Check out Invisible engine set! viewtopic.php?f=67&t=88934
You can write to me in English, or Czech. Můžete mi psát česky nebo anglicky.

Formerly known as MLG.
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