I decided to make small industry add-on for ECS set.
In my opinion, the most vulnerable part of ECS are vehicle and petrol chain, because they rely on special town houses.
Not only special town replacement is needed, but unlike normal town houses (which accept pass, mail and goods 'en masse' without problems),
special houses (for example petrol stations) are rare and are migrating to suburbs when town is growing.
Such issue force player to constantly update stations to keep their accept scope, it is especially not trivial in case of multiplayer game, when player is absent (not counting potential griefing by bombing these houses).
Other problems are, that many players are not aware, that vehicles can be transported to tows, and they try tu push them to mines etc, which fills stockpile quickly and provoke misappropriate complains.
My set is attempt to fix these problems, and provide 3 new 'blackhole' industry: workshop (garages) for vehicles and gasoline, petrol station for gasoline and car dealer for vehicles. These industries must replace houses and have some restrictions (workshop and petrol stations must have at least one road section along SE edge, car dealer need 4 house tiles, industries cannot be clustered).
Workshop (can be placed in towns above 500 inhabitants) are available from 1900, since petrol station and car dealer (only in large towns) from 1960 and 1970 respectively.
To keep ECS style on, stockpiles are provided. Workshop have smaller stockpile than modern ones.
Additionally, cargo consumption rate depends on town size, for example low for town below 200 houses and high for town above 400 houses.
I reused some sprites from TTRS4, Polish building set and ISR.
With transparency turned on, background signs are visible, but there are different that ones provided by TTRS, to avoid confusion:
File comment: transparent mode, blue/white road sings visible
transparent.png [156.49 KiB]
Not downloaded yet
Facility layout vary with snow line and cargo amount stockpiled.
There are at least 3 layout types: without cargo, with some cargo and with overloaded stockpile, therefore there is no need to check industry window to see its behaviour:
File comment: more cars (or barrels in case of workshop) - more vehicles or petrol stockpile
normal.png [163.26 KiB]
Not downloaded yet
Update: Version 0.5 with is available online: http://binaries.openttd.org/bananas/new ... 0.5.tar.gz
and source is hosted by http://dev.openttdcoop.org/projects/ecs ... -extension
My experimental openTTD server: 220.127.116.11:3979 non-standard client, now testing: JGRPP http://tiny.pl/ggnch
Projects: Reproducible Map Generation patch
, NewGRFs: Manpower industries, PolTrams, Polroad, 600mm narrow gauge, preindustrial houses, wired, ECS industry extension.
Addicted to freeciv longturn.